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Advanced [show]


Cask Plume, Male Tabaxi [Permalink]

Personal [hide]

Description: 5'2" and lanky with angular features, he is an attractive figure. He usually wears his yellow robe and has his glaive always slung over his shoulder. His brown fur has been sun bleached extensively. He has a dull look in his yellow eyes.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is frequently practicing swordplay.

History: The child of eastern immigrants he idolized his father. In his 17th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He moves from town to town, unable to find a place to settle.

Motivation: He is wracked by social anxiety; and he is terrified, and will act out of fear

Flaws: Fearful. Bonds: Attractive, Nature, Military, Immigrant. Occupation: Performer

Voice: Slow speaker

Attributes [hide]

Cask Plume, Male Tabaxi Adept 3
Medium (5'2") Tabaxi, Neutral Good (CR 3)
Armor Class 11
Hit Points 18 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 16 (+3)14 (+2) 14 (+2)16 (+3)
Skills Nature +4, Performance +5
Senses Passive Perception 12
Languages Common, Gnoll, Halfling
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1232000

Possessions: 200 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Leaf Moon, Male Tabaxi [Permalink]

Personal [hide]

Description: This late middle aged man dresses well, typically a more casual-formal manner and is in decent physical shape. His cinnamon fur has been sun bleached extensively. He wears large thick round spectacles.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He was born in the south. When Leaf reached his early adolescence his Tabaxi father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He left for the south, certain he would find work there.

Motivation: He has a rivalry with the Church that dominates his actions.

Flaws: Shy. Bonds: Attractive, Military, Immigrant, Religious. Occupation: Barkeep

Voice: Excited and jittery

Attributes [hide]

Leaf Moon, Male Tabaxi Bard 9
Medium (5'4") Tabaxi, True Neutral (CR 9)
Armor Class 11
Hit Points 32 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 11 (+0)15 (+2) 18 (+4)14 (+2)
Skills Athletics +6, Medicine +7
Senses Passive Perception 14
Languages Common, Auran, Infernal
Attacks Melee +6 / 3d4+3, Ranged +4 / 3d4+1, Grapple +7
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13333200

Possessions: 1500 gp. Finely wrought small gold bracelet (100 gp). Solid gold idol (1200 gp). Solid gold idol (1200 gp). Solid gold idol (1200 gp).


Social Check DCs


Aldous Woods, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears a white costume with the symbols of strength on his torso and is in decent physical shape. He has a small bristly mustache and wavy blonde hair. His gray eyes are slightly larger than normal.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He always tries to repair and not replace. It was this mentality that drove him into the Farmer business.

History: He got into the Farmer business at a young age. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He is untrained/undisciplined, which makes him dangerous.

Motivation: An old rival family wants him found; and marry his brother to traveling adventurers

Ideals: Persistence. Flaws: Antagonistic, Insane. Bonds: Job, Family. Occupation: Farmer

Voice: Squeaky

Attributes [hide]

Aldous Woods, Male Human Sorcerer 1
Medium (5'6") Human, True Neutral (CR 1)
Armor Class 13
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 10 (+0)11 (+0) 13 (+1)14 (+2)
Skills Intimidation +4, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 90 gp. 1 Bullseye lantern.


Social Check DCs


Delg Strongheart, Male Dwarf [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a black shirt with thin white vertical stripes and tan pants. His hair is white and curly. His blue eyes are passionate and lively.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. Flattery will make him almost putty in your hands.

History: His parents moved while he was still in utero so he is the first generation to be born here. He found a children's book about a Dwarf Monk who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature halberd.

Motivation: He has a crush on the local Sailor; and a need for knowledge about a nearby landmark

Flaws: Disease, Selfish. Bonds: Immigrant, Adventurer, Has a crush. Occupation: Unemployed

Voice: Speaks with squeezed throat

Attributes [hide]

Delg Strongheart, Male Dwarf Monk 8
Medium (4'2") Dwarf, Neutral Evil (CR 8)
Armor Class 13
Hit Points 77 (8d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 21 (+5)15 (+2) 16 (+3)9 (-1)
Skills Athletics +4, Religion +5
Senses Passive Perception 13
Languages Common, Dwarven, Druidic, Elven
Attacks Melee +4 / 2d10+1, Ranged +6 / 2d10+3, Grapple +5

Possessions: Obsidian (13 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Mozû Tatum, Male Half-Orc [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He wears baggy white pantaloons and a pastel scarf. His brown hair is long and unkept. His brown eyes dart from person to person to random spaces in the air.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is obsessed with finding treasure.

History: From birth he was tutored by a cruel and relentless mentor. Through the years after Mozû was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Mozû's mother didn't care for him much, and the feeling was mutual. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He desires power and/or immortality; and meet up once more with his childhood friend

Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Adventurer, Mentor. Occupation: Masseuse

Voice: Italian accent

Attributes [hide]

Mozû Tatum, Male Half-Orc Wizard 17
Medium (5'9") Half-Orc, True Neutral (CR 17)
Armor Class 9
Hit Points 30 (17d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)9 (-1) 8 (-1)8 (-1) 15 (+2)15 (+2)
Skills Acrobatics +5, Investigation +5
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +10 / 5d4+4, Ranged +5 / 5d4-1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13

Possessions: 1800 pp. Black pearl (1600 gp). Zircon (60 gp). Brown-green garnet (120 gp). Emerald (1000 gp). Banded agate (9 gp). Black pearl (1600 gp). White opal (1000 gp). Freshwater pearl (9 gp). Malachite (9 gp). Aquamarine (1600 gp). Violet garnet (1600 gp). Violet garnet (1600 gp). White opal (1000 gp). Tourmaline (120 gp). 1 Medium magic item.


Social Check DCs

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