Gardain Glanhig, Male Dwarf [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears tattered old clothes. He wears a top hat to cover his moderate length red hair. He is missing an eye and his face is severely sunburned. His one remaining eye shines hazel.
Personality: He is erratic and paranoid. He believes giants are coming to abduct people. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Baker arts, while his father instructed him in etiquette, music and courtly manner. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He is untrained/undisciplined, which makes him dangerous.
Motivation: A deep hatred of giants.
Flaws: Ugly, PTSD, Insane. Bonds: Enemies, Rich. Occupation: Baker
Voice: Jamaican accent
Attributes [hide]
Medium (4'5") Dwarf, Chaotic Neutral (CR 7)
Armor Class 12
Hit Points 67 (7d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 15 (+2) | 13 (+1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Dwarven, Celestial
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2
Possessions: 20000 cp. Jasper (70 gp). Citrine (70 gp). 1 Minor magic item.
Habor Comedy, Male Tiefling [Permalink]
Personal [hide]
Description: His left side is far more bruised and cut up than his other. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His hair is white and very short. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is used to getting what he wants. In part because he is a meticulous planner.
History: He is the product a well kept family trust fund and as such has never really known need. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is greedy.
Ideals: Professionalism. Flaws: Ugly, Terse, PTSD. Bonds: Rich. Occupation: Laborer
Voice: Australian accent
Attributes [hide]
Medium (6'2") Tiefling, Neutral Evil (CR 3)
Armor Class 12
Hit Points 14 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 11 (+0) | 14 (+2) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Sylvan, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp. 1 Half-Plate.
Silent Shore, Male Tabaxi [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears pastel painted combat armor at almost all times. His black fur is drawn into a tight pony tail with a butterfly scrunchie. His skin is flawless and his green eyes scan people very quickly.
Personality: Calm and collected, he is a well trained Courier. He has all his life been fascinated with music.
History: He was raised in a white middle class family as the only child. A gifted student he started as a Butcher, but he got bored and became a Courier. He struck the Courier job and began his own company from there.
Motivation: He'd like to take his coworkers down a peg; and sabotage a competitor
Ideals: Artistic. Flaws: Mundane. Bonds: Attractive, Job. Occupation: Courier
Voice: Dutch accent
Attributes [hide]
Medium (5'7") Tabaxi, Chaotic Good (CR 10)
Armor Class 13
Hit Points 37 (10d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 13 (+1) | 9 (-1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 3d6+0, Ranged +7 / 3d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 |
Possessions: 4000 sp. A necklace of small pink pearls (3000 gp). A delicate brass dragon egg (50 gp). Silver ewer (50 gp). Golden circlet with four aquamarines (3000 gp). Brass mug with jade inlays (400 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Nimble Of Spirit, Male Tabaxi [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears rags and sports a simple walking cane. He has styled his yellow fur well, parting it to the right. His thin eyebrows rest above his beady amber eyes.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He plays an instrument quite well.
History: A child with a great deal of music talent his parents made sure he got the chance to thrive. He was taken from his home at a very young age. Due to his spouse's obsession with being a Spy they were divorced and he won custody of their daughter. He worked as a Marshal, and he later adopted a second daughter.
Motivation: Wants to raise his children well; and his spouse's relatives view him with great suspicion
Ideals: Athletic, Artistic. Flaws: Ugly. Bonds: Poor, Slave, Family. Occupation: Marshal
Voice: Soft and melodious
Attributes [hide]
Medium (6'10") Tabaxi, Chaotic Good (CR 18)
Armor Class 13
Hit Points 86 (18d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 14 (+2) | 17 (+3) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Gnome, Druidic, Celestial
Attacks Melee +7 / 5d6+1, Ranged +9 / 5d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 17 | 6 | 6 | 6 | 6 | 6 | 6 | 6 | 6 |
Possessions: 5000 gp. Tiger eye turquoise (6 gp). Aquamarine (200 gp). Black pearl (200 gp). Lapis lazuli (6 gp). Alexandrite (200 gp). Aquamarine (200 gp). Alexandrite (200 gp). Malachite (6 gp). Star rose quartz (70 gp). Malachite (6 gp). Chrysoprase (70 gp). Carnelian (70 gp). Alexandrite (200 gp). Coral (100 gp). Red-brown spinel (100 gp). Star ruby (1300 gp). Aquamarine (200 gp). Lapis lazuli (6 gp). Pink pearl (100 gp). Aquamarine (200 gp). Alexandrite (200 gp). Hematite (6 gp). Hematite (6 gp). Deep blue spinel (200 gp). Banded agate (6 gp). Amethyst (100 gp). Coral (100 gp). Azurite (6 gp). Alexandrite (200 gp). Sardonyx (70 gp). Black pearl (200 gp). Smoky quartz (70 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.
Bertram Strongbones, Male Halfling [Permalink]
Personal [hide]
Description: This tall, slender man is wearing the road beaten gear of a warrior. His long white hair reaches down to his waist. His eyes are likewise blue. His teeth are yellowed and unaligned.
Personality: Confrontational and typically high on some drug or another. He never wears the same outfit twice, unless he absolutely has to.
History: He got into the Courier business at a young age. Aside from being a slave or a gladiator, there isn't much legitimate work for Halflings in Bertram's homeland. Bertram decided to take the middle way and become a bodyguard. He left for the south, certain he would find work there.
Motivation: He'd like to take his coworkers down a peg.
Ideals: Fighting, Artistic. Flaws: Ugly, Addict. Bonds: Job, Immigrant. Occupation: Courier
Voice: Boston accent
Attributes [hide]
Small (3'2") Halfling, Chaotic Evil (CR 6)
Armor Class 13
Hit Points 38 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 12 (+1) | 11 (+0) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +2 / 2d6-1, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 |
Possessions: 300 gp. Golden yellow topaz (500 gp). White opal (1200 gp). Pink pearl (40 gp). Rhodochrosite (10 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!