Mehen Umbyrphrael, Male Dragonborn [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears a robe, a symbol of luck around his neck, and a dagger on his belt. He wears his rusty crest down. His gold unseeing eyes seem to look past you.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. A freak accident while working with his Doctor father left him crippled. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Mehen fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To protect his home.
Ideals: Fighting. Flaws: Disease, Insomniac. Bonds: Guardian, Has a crush. Occupation: Butcher
Voice: Voice breaks
Attributes [hide]
Medium (6'2") Dragonborn, Lawful Evil (CR 2)
Armor Class 11
Hit Points 18 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 11 (+0) | 8 (-1) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +5
Possessions: 1200 sp. Emerald (500 gp). Obsidian (16 gp). 1 Half-Plate.
Lewis Qualanthri, Male Half-Elf [Permalink]
Personal [hide]
Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His moppish golden hair is in a traditional bowl cut. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.
Personality: Overbrimming with self-confidence, Lewis isn't afraid of most anything. He has a strong dislike to people who do not believe in Half-Elven unity. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: He got into the Locksmith business at a young age. When Lewis reached his early adolescence his Half-Elf mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He inherited the family business which he has now maintained for 7 years.
Motivation: He'd like to take his coworkers down a peg; and he has a rivalry with the church that dominates his actions
Ideals: Impeccable. Bonds: Rich, Job, Military, Religious. Occupation: Locksmith
Voice: Hollow voice
Attributes [hide]
Medium (5'8") Half-Elf, Lawful Evil (CR 5)
Armor Class 9
Hit Points 8 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 9 (-1) | 17 (+3) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Elven, Sylvan, Celestial, Druidic
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 4 | 0 | 0 | 0 | 0 | 0 |
Possessions: 700 gp. Carnelian (40 gp). Sardonyx (40 gp). Violet garnet (1600 gp). Lapis lazuli (11 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Glim Fabblestabble, Male Gnome [Permalink]
Personal [hide]
Description: This younger middle-aged man tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look, and a wedding ring on his right hand. His black hair is greying along the sides and has receded to reveal a widow's peak. His gray eyes peer out from beneath his top black hat.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: He was born several months after his mother was called into army service. His childhood dream was to be a Healer, but he was a colossal failure. He now spends his time doing works of charity.
Motivation: He is being blackmailed/forced/etc and this influences his actions; and he possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Opinionated, Philantrophist. Bonds: In love, Military, Job, Criminal record. Occupation: Adventurer
Voice: Spits words with contempt
Attributes [hide]
Small (3'5") Gnome, Chaotic Neutral (CR 9)
Armor Class 15
Hit Points 43 (9d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 18 (+4) | 15 (+2) | 17 (+3) | 13 (+1) | 16 (+3) |
Senses Passive Perception 14
Languages Common, Gnome, Gnoll, Terran, Auran
Attacks Melee +2 / 3d4-1, Ranged +7 / 3d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 4 | 4 | 3 | 2 | 1 | 0 | 0 |
Possessions: 6000 sp. Aquamarine (300 gp). Bloodstone (50 gp). Rose (50 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Gnarsh Heiser, Male Half-Orc [Permalink]
Personal [hide]
Description: A 5'11" northern man, he wears long strands of aquamarine and short green dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His golden hair is lengthy and is close to two feet long. He wears round tiny glasses practically rammed into his face.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. Energy wise he seems alert and responsive.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Gnarsh took refuge in the old dungeon and found the beat up whip and armor he uses now. He now mingles about in high society.
Motivation: Money/treasure; and he has money and likes to spend it
Ideals: Professionalism. Flaws: Antagonistic. Bonds: Rich, Slave, Nature. Occupation: Knight
Voice: Nasally tone
Attributes [hide]
Medium (5'11") Half-Orc, Chaotic Neutral (CR 7)
Armor Class 12
Hit Points 26 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 14 (+2) | 12 (+1) | 8 (-1) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +7 / 2d8+4, Ranged +5 / 2d8+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 500 gp. Moss agate (14 gp). Chrysoprase (30 gp). Lapis lazuli (14 gp). 1 Minor magic item. 1 Minor magic item.
Balimaar Altham, Male Human [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a brown armored body suit, with a simple grey line shooting up and back down. He has a small bristly mustache and wavy blonde hair. His eyes are likewise hazel.
Personality: Cocky and sure of himself, he believes he is the best Detective born in the past three hundred years. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: Balimaar was born into a poor family. Growing up, he dreamt of becoming a Aristocrat, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Aristocrat in service of a powerful lord somewhere. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Expand his business; and to reunite with his old friends
Ideals: Justice. Bonds: Job, Poor, Adventurer. Occupation: Detective
Voice: Relaxed voice
Attributes [hide]
Medium (5'11") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 15 (+2) | 12 (+1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
Possessions: 80 gp. 1 Masterwork Thieves’ tools.
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