Aura Mirror, Male Tabaxi [Permalink]
Personal [hide]
Description: He is generally well dressed albeit a few years behind the times. He carries with him a set of tridents on his belt, each one with a aquamarine on the hilt. He wears his cinnamon fur down. He has gleaming, smiling green eyes.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He pushes his goals aggressively. He is also a coward if confronted.
History: Aura was born the youngest of three triplets. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: His relatives are trying to arrange a marriage.
Ideals: Fighting, Joker. Flaws: Fearful. Bonds: Attractive, Family. Occupation: Mayor
Voice: Shortens vowels
Attributes [hide]
Medium (5'3") Tabaxi, Lawful Evil (CR 5)
Armor Class 11
Hit Points 35 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 17 (+3) | 12 (+1) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Terran
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item.
Akmen Dare, Male Tiefling [Permalink]
Personal [hide]
Description: He is renowned for his bright red suits and hats, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'8" when asserting himself. His chestnut hair is lengthy. His red eyes peer out from beneath his wide-brimmed red hat.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is frequently practicing swordplay.
History: He got into the Bather business at a young age. He helped his mother out around the business and became quite the natural. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Retire the richest man in the west; and he is wracked by social anxiety
Ideals: Fighting, Entrepeneur. Flaws: Fearful. Bonds: Military, Job. Occupation: Bather
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'8") Tiefling, Chaotic Good (CR 6)
Armor Class 11
Hit Points 50 (6d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 13 (+1) | 10 (+0) | 15 (+2) | 12 (+1) | 19 (+4) |
Senses Passive Perception 11
Languages Common, Abyssal, Aquan
Attacks Melee +7 / 2d6+4, Ranged +4 / 2d6+1, Grapple +4
Possessions: 8000 sp. Lapis lazuli (7 gp). Freshwater pearl (7 gp).
Sindri Daergel, Male Gnome [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left leg, he wears a robe, a symbol of death around his neck, and a longsword on his belt. His hair is long and white with streaks of black, and is pulled back with small white clips. His beard is black, braided, and well cared for. His eyes are likewise violet.
Personality: He will rave to anyone who will listen. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: Born to a Marshal, his father struggled to pay the bills. He married young, but lost his spouse to dire rats. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Sindri fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is not mentally stable, and does not behave rationally
Ideals: Fighting. Flaws: Insane, Impulsive. Bonds: Poor. Occupation: Adventurer
Voice: Farmer accent
Attributes [hide]
Small (3'7") Gnome, Neutral Evil (CR 12)
Armor Class 13
Hit Points 99 (12d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 18 (+4) | 14 (+2) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Gnome, Aquan, Abyssal
Attacks Melee +7 / 3d10+3, Ranged +6 / 3d10+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 3 | 3 | 3 | 2 |
Possessions: 4000 gp. Silver-plated steel longsword with jet jewel in hilt (1000 gp). Gold music box (1000 gp). Brass mug with jade inlays (500 gp). Carved harp of exotic wood with ivory inlay and zircon gems (500 gp). Jeweled gold crown (6000 gp). Solid gold idol (500 gp). A roughly beaten golden orb (30 gp). Brass mug with jade inlays (500 gp). 1 Minor magic item.
Suhnae Mancilla, Male Half-Elf [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He is wearing the road beaten gear of a warrior. His hair is black and curly. His eyes are amber and catlike.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. The war was a terrible time for him, and Suhnae does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: Suhnae was born the youngest of three triplets. His childhood dream was to be a Mayor, but he was a colossal failure. He has achieved small success as a Dyer.
Motivation: An old rival family wants him found.
Ideals: Fighting, Opinionated. Flaws: Depressed. Bonds: Military, Family, Job. Occupation: Dyer
Voice: Old thin voice
Attributes [hide]
Medium (5'11") Half-Elf, True Neutral (CR 10)
Armor Class 12
Hit Points 51 (10d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 14 (+2) | 11 (+0) | 19 (+4) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Elven
Attacks Melee +4 / 3d6+0, Ranged +6 / 3d6+2, Grapple +2
Possessions: 16000 sp.
Adam Landon, Male Human [Permalink]
Personal [hide]
Description: This man prefers to wear blue pants and tee shirts, and sports empty pouches on his belt. His hair is long and blonde with streaks of chestnut, and is pulled back with small blue clips. His beard is chestnut, braided, and well cared for. His eyes are likewise blue. His teeth are white and perfect.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. Flattery will make him almost putty in your hands.
History: Raised by wardens he was only a novice when goblins swooped upon their monastery and killed most of the order. He went to a religious school and was inspired by the priests there in charitable deeds. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.
Motivation: Several ex partners dislike his way of doing things and want revenge; and he has a rivalry with the church that dominates his actions
Flaws: Shy, Selfish. Bonds: Attractive, Religious, Enemies. Occupation: Fisher
Voice: Russian accent
Attributes [hide]
Medium (5'2") Human, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 12 (+1) | 18 (+4) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Celestial, Undercommon, Goblin, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 140 gp. Silver ewer (20 gp). 1 Masterwork Common Ranged Weapon.
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