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NPC Generator

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Advanced [show]


Pandjed Jerynomonis, Male Dragonborn [Permalink]

Personal [hide]

Description: He is a husky man, who wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His blue crest has been sun bleached extensively. His red eyes dart from person to person.

Personality: Pandjed is depressed about a lot of things. He tends to be a nihilist. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Pandjed was born the youngest of three triplets. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Mayor work with an outfit from a few towns over. Mayor work suited him well, and with each successful project, he earned more gold and more respect from his peers. He became a Mayor soon after.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and find a way to reverse the transformation of his sister

Ideals: Entrepeneur. Flaws: Depressed. Bonds: Family, Job, Criminal record. Occupation: Mayor

Voice: Loud with bravado

Attributes [hide]

Pandjed Jerynomonis, Male Dragonborn Aristocrat 9
Medium (6'8") Dragonborn, Chaotic Neutral (CR 9)
Armor Class 11
Hit Points 58 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 12 (+1)14 (+2) 9 (-1)18 (+4)
Skills Deception +7, Intimidation +7
Senses Passive Perception 9
Languages Common, Sylvan, Giant
Attacks Melee +6 / 3d4+3, Ranged +4 / 3d4+1, Grapple +3

Possessions: 800 gp. Carved harp of exotic wood with ivory inlay and zircon gems (200 gp). Brass mug with jade inlays (100 gp). A roughly beaten golden orb (150 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Shamash Yarjerit, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears silk and lounges about seductively. He carries with him a set of scythes on his belt, each one with a sapphire on the hilt. He wears his green crest up. His red eyes dart from person to person to random spaces in the air.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He is lazy and tries to find solutions quickly.

History: He was raised in a mountains tribe. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He bought a scythe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting. Flaws: Mundane, Lazy. Bonds: Attractive, Nature. Occupation: Engraver

Voice: Mumbles to self between sentences

Attributes [hide]

Shamash Yarjerit, Male Dragonborn Monk 11
Medium (6'7") Dragonborn, Chaotic Good (CR 11)
Armor Class 13
Hit Points 40 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 8 (-1)12 (+1) 16 (+3)16 (+3)
Skills Deception +7, Investigation +5
Senses Passive Perception 13
Languages Common, Gnoll
Attacks Melee +7 / 3d8+3, Ranged +7 / 3d8+3, Grapple +3

Possessions: 700 gp. Gold and ruby ring (4000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Megged Lincoln, Male Half-Orc [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a black vest with golden trim over his white shirt. His white leather gloves and pants are well-kept, and his black boots flare out at the collars. His chestnut hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes are likewise hazel. His teeth are yellowed and unaligned.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: Raised by wardens he was only a novice when orcs swooped upon their monastery and killed most of the order. A gypsy cursed him at a young age, leading to his ugly appearance. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: Revenge; and he has a rivalry with the church that dominates his actions

Flaws: Ugly, Mundane, Impulsive. Bonds: Religious, Enemies. Occupation: Gardener

Voice: Nasally tone

Attributes [hide]

Megged Lincoln, Male Half-Orc Paladin 2
Medium (5'7") Half-Orc, True Neutral (CR 2)
Armor Class 13
Hit Points 13 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 13 (+1)11 (+0) 13 (+1)14 (+2)
Skills Religion +2, Survival +3
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 240 gp.


Social Check DCs


Bathin Art, Male Tiefling [Permalink]

Personal [hide]

Description: A pudgy man standing about 6'7" has a big stupid grin on his face most of the time. He wears light armors faded through time and improper care. He wears his chestnut hair down. His eyes are likewise black. His teeth are yellowed and unaligned.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. Bathin is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. By chance he met his sister recently and the two have been together since.

Motivation: Marry his sister to traveling adventurers; and find a way to reverse the transformation of his sister

Ideals: Fighting. Flaws: Ugly. Bonds: Family, Religious. Occupation: Servant

Voice: Hard of hearing, loud

Attributes [hide]

Bathin Art, Male Tiefling Warlock 17
Medium (6'7") Tiefling, Lawful Neutral (CR 17)
Armor Class 12
Hit Points 87 (17d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 10 (+0)13 (+1) 10 (+0)18 (+4)
Skills Nature +7, Sleight of Hand +8
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +5 / 5d4-1, Ranged +8 / 5d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day154444

Possessions: 3000 gp. Jasper (30 gp). Violet garnet (1600 gp). Hematite (13 gp). Azurite (13 gp). Violet garnet (1600 gp). White pearl (50 gp). Tiger eye turquoise (13 gp). Jet (50 gp). Onyx (30 gp). Aquamarine (1600 gp). Red-brown spinel (50 gp). Freshwater pearl (13 gp). Obsidian (13 gp). Red-brown spinel (50 gp). Sardonyx (30 gp). Rhodochrosite (13 gp). Smoky quartz (30 gp). Deep blue spinel (1600 gp). Deep green spinel (50 gp). Obsidian (13 gp). Silver pearl (50 gp). Aquamarine (1600 gp). Blue quartz (13 gp).


Social Check DCs


Baern Daerdahk, Male Dwarf [Permalink]

Personal [hide]

Description: This malnourished man wears professional attire. His hair is cut close to his head. He has green eyes and a blue hat with a black feather.

Personality: He is witty, but his monotone delivery comes off as unnerving He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: When he was but 8 years old his parents immigrated from the east. When money was particularly tight he was walking through alleys when he overheard a Sailor hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He left for the east, certain he would find work there.

Motivation: He has comitted a past crime that haunts him to this day; and seeks redemption

Ideals: Joker. Bonds: Attractive, Poor, Criminal record, Immigrant. Occupation: Sailor

Voice: Low and grunting

Attributes [hide]

Baern Daerdahk, Male Dwarf Barbarian 1
Medium (4'5") Dwarf, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 14 (1d12)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 15 (+2)14 (+2) 11 (+0)10 (+0)
Skills Arcana +4, Athletics +4
Senses Passive Perception 10
Languages Common, Dwarven, Ignan, Auran
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +4

Possessions: 1000 cp. 1 Masterwork Common Melee.


Social Check DCs

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