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Advanced [show]


Muggrish Clare, Male Half-Orc [Permalink]

Personal [hide]

Description: He sports brown clothing, slightly heavier than average wear. He carries a battered longbow and tarnished shortspear as well. His black hair is lengthy and is close to two feet long. His skin is flawless and his brown eyes scan people very quickly.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He has all his life been fascinated with music.

History: Muggrish was born the youngest of three triplets. He has had some formal music training, and achieved minor success. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Muggrish fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to unite with his brother

Ideals: Fighting, Artistic. Flaws: Depressed. Bonds: Attractive, Family. Occupation: Bookbinder

Voice: Old Prospector

Attributes [hide]

Muggrish Clare, Male Half-Orc Fighter 8
Medium (6'0") Half-Orc, Chaotic Evil (CR 8)
Armor Class 12
Hit Points 56 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 15 (+2)14 (+2) 14 (+2)13 (+1)
Skills Acrobatics +5, Sleight of Hand +5
Senses Passive Perception 12
Languages Common, Orc, Goblin, Gnome
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +5

Possessions: 1300 gp.


Social Check DCs


Direcris Jerynomonis, Male Dragonborn [Permalink]

Personal [hide]

Description: This man wears a green shirt with thin black vertical stripes and white pants. He is muscular with a powerful set of arms. His rusty crest is unkempt and raggedy. His gold unseeing eyes seem to look past you.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He plays an instrument quite well.

History: Born in the north his family was never financially stable. When money was particularly tight he was walking through alleys when he overheard a Armorer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Money/treasure; and retire the richest man in the north

Ideals: Disciplined, Artistic. Flaws: Ugly, Disease. Bonds: Poor. Occupation: Armorer

Voice: American accent

Attributes [hide]

Direcris Jerynomonis, Male Dragonborn Fighter 11
Medium (6'2") Dragonborn, Chaotic Good (CR 11)
Armor Class 11
Hit Points 80 (11d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 12 (+1)8 (-1) 13 (+1)13 (+1)
Skills Investigation +3, Perception +5
Senses Passive Perception 15
Languages Common
Attacks Melee +5 / 3d8+1, Ranged +5 / 3d8+1, Grapple +1

Possessions: 100 pp.


Social Check DCs


Clerebold Tinley, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears baggy brown pantaloons and a grey scarf and is in decent physical shape. He has a long red beard with little hanging trinkets. He has a dull look in his violet eyes.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. He found a children's book about a Human Barbarian who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. Since then, he has sought to make the best of life.

Motivation: An old rival family wants him found; and to prove his worth to the world

Ideals: Optimist, Artistic. Flaws: Impulsive. Bonds: Adventurer, Family. Occupation: Barkeep

Voice: Mousy voice

Attributes [hide]

Clerebold Tinley, Male Human Barbarian 1
Medium (5'8") Human, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 13 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 12 (+1)15 (+2) 16 (+3)15 (+2)
Skills History +4, Religion +4
Senses Passive Perception 13
Languages Common, Undercommon, Terran
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2

Possessions: 60 gp.


Social Check DCs


Gormogord High-hill, Male Halfling [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He dresses well, typically a more casual-formal manner. His black hair is heavily combed to the left. His otherwise smooth face is marked with small tiny scars.

Personality: He is a hateful person. He taunts others and blames them for his problems. He receives visions of the future at random moments

History: Gormogord was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. Gormogord was born on a far eastern mountains where he grew up under the tutelage of his father, an expert Slave Trader. He left for the east, certain he would find work there.

Motivation: He's repulsed by the PC; and he has passion for adventuring and risk

Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Poor, Immigrant. Occupation: Slave Trader

Voice: Booming voice

Attributes [hide]

Gormogord High-hill, Male Halfling Adept 6
Small (3'0") Halfling, Chaotic Evil (CR 6)
Armor Class 14
Hit Points 30 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 12 (+1)11 (+0) 13 (+1)11 (+0)
Skills Performance +3, Sleight of Hand +6
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +6 / 2d6+3, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123310

Possessions: 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Don Merton, Male Human [Permalink]

Personal [hide]

Description: He wears a tan coat over a white low-cut shirt, and a broad hat upon his head, and carries maces. His brown hair is heavily combed to the left. This gray eyed northerner is not easily forgotten.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He got into the Server business at a young age. Don liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He bought a mace and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is unsatisfied with his job; and expand his business

Ideals: Fighting, Impeccable, Logical. Bonds: Job, Nature. Occupation: Server

Voice: Can't modulate volume

Attributes [hide]

Don Merton, Male Human Adept 3
Medium (5'3") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 18 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 15 (+2)10 (+0) 16 (+3)14 (+2)
Skills Nature +2, Persuasion +4
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13320000

Possessions: 9000 cp. Brown-green garnet (150 gp). Silver pearl (150 gp).


Social Check DCs

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