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NPC Generator

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Advanced [show]


Odo Morley, Male Human [Permalink]

Personal [hide]

Description: 5'7" and muscular, this southern man wears bulky brown painted plate armor. His silver hair is cut short with large spiked bangs in the front. He wears an eyepatch.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He does suffer from mild PTSD, and the sight of illithids may trigger it at times.

History: Odo hails from a village terrorized by illithids. As a young adult he joined a group advocating for an improvement in Human conditions. He has recently gotten a pet goose that steals things from people.

Motivation: A strong sense of loyalty to Human people; and someone believes him a fraud

Ideals: Athletic. Flaws: Ugly, Racist. Bonds: Guardian, Enemies. Occupation: Mortician

Voice: Draws out vowels

Attributes [hide]

Odo Morley, Male Human Rogue 1
Medium (5'7") Human, Neutral Evil (CR 1)
Armor Class 12
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 10 (+0)8 (-1) 13 (+1)18 (+4)
Skills Acrobatics +4, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +3

Possessions: 1 Masterwork Common Ranged Weapon.


Social Check DCs


Barendd Stoutale, Male Dwarf [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He very much looks the part of a Cook. His wide-brimmed hat is riddled with cuts and holes. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: He got into the Cook business at a young age. Through the years after Barendd was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Barendd's father didn't care for him much, and the feeling was mutual. After a long history of fighting, Barendd and his spouse have recently divorced.

Motivation: He is unsatisfied with his job.

Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Job, Immigrant. Occupation: Cook

Voice: Spits and sputters

Attributes [hide]

Barendd Stoutale, Male Dwarf Warlock 2
Medium (4'0") Dwarf, Chaotic Good (CR 2)
Armor Class 10
Hit Points 17 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 18 (+4)11 (+0) 14 (+2)10 (+0)
Skills Perception +4
Senses Passive Perception 14
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1022

Possessions: 170 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Osco Tallfellow, Male Halfling [Permalink]

Personal [hide]

Description: He is wearing a tight brown one piece outfit complete with pants, hood, and a cape, and he perpetually has his sickle ready. His chestnut hair is drawn into a tight pony tail with a cross scrunchie. He has green eyes and a brown hat with a tan feather.

Personality: He is fixated on the number 56. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: When he was but 6 years old his parents immigrated from the west. His father took him hunting and taught him how to get in the mind of other creatures. He bought a sickle and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is not mentally stable, and does not behave rationally

Ideals: Fighting, Gifted. Flaws: Insane. Bonds: Immigrant, Nature. Occupation: Cook

Voice: Scratchy, weak

Attributes [hide]

Osco Tallfellow, Male Halfling Ranger 6
Small (3'2") Halfling, Lawful Evil (CR 6)
Armor Class 12
Hit Points 30 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 11 (+0)16 (+3) 12 (+1)15 (+2)
Skills Animal Handling +4, Persuasion +5
Senses Passive Perception 11
Languages Common, Halfling, Elven, Abyssal, Goblin
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12010

Possessions: 900 gp. Chrysoprase (50 gp). Tourmaline (40 gp). Alexandrite (700 gp). Banded agate (9 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Norman Hale, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He likes to wear ponchos typically of a light black in addition to tight pants. With a patchy black beard and wild black hair. His face is scarred and worn.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: His parents moved while he was still in utero so he is the first generation to be born here. He was an athlete and attended two major summer competitions. He never won. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: A need for knowledge about a nearby landmark; and to reunite with his old friends

Ideals: Athletic. Flaws: Ugly, Insomniac. Bonds: Has a crush, Adventurer, Immigrant. Occupation: Cook

Voice: Middle-eastern accent

Attributes [hide]

Norman Hale, Male Human Cleric 8
Medium (6'3") Human, Lawful Good (CR 8)
Armor Class 10
Hit Points 46 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 10 (+0)13 (+1) 16 (+3)18 (+4)
Skills Acrobatics +3, Arcana +4
Senses Passive Perception 13
Languages Common, Undercommon
Attacks Melee +5 / 2d10+2, Ranged +3 / 2d10+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day146433200

Possessions: 2000 sp. Banded agate (5 gp). Golden yellow topaz (300 gp). Hematite (5 gp). Brown-green garnet (150 gp).


Social Check DCs


Nalral Burrowfound, Male Dwarf [Permalink]

Personal [hide]

Description: He is wearing a long, green cloak. His attire stands in sharp contrast to his hand crossbow, which is beautifully polished and possesses an ornate carving of a card on it. He has a long chestnut beard with little hanging trinkets. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is extraordinarily eccentric. Nalral is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: Born in the east to a Herbalist, Nalral learned a great deal about his father's area of expertise. He was an adventurer many years ago and he formed a blood bond with his Dwarven companion (his 'brother'). He has been saving his money to try and buy his sister's freedom.

Motivation: He is unsatisfied with his job; and expand his business

Flaws: Insomniac, Insane. Bonds: Family, Job, Adventurer. Occupation: Herbalist

Voice: Pirate accent

Attributes [hide]

Nalral Burrowfound, Male Dwarf Paladin 9
Medium (4'3") Dwarf, Lawful Neutral (CR 9)
Armor Class 12
Hit Points 80 (9d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 16 (+3)10 (+0) 10 (+0)12 (+1)
Skills Deception +4, Nature +3
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +5 / 3d4+2, Ranged +5 / 3d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 1300 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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