Alberich Durthane, Male Dwarf [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He has a large blue mantle and cape that has been intricately interwoven into his violet robe. He has wavy golden hair. His hazel eyes lackadaisically let the world flow into them.
Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. Alberich enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: The child of eastern immigrants he idolized his father. He was an adventurer many years ago and he formed a blood bond with his Dwarven companion (his 'brother'). He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: He loathes his own lifestyle; and meet up once more with his childhood friend
Flaws: Hedonist, Depressed. Bonds: Attractive, Immigrant, Adventurer. Occupation: Fisher
Voice: Posh accent
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 11 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 16 (+3) | 10 (+0) | 10 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 |
Possessions: Just what you see.
Henry Clare, Male Human [Permalink]
Personal [hide]
Description: A middle-aged man, he sports green clothing, slightly heavier than average wear, and is pretty ugly. He wears his black hair up in a very large beehive style do. His eyes are blue and catlike.
Personality: He is very quiet and rarely speaks above a whisper. Henry enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: Born in the south his family was never financially stable. Henry was born on a far southern mountains where he grew up under the tutelage of his mother, an expert Ploughman. He left for the south, certain he would find work there.
Motivation: He feels threatened by others; and he has comitted a past crime that haunts him to this day
Flaws: Ugly, Shy, Hedonist. Bonds: Poor, Immigrant. Occupation: Ploughman
Voice: Russian accent
Attributes [hide]
Medium (6'3") Human, Chaotic Good (CR 9)
Armor Class 12
Hit Points 86 (9d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 12 (+1) | 12 (+1) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee +6 / 3d4+3, Ranged +5 / 3d4+2, Grapple +3
Possessions: 230 pp. Embroidered silk and velvet mantle with numerous moonstones (1800 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (70 gp). Ceremonial electrum dagger with a star ruby in the pommel (1400 gp). Embroidered silk and velvet mantle with numerous moonstones (1800 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Wymar Gracey, Male Human [Permalink]
Personal [hide]
Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He carries with him a set of nunchakus, each one with a sapphire on the hilt. He only wears one on his belt and the other on his back. With a patchy blonde beard and wild blonde hair. His fierce gray eyes like to dwell on things.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He works hard and plays hard.
History: He was born in the west, but his parents moved at a very young age to the south. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He left for the west, certain he would find work there.
Motivation: He'd like to take his coworkers down a peg; and wants to open a new tavern
Ideals: Fighting. Flaws: Cynical, Hedonist. Bonds: Immigrant, Rich, Job. Occupation: Blacksmith
Voice: Eastern European accent
Attributes [hide]
Medium (5'0") Human, Chaotic Evil (CR 10)
Armor Class 12
Hit Points 51 (10d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 11 (+0) | 13 (+1) | 18 (+4) | 16 (+3) |
Senses Passive Perception 18
Languages Common, Auran
Attacks Melee +5 / 3d6+1, Ranged +6 / 3d6+2, Grapple +2
Possessions: 1400 gp. A miniature golden chest with tiny emeralds lining the top (80 gp). Large well-done wool tapestry (400 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (50 gp). Silver-plated steel longsword with jet jewel in hilt (700 gp). Ceremonial electrum dagger with a star ruby in the pommel (1600 gp).
Bilbron Umbodoben, Male Gnome [Permalink]
Personal [hide]
Description: He stands about 3'7" and wears dark leathers with embroidery. His left leg appears badly burned and disfigured. He is bald on top and has large blonde tufts of hair around his ears. He has several tiny emerald earrings on each ear.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is an amazing painter.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. After coming to the age of reason, Bilbron took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted necromantic powers by his dying sister.
Motivation: He is greedy; and he's repulsed by the pc
Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Rich. Occupation: Shoemaker
Voice: Australian accent
Attributes [hide]
Small (3'7") Gnome, True Neutral (CR 4)
Armor Class 13
Hit Points 26 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 16 (+3) | 12 (+1) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Gnome, Elven
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: Just what you see.
Pâsh Colton, Male Half-Orc [Permalink]
Personal [hide]
Description: He usually wears his yellow robe and has his warhammer always slung over his shoulder. His hair is red and curly. His eyes are brown.
Personality: His tongue was cut out and he uses sign language. He always tries to repair and not replace. It was this mentality that drove him into the Beggar business.
History: He was born to a pair of big game hunters, but was frequently ill as a child. Through the years after Pâsh was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Pâsh's mother didn't care for him much, and the feeling was mutual. He has since lost track of the people in his past.
Motivation: He wants revenge against gnolls; and his relatives are trying to arrange a marriage
Ideals: Persistence. Flaws: Disease, Antagonistic. Bonds: Family, Enemies. Occupation: Beggar
Voice: Old Prospector
Attributes [hide]
Medium (6'4") Half-Orc, Lawful Evil (CR 5)
Armor Class 10
Hit Points 39 (5d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 13 (+1) | 9 (-1) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
Possessions: Tiger eye turquoise (14 gp). Alexandrite (1500 gp). Chalcedony (30 gp). Peridot (30 gp).
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