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NPC Generator

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Advanced [show]


Oblar Stoutman, Male Halfling [Permalink]

Personal [hide]

Description: He wears a faded coat and loose pants complete with wide-brimmed hat. His brown hair is long and unkept. His eyes are blue and beady.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Oblar was born in the south. At a young age he loved to build and create. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He is a bit of a kleptomaniac; and to share knowledge with the world

Ideals: Logical, Persistence. Flaws: Ugly, Shy. Bonds: Criminal record. Occupation: Animal Trainer

Voice: Stutters

Attributes [hide]

Oblar Stoutman, Male Halfling Commoner 16
Small (3'2") Halfling, Chaotic Evil (CR 16)
Armor Class 14
Hit Points 92 (16d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 16 (+3)9 (-1) 13 (+1)16 (+3)
Skills Animal Handling +6, Nature +4
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +6 / 4d10+1, Ranged +8 / 4d10+3, Grapple +3

Possessions: 1100 pp. Cloth of gold vestments (140 gp). Fire opal pendant on a fine gold chain (1600 gp).


Social Check DCs


Nimble Of Ivory, Male Tabaxi [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is wearing the road beaten gear of a warrior. He has dyed his greying cinnamon fur a little too much giving a sharp cinnamon color. His yellow eyes dart from person to person.

Personality: He loves telling others what to do and how they should feel about things. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Nimble was born in the south. At a young age he loved to build and create. Nimble was born on a far southern forest where he grew up under the tutelage of his father, an expert Shipwright. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Opinionated, Persistence. Flaws: Impulsive. Bonds: Immigrant. Occupation: Shipwright

Voice: Mumbles to self between sentences

Attributes [hide]

Nimble Of Ivory, Male Tabaxi Ranger 4
Medium (6'7") Tabaxi, Lawful Evil (CR 4)
Armor Class 13
Hit Points 27 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)17 (+3) 16 (+3)13 (+1) 11 (+0)10 (+0)
Skills Perception +2, Performance +2
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 60 pp. 1 Minor magic item.


Social Check DCs


Theobald Teinithra, Male Half-Elf [Permalink]

Personal [hide]

Description: He stands about 4'10" and wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His right leg appears badly burned and disfigured. His hair is long and white with streaks of golden, and is pulled back with small brown clips. His beard is golden, braided, and well cared for. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He was born the only child of a wealthy merchant. While he appears to be a normal Half-Elf, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: To prove his worth to the world; and he is not mentally stable, and does not behave rationally

Ideals: Entrepeneur, Passionate. Flaws: Insane, Impulsive. Occupation: Tanner

Voice: French accent

Attributes [hide]

Theobald Teinithra, Male Half-Elf Fighter 9
Medium (4'10") Half-Elf, Lawful Good (CR 9)
Armor Class 12
Hit Points 69 (9d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 12 (+1)12 (+1) 9 (-1)13 (+1)
Skills Perception +2, Sleight of Hand +5
Senses Passive Perception 15
Languages Common, Elven, Terran
Attacks Melee +4 / 3d4+1, Ranged +5 / 3d4+2, Grapple +2

Possessions: 1400 gp. 1 Minor magic item.


Social Check DCs


Krimmon Glenfellow, Male Halfling [Permalink]

Personal [hide]

Description: He wears a violet tunic with grey highlights, and long violet pants that bunch up around his shoes. He has no hair. His ears are large.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: Born in the west to a Engraver, Krimmon learned a great deal about his mother's area of expertise. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and halfling compassion

Flaws: Ugly, Antagonistic, Shy, Racist. Bonds: Job, Criminal record. Occupation: Engraver

Voice: Low and grunting

Attributes [hide]

Krimmon Glenfellow, Male Halfling Warlock 5
Small (3'2") Halfling, Chaotic Evil (CR 5)
Armor Class 14
Hit Points 24 (5d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 10 (+0)15 (+2) 12 (+1)13 (+1)
Skills Deception +4, Perception +4
Senses Passive Perception 14
Languages Common, Halfling, Ignan, Infernal
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13322200

Possessions: 2000 sp.


Social Check DCs


Nykkan Hashphronyxadyn, Male Dragonborn [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he is renowned for his bright red suits and hats. His crest is greying and his face has many wrinkles. His half smiles and red eyes are beguiling and draw you in.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. He found a children's book about a Dragonborn Druid who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature glaive.

Motivation: He feels that his past leaves him morally obligated to help; and a need for knowledge about a nearby landmark

Ideals: Optimist. Flaws: Disease, Insomniac. Bonds: Attractive, Adventurer, Criminal record. Occupation: Weaver

Voice: Booming voice

Attributes [hide]

Nykkan Hashphronyxadyn, Male Dragonborn Druid 6
Medium (6'7") Dragonborn, Chaotic Neutral (CR 6)
Armor Class 11
Hit Points 40 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 14 (+2)11 (+0) 14 (+2)11 (+0)
Skills Arcana +3, Deception +3
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 2d6+3, Ranged +4 / 2d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353320

Possessions: 1000 sp.


Social Check DCs

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