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Advanced [show]


Altho Goodbarrel, Male Halfling [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He is renowned for his bright pastel suits and hats. His hair is auburn and curly. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He believes the world needs to unite to get rid of gnolls once and for all.

History: Altho lived on a farm with his father, near the main road leading to a nearby town. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.

Motivation: A need for knowledge about a nearby landmark; and he's looking for his big break

Flaws: Sensitive. Bonds: Attractive, Enemies, Family, Debt, Adventurer. Occupation: Fletcher

Voice: German accent

Attributes [hide]

Altho Goodbarrel, Male Halfling Warrior 10
Small (2'10") Halfling, Chaotic Good (CR 10)
Armor Class 12
Hit Points 67 (10d10)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 10 (+0)12 (+1) 12 (+1)16 (+3)
Skills Animal Handling +5, Perception +5
Senses Passive Perception 15
Languages Common, Halfling, Celestial
Attacks Melee +3 / 3d6-1, Ranged +5 / 3d6+1, Grapple +1

Possessions: 800 gp. 1 Minor magic item.


Social Check DCs


Baern Loderr, Male Dwarf [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He does not wear sleeves and tends to eschew shirts when he can avoid it. His hair is red and curly. His eyes are brown and catlike.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is an amazing painter.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. After coming to the age of reason, Baern took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He hasn't been sleeping well lately.

Motivation: Wants to work out more often.

Ideals: Athletic, Gifted. Flaws: Antagonistic, Disease, Insomniac. Occupation: Shepherd

Voice: Slow speaker

Attributes [hide]

Baern Loderr, Male Dwarf Warrior 2
Medium (4'0") Dwarf, Neutral Good (CR 2)
Armor Class 11
Hit Points 22 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 12 (+1)14 (+2) 11 (+0)11 (+0)
Skills Acrobatics +3, Nature +4
Senses Passive Perception 10
Languages Common, Dwarven, Elven, Sylvan
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +4

Possessions: 1500 sp.


Social Check DCs


Aura Of Claws, Male Tabaxi [Permalink]

Personal [hide]

Description: This late middle aged man wears tight fighting clothing, which leaves very little to the imagination and is in decent physical shape. He has beige fur. His eyes are likewise yellow.

Personality: He is overprotective of those who hire his services. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: Born to a pair of adventurers, Aura grew up listening to his father's many stories. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He now travels the world, in search of power and loot.

Motivation: Obtaining odd cultural Tabaxi artifacts is his passion; and a need for knowledge about a nearby landmark

Ideals: Fighting, Optimist. Bonds: Guardian, In love, Adventurer. Occupation: Junk Dealer

Voice: Hissing voice

Attributes [hide]

Aura Of Claws, Male Tabaxi Expert 3
Medium (5'4") Tabaxi, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 23 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 16 (+3)10 (+0) 11 (+0)17 (+3)
Skills Perception +2
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 1d8+4, Ranged +4 / 1d8+2, Grapple +4

Possessions: 90 pp.


Social Check DCs


Gimûb Gladstone, Male Half-Orc [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His moppish auburn hair is in a traditional bowl cut. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Overbrimming with self-confidence, Gimûb isn't afraid of most anything. He has a strong dislike to people who do not believe in Half-Orc unity. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: Born in a small village he learned the ways of the warrior from his father. His father was very strict, and drilled into him lessons on being the perfect gentleman. He is untrained/undisciplined, which makes him dangerous.

Motivation: Wants to work out more often.

Ideals: Fighting, Athletic, Impeccable. Flaws: Insane. Occupation: Sellsword

Voice: Sleepy voice

Attributes [hide]

Gimûb Gladstone, Male Half-Orc Commoner 16
Medium (6'5") Half-Orc, Lawful Good (CR 16)
Armor Class 12
Hit Points 70 (16d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 14 (+2)9 (-1) 13 (+1)14 (+2)
Skills Arcana +4, Religion +4
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +8 / 4d10+3, Ranged +7 / 4d10+2, Grapple +3

Possessions: 5000 gp. Lapis lazuli (11 gp). Rose (30 gp). Deep blue spinel (500 gp). White opal (1300 gp). Azurite (11 gp). Chalcedony (30 gp). Eye agate (11 gp). Azurite (11 gp). Chalcedony (30 gp). Pink pearl (40 gp). Jasper (30 gp). Bloodstone (30 gp). Golden yellow topaz (500 gp). Hematite (11 gp). Amber (40 gp). Onyx (30 gp). Black pearl (500 gp). Fire opal (1300 gp). Tourmaline (40 gp). Hematite (11 gp). Citrine (30 gp).


Social Check DCs


Ethereal On the Water, Male Tabaxi [Permalink]

Personal [hide]

Description: He dresses in collared shirts and wears a proper scarf over his head. He has dyed his greying red fur a little too much giving a sharp red color. He has gleaming, smiling green eyes.

Personality: This man loves music and to teach people music more than just about anything. He is a logical person and will generally grow upset if things defy logic and science.

History: Ethereal lived on a farm with his father, near the main road leading to a nearby town. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He has been saving his money to try and buy his sister's freedom.

Motivation: He has a rivalry with the Church that dominates his actions; and he is compelled to act according to his religious beliefs

Ideals: Artistic, Logical. Flaws: Antagonistic. Bonds: Family, Religious. Occupation: Shipwright

Voice: Old Prospector

Attributes [hide]

Ethereal On the Water, Male Tabaxi Sorcerer 10
Medium (5'11") Tabaxi, Lawful Neutral (CR 10)
Armor Class 13
Hit Points 25 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 10 (+0)9 (-1) 16 (+3)16 (+3)
Skills Athletics +5
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 3d6+1, Ranged +7 / 3d6+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 120 pp. Moonstone (70 gp). Hematite (5 gp). Bloodstone (70 gp). Tourmaline (110 gp). Eye agate (5 gp). Brown-green garnet (110 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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