Bernard Raethran, Male Half-Elf [Permalink]
Personal [hide]
Description: This dark-skinned male wears a tan vest and prefers brown and tan shirts. His boots appear to have been at one point steel toed but are quite worn down. He is tall, broad shouldered and powerfully built. He wears his silver hair up in a very large beehive style do. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He pushes his goals aggressively. He is also a coward if confronted.
History: Bernard hails from a village terrorized by drow. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.
Motivation: Expand his business; and many drow want him driven away
Ideals: Fighting. Flaws: Ugly, Fearful. Bonds: Job, Enemies. Occupation: Mortician
Voice: Shortens vowels
Attributes [hide]
Medium (4'9") Half-Elf, Lawful Good (CR 4)
Armor Class 13
Hit Points 28 (4d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 11 (+0) | 15 (+2) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Terran, Druidic
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
Possessions: 300 gp. Iolite (30 gp). Hematite (8 gp). 1 Half-Plate. 1 Half-Plate. 1 Half-Plate. 1 Half-Plate.
Alston Lingenhall, Male Gnome [Permalink]
Personal [hide]
Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look, and carries bows. Sporting a black mohawk and bushy mustache this man's hair draws a lot of attention. His eyes are violet and he is always smoking a pipe.
Personality: Confrontational and typically high on some drug or another. He is obsessed with a lost civilization.
History: Sold as a small child to a necromancer, Alston was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His childhood dream was to be a Sellsword, but he was a colossal failure. He has achieved small success as a Courier.
Motivation: Nothing but the best is good enough for him; and wants to open a new tavern
Ideals: Fighting, Impeccable. Flaws: Addict. Bonds: Adventurer, Mentor, Job. Occupation: Courier
Voice: Booming voice
Attributes [hide]
Small (3'8") Gnome, Chaotic Neutral (CR 6)
Armor Class 12
Hit Points 56 (6d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 18 (+4) | 10 (+0) | 18 (+4) | 15 (+2) |
Senses Passive Perception 14
Languages Common, Gnome
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 0 | 1 | 0 | 0 | 0 |
Possessions: 600 gp. 1 Minor magic item.
Roondar Wildwander, Male Gnome [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he dresses in brown turtlenecks beneath a green coat with black slacks. His hair is red and very short. His otherwise smooth face is marked with small tiny scars.
Personality: He loves telling others what to do and how they should feel about things. A true patriot, Roondar would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: Roondar was raised in a hard working conservative environment. He was an apprentice working in his mother's forge. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: Wants to open a new tavern; and retire the richest man in the west
Ideals: Opinionated, Entrepeneur. Bonds: Military, Job, Rich. Occupation: Jeweler
Voice: Switch between two voices
Attributes [hide]
Small (3'2") Gnome, Lawful Good (CR 12)
Armor Class 12
Hit Points 104 (12d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 18 (+4) | 15 (+2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Gnome, Auran, Giant
Attacks Melee +3 / 3d10-1, Ranged +5 / 3d10+1, Grapple +1
Possessions: Jeweled gold crown (5000 gp). Large well-done wool tapestry (100 gp). A pair of silk slippers encrusted with tiny pearls. (90 gp). A miniature golden chest with tiny emeralds lining the top (90 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Gimûb Palomarez, Male Half-Orc [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking southern young adult. He prefers to wear violet pants and tee shirts. Beneath his clothing is a huge mess of scar tissue. His hair, while still mostly silver, has prominent grey streaks. His otherwise smooth face is marked with small tiny scars.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is harsh and unforgiving.
History: He is the product a well kept family trust fund and as such has never really known need. Gimûb was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Gimûb decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Recently he has begun working with bootleggers and crooks.
Motivation: A rival would like him out of the picture; and he has decided he is irredeemable
Ideals: Joker. Flaws: Antagonistic. Bonds: Slave, Rich, Criminal record. Occupation: Shipwright
Voice: Italian accent
Attributes [hide]
Medium (6'8") Half-Orc, Chaotic Evil (CR 14)
Armor Class 12
Hit Points 62 (14d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 14 (+2) | 9 (-1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 17
Languages Common, Orc
Attacks Melee +8 / 4d6+3, Ranged +7 / 4d6+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 |
Possessions: 700 pp. Zircon (40 gp). Azurite (5 gp). Malachite (5 gp). Deep blue spinel (600 gp). Tiger eye turquoise (5 gp). Black pearl (600 gp). Violet garnet (600 gp). Tiger eye turquoise (5 gp). Rhodochrosite (5 gp). Chrysoprase (40 gp). Bloodstone (40 gp). Banded agate (5 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Pelt Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears tight fighting clothing, which leaves very little to the imagination. He has done his best to style his cinnamon fur to look like a famous performer. His half smiles and blue eyes are beguiling and draw you in.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: From birth he was tutored by a cruel and relentless mentor. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He's repulsed by the PC; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting. Flaws: Sensitive, Antagonistic. Bonds: Attractive, Mentor. Occupation: Stableman
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'8") Tabaxi, Lawful Good (CR 4)
Armor Class 12
Hit Points 32 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 16 (+3) | 12 (+1) | 17 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Druidic
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
