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Advanced [show]


Kelter Hogcollar, Male Halfling [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left leg, he wears grey trousers with yellow and black striped suspenders. He wears various colorful collared shirts. He wears his brown hair down. His gray eyes have a joyful gleam in them most of the time.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. Kelter is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: Born in the east to a Guard, Kelter learned a great deal about his mother's area of expertise. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He struck the Guard job and began his own company from there.

Motivation: To be a Sailor again.

Ideals: Impeccable. Flaws: Selfish. Bonds: Family, Job. Occupation: Guard

Voice: Dutch accent

Attributes [hide]

Kelter Hogcollar, Male Halfling Adept 2
Small (2'11") Halfling, True Neutral (CR 2)
Armor Class 16
Hit Points 11 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)20 (+5) 13 (+1)12 (+1) 10 (+0)10 (+0)
Skills Sleight of Hand +7, Stealth +7
Senses Passive Perception 10
Languages Common, Halfling, Sylvan
Attacks Melee +2 / 1d6+0, Ranged +7 / 1d6+5, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 60 pp. 1 Half-Plate.


Social Check DCs


Delg Aranore, Male Dwarf [Permalink]

Personal [hide]

Description: He wears loose pants and a collared shirt complete with sweater beneath his coat. His hair is blonde and curly. His otherwise smooth face is marked with small tiny scars.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: Delg hails from a village terrorized by goblins. In his 16th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has never given up on his writing dream.

Motivation: He's in love; and he is terrified, and will act out of fear

Ideals: Justice, Artistic. Flaws: Fearful. Bonds: Enemies, Has a crush. Occupation: Hunter

Voice: High pitched, excited

Attributes [hide]

Delg Aranore, Male Dwarf Adept 5
Medium (4'2") Dwarf, Neutral Evil (CR 5)
Armor Class 12
Hit Points 38 (5d6)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 16 (+3)12 (+1) 12 (+1)11 (+0)
Skills Arcana +4, History +4
Senses Passive Perception 11
Languages Common, Dwarven, Orc
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12321

Possessions: 100 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Brottor Balderk, Male Dwarf [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a red armored body suit, with a simple grey line shooting up and back down. His red hair is cut short. His eyes are amber and beady.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is obsessed with a lost civilization.

History: Born to a pair of adventurers, Brottor grew up listening to his mother's many stories. Through the years after Brottor was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Brottor's mother didn't care for him much, and the feeling was mutual. He has dedicated himself to building a better world.

Motivation: Meet up once more with his childhood friend; and he desires power and/or immortality

Flaws: Ugly, Antagonistic. Bonds: Immigrant, Adventurer. Occupation: Fisher

Voice: Raspy

Attributes [hide]

Brottor Balderk, Male Dwarf Expert 6
Medium (4'0") Dwarf, Chaotic Evil (CR 6)
Armor Class 11
Hit Points 37 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 18 (+4)15 (+2) 15 (+2)10 (+0)
Skills Persuasion +3, Survival +5
Senses Passive Perception 12
Languages Common, Dwarven, Goblin, Celestial
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1

Possessions: 700 gp.


Social Check DCs


Enialis Iranapha, Male Elf [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He sports a long chestnut beard, and similarly colored long hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. Animals are drawn to him, and he is able to talk to them.

History: He was born at the edge of vast desert. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. By chance he met his sister recently and the two have been together since.

Motivation: He feels the way he acts is they only way to get by in the world; and his relatives are trying to arrange a marriage

Ideals: Gifted, Impeccable. Bonds: Job, Nature, Family. Occupation: Sellsword

Voice: Speaks with back of mouth

Attributes [hide]

Enialis Iranapha, Male Elf Rogue 3
Medium (4'10") Elf, True Neutral (CR 3)
Armor Class 11
Hit Points 22 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 15 (+2)14 (+2) 14 (+2)14 (+2)
Skills Perception +4, Religion +4
Senses Passive Perception 14
Languages Common, Elven, Aquan, Undercommon
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp. Iolite (40 gp). Sard (40 gp). Star ruby (700 gp).


Social Check DCs


Fragrant On the Water, Male Tabaxi [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears an old set of leather armor, nicked and torn by the ravages of time and battle. His fur is black and curly. His amber eyes peer out from beneath his wide-brimmed blue hat.

Personality: His tongue was cut out and he uses sign language. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: His parents moved while he was still in utero so he is the first generation to be born here. He was taken as a slave by a traveling circus and forced to perform He was granted psionic powers by his dying sister.

Motivation: He is currently in port desperately looking for someone to get him out; and he is currently in port desperately looking for someone to get him out

Ideals: Gifted. Flaws: Disease. Bonds: Immigrant, Slave. Occupation: Miner

Voice: Jamaican accent

Attributes [hide]

Fragrant On the Water, Male Tabaxi Druid 5
Medium (6'1") Tabaxi, Lawful Good (CR 5)
Armor Class 12
Hit Points 35 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 13 (+1)12 (+1) 16 (+3)14 (+2)
Skills Athletics +4, Nature +4
Senses Passive Perception 13
Languages Common, Undercommon
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day145321000

Possessions: 1000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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