Korfel Withrethin, Male Elf [Permalink]
Personal [hide]
Description: He wears professional attire, and carries morningstars. With a patchy chestnut beard and wild chestnut hair. He has blue eyes.
Personality: A deeply religious man he believes everything happens for a reason. He takes great joy in being the best Glassblower in town.
History: He served in the navy to pay for his family's outstanding loans. When Korfel reached his early adolescence his Elf father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Korfel fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and further expansion of business
Ideals: Fighting. Bonds: Attractive, Religious, Job, Military. Occupation: Glassblower
Voice: Soft and melodious
Attributes [hide]
Medium (4'9") Elf, Neutral Good (CR 5)
Armor Class 12
Hit Points 35 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 10 (+0) | 9 (-1) | 18 (+4) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Elven
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
Possessions: 200 gp. 2 Holy water. 4 Smokesticks.
Kody Conway, Male Human [Permalink]
Personal [hide]
Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He carries a battered mace and tarnished shortbow as well. His blonde hair, when down, is lengthy. This green eyed northerner is not easily forgotten.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.
History: Kody hails from a village terrorized by orcs. In his 15th year, his parents were killed by a orcs raid, leaving Kody alone in the world. After a stint in an orphanage, he was adopted. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: His name or reputation has been wronged in the past by orcs, and he desires to right it; and a need for knowledge about a nearby landmark
Ideals: Fighting, Opinionated. Bonds: Immigrant, Enemies, Adventurer. Occupation: Priest
Voice: Rolls R's
Attributes [hide]
Medium (5'7") Human, Lawful Evil (CR 6)
Armor Class 12
Hit Points 42 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 14 (+2) | 15 (+2) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Auran, Halfling
Attacks Melee +2 / 2d6-1, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 1 |
Possessions: 6000 sp.
Roland Halsey, Male Human [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Human, and stands approximately 5'0". He wears brown painted combat armor at almost all times, and his gloved hand is found clutching a axe. He keeps his long golden hair kept up in a rat tail. He has a dull look in his violet eyes.
Personality: Always inclined to offer people food he seems plenty friendly. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: Roland was born with his mother's beautiful face. From his teen years he was always beautiful and desirable, so people have always doted on him. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: To unite with his sister; and meet up once more with his childhood friend
Ideals: Philantrophist. Bonds: Attractive, Adventurer, Family. Occupation: Spy
Voice: Irish accent
Attributes [hide]
Medium (5'0") Human, True Neutral (CR 11)
Armor Class 9
Hit Points 50 (11d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 12 (+1) | 9 (-1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 3d8+2, Ranged +3 / 3d8-1, Grapple +3
Possessions: 1000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Râsh Tewksbury, Male Half-Orc [Permalink]
Personal [hide]
Description: The dark-skinned man stands 5'0" and wears a yellow collared shirt and red pants. He accessorizes with a brown scarf around the waist and a strap diagonally across his shirt. He has wavy auburn hair. He wears an eyepatch.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He has a minor phobia of water and hates getting wet.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Sailor arts, while his father instructed him in etiquette, music and courtly manner. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Râsh grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Râsh. He has recently gotten a pet goose that steals things from people.
Motivation: He is being blackmailed/forced/etc and this influences his actions; and he is wracked by social anxiety
Flaws: Ugly, Shy, Fearful. Bonds: Rich, Criminal record. Occupation: Sailor
Voice: Thin and wheezing
Attributes [hide]
Medium (5'0") Half-Orc, Lawful Evil (CR 5)
Armor Class 11
Hit Points 18 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 11 (+0) | 14 (+2) | 15 (+2) | 11 (+0) |
Senses Passive Perception 15
Languages Common, Orc, Infernal, Undercommon
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
Possessions: 30000 cp.
Guy Hackney, Male Human [Permalink]
Personal [hide]
Description: He has a large grey mantle and cape that has been intricately interwoven into his green robe. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His hair, while still mostly brown, has prominent grey streaks. This brown eyed southerner is not easily forgotten.
Personality: He has always had a great fascination with Human culture. He pushes his goals aggressively. He is also a coward if confronted.
History: Guy hails from a village terrorized by orcs. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He has taken up leadership of the village's small militia in response to orcs demanding more tribute than usual.
Motivation: A deep hatred of orcs.
Flaws: Racist, Fearful. Bonds: Attractive, Enemies. Occupation: Mason
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (6'4") Human, Neutral Evil (CR 1)
Armor Class 12
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 13 (+1) | 18 (+4) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Auran, Ignan, Gnome, Sylvan
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 2000 cp.
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