Flask Wing, Male Tabaxi [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He dresses well, typically a more casual-formal manner. His fur is greying and his face has many wrinkles. He wears crescent spectacles with a black brim.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. The war was a terrible time for him, and Flask does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: Flask was born the youngest of three triplets. His mother was a soldier and died while he was still young. Flask was left his mother's suit of armor and trained in its use and care. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: To reunite with his absent mother.
Flaws: Insomniac, Depressed. Bonds: Attractive, Military, Family. Occupation: Sellsword
Voice: Eastern European accent
Attributes [hide]
Medium (5'8") Tabaxi, Neutral Evil (CR 4)
Armor Class 13
Hit Points 14 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 8 (-1) | 14 (+2) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Druidic, Aquan
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 6000 sp.
Euron Speed, Male Tiefling [Permalink]
Personal [hide]
Description: A middle-aged man, he wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during, and is pretty ugly. His silver hair is knotted and matted. His eyes are likewise red.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: The child of a Junk Dealer, who enjoyed hunting, Euron was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Euron took refuge in the old dungeon and found the beat up greatsword and armor he uses now. After a long history of fighting, Euron and his spouse have recently divorced.
Motivation: To reunite with his old friends; and he desires power and/or immortality
Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Adventurer, Nature. Occupation: Stableman
Voice: Soft and melodious
Attributes [hide]
Medium (6'1") Tiefling, Neutral Evil (CR 3)
Armor Class 11
Hit Points 16 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 12 (+1) | 16 (+3) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Goblin, Abyssal, Celestial
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 1 | 0 |
Possessions: 10000 cp. Fire opal pendant on a fine gold chain (500 gp).
Drogo Kitchur, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he dresses well, typically a more casual-formal manner. He has auburn hair. His eyes are green and catlike.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He cannot resist a sob story and will often dote over anyone who has one.
History: Born in the north to a Detective, Drogo learned a great deal about his father's area of expertise. His father took him hunting and taught him how to get in the mind of other creatures. He inherited the family business which he has now maintained for 12 years.
Motivation: Wants to open a new tavern; and sabotage a competitor
Ideals: Passionate, Philantrophist. Bonds: Attractive, Job, Nature. Occupation: Detective
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (6'6") Human, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 16 (+3) | 11 (+0) | 13 (+1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 1 | 0 | 0 |
Possessions: Just what you see.
Hugh Tiltathana, Male Half-Elf [Permalink]
Personal [hide]
Description: He is wearing a tight green one piece outfit complete with pants, hood, and a cape. His brown hair, when down, is lengthy. His eyes are gray and catlike.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.
History: He was born at the edge of vast island. His mother took him hunting and taught him how to get in the mind of other creatures. After a long history of fighting, Hugh and his spouse have recently divorced.
Motivation: To find somewhere to settle down; and he's repulsed by the pc
Flaws: Shy, Antagonistic, Mundane. Bonds: Immigrant, Nature. Occupation: Shepherd
Voice: German accent
Attributes [hide]
Medium (5'0") Half-Elf, Chaotic Neutral (CR 9)
Armor Class 12
Hit Points 69 (9d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 19 (+4) | 14 (+2) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Gnome, Orc
Attacks Melee +4 / 3d4+1, Ranged +5 / 3d4+2, Grapple +4
Possessions: 1200 gp. Silver comb with moonstones (200 gp).
Aura Mirror, Male Tabaxi [Permalink]
Personal [hide]
Description: He is a husky man, who tends to wear a grey poncho over his likewise colored trousers and shirt. He has done his best to style his cinnamon fur to look like a famous performer. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: Aura speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: Born in a small village he learned the ways of the warrior from his father. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He wants to meet his childhood hero; and he desires power and/or immortality
Ideals: Impeccable, Extrovert, Fighting. Flaws: Insomniac. Bonds: Adventurer. Occupation: Mercenary
Voice: Whispers
Attributes [hide]
Medium (5'11") Tabaxi, Lawful Good (CR 1)
Armor Class 11
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 8 (-1) | 11 (+0) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 | 1 |
Possessions: 160 gp.
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