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Veit Burrowfound, Male Dwarf [Permalink]

Personal [hide]

Description: This slender man stands about 3'11". He wears tight fighting clothing, which leaves very little to the imagination. His auburn hair is lengthy. His eyes are green.

Personality: Deceptive and manipulative this eastern guy figured out how to best use his charms to convince people to do what he wants. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: He was born in the east, but his parents moved at a very young age to the north. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Veit took refuge in the large cave and found the beat up longsword and armor he uses now. Since then, he has sought to make the best of life.

Motivation: Wants to have a good time and be beloved; and meet up once more with his childhood friend

Ideals: Fighting, Optimist. Bonds: Attractive, Immigrant, Nature. Occupation: Sailor

Voice: Uses sign language

Attributes [hide]

Veit Burrowfound, Male Dwarf Paladin 1
Medium (3'11") Dwarf, Lawful Good (CR 1)
Armor Class 9
Hit Points 12 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 15 (+2)14 (+2) 14 (+2)14 (+2)
Skills History +4, Persuasion +4
Senses Passive Perception 12
Languages Common, Dwarven, Orc, Goblin
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: Red spinel (110 gp).


Social Check DCs


Dagger Mist, Male Tabaxi [Permalink]

Personal [hide]

Description: He is wearing a long, tan cloak. His attire stands in sharp contrast to his sword, which is beautifully polished and possesses an ornate carving of a cross on it. His gray fur is singed and shortened. He wears a mask on his face.

Personality: Eccentric and domineering, Dagger will drive conversation. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: The child of southern immigrants he idolized his mother. A freak accident while working with his Marshal mother left him crippled. He has recently gotten a pet goose that steals things from people.

Motivation: He is a bit of a kleptomaniac; and he has decided he is irredeemable

Ideals: Extrovert. Flaws: Ugly, Insane, Disease. Bonds: Criminal record, Immigrant. Occupation: Healer

Voice: Complex vocabulary, royal

Attributes [hide]

Dagger Mist, Male Tabaxi Commoner 3
Medium (6'3") Tabaxi, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 16 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 15 (+2)12 (+1) 18 (+4)11 (+0)
Skills Persuasion +2, Survival +6
Senses Passive Perception 14
Languages Common, Halfling
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3

Possessions: Citrine (30 gp).


Social Check DCs


Spring Of Ebony, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears rags and sports a simple walking cane. His fur, while still mostly black, has prominent grey streaks. His copper eyes are slightly larger than normal.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: The child of a Dyer, who enjoyed hunting, Spring was taken on many hunting expeditions. His childhood dream was to be a Dyer, but he was a colossal failure. He became a Herbalist soon after.

Motivation: To pay off his debts; and he made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it

Ideals: Justice. Flaws: Antagonistic. Bonds: Poor, Nature, Job, Debt. Occupation: Herbalist

Voice: Creaky witch voice

Attributes [hide]

Spring Of Ebony, Male Tabaxi Commoner 10
Medium (6'10") Tabaxi, Lawful Neutral (CR 10)
Armor Class 13
Hit Points 42 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 15 (+2)12 (+1) 13 (+1)16 (+3)
Skills Acrobatics +7, Survival +5
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +5 / 3d6+1, Ranged +7 / 3d6+3, Grapple +5

Possessions: 20000 sp. Gold and topaz bottle stopper cork (300 gp). Fire opal pendant on a fine gold chain (1800 gp). Fire opal pendant on a fine gold chain (1800 gp). Gold and topaz bottle stopper cork (300 gp).


Social Check DCs


Flask Of World, Male Tabaxi [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears baggy blue pantaloons and a black scarf. He keeps his long gray fur kept up in a rat tail. His eyes are likewise blue.

Personality: He is happy with his job as a Map Maker. He turns his eye from what people do, preferring to live and let live. He is lazy and tries to find solutions quickly.

History: When he was but 7 years old his parents immigrated from the north. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has dedicated himself to building a better trade route.

Motivation: Wants to open a new tavern.

Flaws: Lazy. Bonds: Immigrant, Job, Mentor, Adventurer. Occupation: Map Maker

Voice: Speaks with a cold

Attributes [hide]

Flask Of World, Male Tabaxi Aristocrat 13
Medium (6'9") Tabaxi, True Neutral (CR 13)
Armor Class 14
Hit Points 95 (13d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)18 (+4) 14 (+2)14 (+2) 17 (+3)18 (+4)
Skills History +6, Persuasion +8
Senses Passive Perception 13
Languages Common, Abyssal, Elven
Attacks Melee +8 / 4d4+4, Ranged +8 / 4d4+4, Grapple +4

Possessions: 2000 gp. Large well-done wool tapestry (100 gp). Silver comb with moonstones (200 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Suhnae Meliamne, Male Elf [Permalink]

Personal [hide]

Description: He typically wears grey cloth garments or leather armor. He has a moderate pudge and is not very fit. He wears his auburn hair up. He wears large thick round spectacles.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He got into the Map Maker business at a young age. He struck it rich when he found rare goods in large quantities. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Elven compassion; and money/treasure

Flaws: Disease, Fearful, Racist. Bonds: Job, Rich. Occupation: Map Maker

Voice: Speaks through clenched teeth

Attributes [hide]

Suhnae Meliamne, Male Elf Monk 2
Medium (4'11") Elf, Lawful Good (CR 2)
Armor Class 13
Hit Points 8 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 9 (-1)10 (+0) 13 (+1)12 (+1)
Skills Athletics +4, Intimidation +3
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3

Possessions: 1 Small steel mirror.


Social Check DCs

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