Alberich Foamtankard, Male Dwarf [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he dresses well, typically a more casual-formal manner. His golden hair is drawn into a tight pony tail with a clover scrunchie. He has hazel eyes and a yellow hat with a blue feather.
Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He has all his life been fascinated with singing.
History: He was born several months after his mother was called into army service. Like his mother and his brother before him, after school he went straight into learning to become a Merchant. He now owns his own business.
Motivation: To pay off his debts; and wants to open a new tavern
Ideals: Artistic. Bonds: Attractive, Military, Job, Debt. Occupation: Merchant
Voice: Hard of hearing, loud
Attributes [hide]
Medium (4'5") Dwarf, Chaotic Good (CR 5)
Armor Class 10
Hit Points 23 (5d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 11 (+0) | 14 (+2) | 12 (+1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Orc
Attacks Melee +7 / 2d4+4, Ranged +3 / 2d4+0, Grapple +4
Possessions: 10000 cp. 2 Antitoxin. 3 Alchemist’s fire. 2 Antitoxin. 3 Smokesticks.
Left-Handed Of Storm, Male Tabaxi [Permalink]
Personal [hide]
Description: He dresses in collared shirts and wears a proper scarf over his head. He is bristling with hidden weapons, mostly morningstars and sais. His brown fur is knotted and matted. His skin is flawless and his copper eyes scan people very quickly.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He enjoys reading and quiet.
History: He served in the navy to pay for his family's outstanding loans. His mother was a soldier and died while he was still young. Left-Handed was left his mother's suit of armor and trained in its use and care. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: He has decided he is irredeemable; and he feels that his past leaves him morally obligated to help
Ideals: Logical. Flaws: Secretive. Bonds: Criminal record, Attractive, Military. Occupation: Server
Voice: Nasally tone
Attributes [hide]
Medium (5'10") Tabaxi, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 49 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 15 (+2) | 14 (+2) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Celestial, Abyssal
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
Possessions: 300 gp.
Traubon Balderk, Male Dwarf [Permalink]
Personal [hide]
Description: He wears dark leathers with embroidery. He carries with him a set of flails, each one with a ruby on the hilt. He only wears one on his belt and the other on his back. He has shaved his head bald. He tend to wears goggles to shield his eyes.
Personality: He is mildly Dwarf supremacist, though he does not identify as such. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He found a children's book about a Dwarf Monk who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He is searching for what he claims is his rightful reward.
Motivation: He wants to meet his childhood hero; and to reunite with his old friends
Ideals: Fighting, Philantrophist. Flaws: Racist, Disease. Bonds: Adventurer. Occupation: Bricklayer
Voice: Eastern European accent
Attributes [hide]
Medium (3'11") Dwarf, Neutral Good (CR 12)
Armor Class 11
Hit Points 41 (12d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 13 (+1) | 12 (+1) | 19 (+4) | 10 (+0) |
Senses Passive Perception 14
Languages Common, Dwarven, Orc
Attacks Melee +4 / 3d10+0, Ranged +5 / 3d10+1, Grapple +1
Possessions: 2000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
John Fawcett, Male Human [Permalink]
Personal [hide]
Description: He stands about 6'5" and has a large grey mantle and cape that has been intricately interwoven into his brown robe. His left leg appears badly burned and disfigured. He has styled his black hair well, parting it to the left. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.
History: He comes from a rich southern family. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He used his abilities to trick people and travel the world for free.
Motivation: He has comitted a past crime that haunts him to this day; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Flaws: Insane, Antagonistic. Bonds: Criminal record, Rich. Occupation: Actor
Voice: Cold and demanding tone
Attributes [hide]
Medium (6'5") Human, True Neutral (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 14 (+2) | 12 (+1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 160 gp. 1 Masterwork Common Melee.
Three On the Mountaintop, Male Tabaxi [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He dresses in grey turtlenecks beneath a black coat with blue slacks. His beige fur is still thick. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He can't help but pocket interesting objects he comes across
History: The child of western immigrants he idolized his mother. Three was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Three decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He has drifted from career to career and currently works as a Animal Trainer.
Motivation: He feels that his past leaves him morally obligated to help; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Ideals: Optimist. Flaws: Addict. Bonds: Criminal record, Immigrant, Job. Occupation: Animal Trainer
Voice: Thin and wheezing
Attributes [hide]
Medium (6'9") Tabaxi, True Neutral (CR 2)
Armor Class 11
Hit Points 17 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 13 (+1) | 9 (-1) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +5
Possessions: 120 gp.
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