Aramil Lathalas, Male Elf [Permalink]
Personal [hide]
Description: He wears tattered old clothes. He is physically well-built. His black hair is braided into rings. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: Raised by wardens he was only a novice when dire rats swooped upon their monastery and killed most of the order. He went to a religious school and was inspired by the priests there in charitable deeds. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To share knowledge with the world; and a deep hatred of dire rats
Ideals: Logical. Flaws: Ugly, Disease. Bonds: Religious, Enemies. Occupation: Bricklayer
Voice: Sensual and smooth
Attributes [hide]
Medium (5'2") Elf, Neutral Good (CR 3)
Armor Class 12
Hit Points 8 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 7 (-2) | 13 (+1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Gnome
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 1 | 0 | 0 | 0 |
Possessions: Golden yellow topaz (700 gp). Onyx (70 gp). Alexandrite (700 gp).
Shane Hanes, Male Half-Elf [Permalink]
Personal [hide]
Description: An older man who wears bulky brown painted plate armor, he is not a threatening figure. He has dyed his greying chestnut hair a little too much giving a sharp chestnut color. His eyes, though not visible through his cowl, are green.
Personality: He dislikes all the random violence that takes place in the west. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: His parents moved while he was still in utero so he is the first generation to be born here. Because his mother participated in the massacre of their homeland, orcs burned their ranch to the ground and forced them out. He was preparing to flee to the west, but the outbreak of war prevented him and his father from journeying west to reunite his family. Days after completing his studies, news broke out that his hometown was attacked by orcs. Shane was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the orcs.
Motivation: Retire the richest man in the west; and someone believes him a fraud
Ideals: Pacifist, Entrepeneur. Bonds: Has a crush, Immigrant, Enemies. Occupation: Scribe
Voice: Irish accent
Attributes [hide]
Medium (4'10") Half-Elf, Lawful Evil (CR 2)
Armor Class 10
Hit Points 10 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 12 (+1) | 12 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Aquan
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 |
Possessions: Golden yellow topaz (300 gp). Aquamarine (300 gp).
Simon Dumph, Male Human [Permalink]
Personal [hide]
Description: He wears a white collared shirt and brown pants. He accessorizes with a blue scarf around the waist and a strap diagonally across his shirt. He has a moderate pudge and is not very fit. He keeps his long white hair kept up in a rat tail. His green eyes are passionate and lively.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: He served in the navy to pay for his family's outstanding loans. Cursed with lycanthropy at a very young age, Simon has worked very hard to control his curse. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: To share knowledge with the world; and a need for knowledge about a nearby landmark
Ideals: Disciplined, Logical. Flaws: Disease. Bonds: Adventurer, Military. Occupation: Baker
Voice: Sensual and smooth
Attributes [hide]
Medium (5'11") Human, Lawful Good (CR 11)
Armor Class 13
Hit Points 49 (11d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 10 (+0) | 17 (+3) | 14 (+2) | 14 (+2) |
Senses Passive Perception 16
Languages Common, Druidic, Halfling, Terran
Attacks Melee +5 / 3d8+1, Ranged +7 / 3d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 3 | 3 | 2 | 0 |
Possessions: 1900 gp. Carved bone or ivory statuette (40 gp).
Chad Dayton, Male Human [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears a tattered pair of loose tan pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His head has been shaved. His eyes are blue.
Personality: Always inclined to offer people food he seems plenty friendly. He has a minor phobia of water and hates getting wet.
History: He served in the navy to pay for his family's outstanding loans. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He now spends his time doing works of charity.
Motivation: He is terrified, and will act out of fear; and he is wracked by social anxiety
Ideals: Philantrophist. Flaws: Ugly, Fearful. Bonds: Poor, Military. Occupation: Slave Trader
Voice: Scandinavian accent
Attributes [hide]
Medium (5'7") Human, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 14 (+2) | 14 (+2) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Undercommon, Gnome
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +4
Possessions: 6000 cp. 1 Magnifying glass.
Three Of Wine, Male Tabaxi [Permalink]
Personal [hide]
Description: He very much looks the part of a Sellsword, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'9" when asserting himself. He wears a top hat to cover his moderate length brown fur. He wears round tiny glasses practically rammed into his face.
Personality: He is witty, but his monotone delivery comes off as unnerving He invites people to come help in his community garden.
History: He was born in the south. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Sellsword work with an outfit from a few towns over. Sellsword work suited him well, and with each successful project, he earned more gold and more respect from his peers. He now spends his time doing works of charity.
Motivation: His relatives are trying to arrange a marriage; and expand his business
Ideals: Joker, Philantrophist. Bonds: Job, Immigrant, Family. Occupation: Sellsword
Voice: Soft and mumbly
Attributes [hide]
Medium (5'9") Tabaxi, Lawful Good (CR 1)
Armor Class 12
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 8 (-1) | 18 (+4) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Infernal, Giant, Elven, Sylvan
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!
