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NPC Generator

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Advanced [show]


Tomi Goodbarrel, Male Halfling [Permalink]

Personal [hide]

Description: This fat southern man has a bulbous nose and wears a robe, a symbol of the sun god around his neck, and a pickaxe on his belt. His skin is also unnaturally pale. His auburn hair is smooth and relatively long. His otherwise smooth face is marked with small tiny scars.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: Born in a small village he learned the ways of the warrior from his mother. He was taken from his home at a very young age. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He has decided he is irredeemable; and he is currently in port desperately looking for someone to get him out

Ideals: Fighting. Flaws: Ugly, Shy. Bonds: Criminal record, Slave. Occupation: Guard

Voice: Boston accent

Attributes [hide]

Tomi Goodbarrel, Male Halfling Aristocrat 11
Small (3'0") Halfling, True Neutral (CR 11)
Armor Class 12
Hit Points 62 (11d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 12 (+1)11 (+0) 14 (+2)12 (+1)
Skills Arcana +4, Survival +6
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +4 / 3d8+0, Ranged +5 / 3d8+1, Grapple +1

Possessions: 2900 gp. An abacus with copper, silver and gold markers (50 gp). Old masterpiece painting (400 gp). Carved bone or ivory statuette (20 gp). Solid gold idol (300 gp). Gold music box (2000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Eberdeb Oomtrowl, Male Gnome [Permalink]

Personal [hide]

Description: He sports grey clothing, slightly heavier than average wear. He has a slight overbite and is overall scrawny. He wears his golden hair up in a very large beehive style do. He has brown eyes.

Personality: While he acts the brute, he is far gentler than he would appear. A true patriot, Eberdeb would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He was born into a rich family. Eberdeb was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Eberdeb decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He now mingles about in high society.

Motivation: Doesn't want to be a Cook and was forced into it by his family; and he has decided he is irredeemable

Ideals: Fighting. Bonds: Military, Rich, Criminal record, Family. Occupation: Cook

Voice: Mumbles to self between sentences

Attributes [hide]

Eberdeb Oomtrowl, Male Gnome Warrior 2
Small (3'7") Gnome, Chaotic Neutral (CR 2)
Armor Class 15
Hit Points 18 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)18 (+4) 13 (+1)15 (+2) 10 (+0)15 (+2)
Skills Nature +4, Perception +2
Senses Passive Perception 12
Languages Common, Gnome, Abyssal, Auran
Attacks Melee +5 / 1d6+3, Ranged +6 / 1d6+4, Grapple +4

Possessions: 20 pp.


Social Check DCs


Andram Swift, Male Tiefling [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears dull white sweaters, loose blue pants, and alligator leather shoes. Beneath his sweater he keeps a concealed spear, just in case. His silver hair is greasy and uncared for. He tend to wears goggles to shield his eyes.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He pushes his goals aggressively. He is also a coward if confronted.

History: He served in the navy to pay for his family's outstanding loans. When Andram reached his early adolescence his Tiefling father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He is terrified, and will act out of fear; and he feels threatened by others

Ideals: Athletic. Flaws: Ugly, Mundane, Fearful. Bonds: Military. Occupation: Sculptor

Voice: Low rumbling, strings words together

Attributes [hide]

Andram Swift, Male Tiefling Commoner 13
Medium (6'7") Tiefling, True Neutral (CR 13)
Armor Class 12
Hit Points 58 (13d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 15 (+2)16 (+3) 11 (+0)18 (+4)
Skills History +7, Sleight of Hand +6
Senses Passive Perception 10
Languages Common, Gnome, Aquan, Infernal
Attacks Melee +6 / 4d4+2, Ranged +6 / 4d4+2, Grapple +2

Possessions: 2000 gp. Jasper (20 gp). Malachite (14 gp). 1 Minor magic item.


Social Check DCs


Vondal Rumnaheim, Male Dwarf [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is wearing a tight white one piece outfit complete with pants, hood, and a cape. He keeps his long brown hair kept up in a rat tail. His gray eyes peer out from beneath his small white hat.

Personality: He is almost excessively polite to everyone, even when angry. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: Raised by wardens he was only a novice when brigands swooped upon their monastery and killed most of the order. In his 14th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.

Motivation: He is wracked by social anxiety; and his name or reputation has been wronged in the past by brigands, and he desires to right it

Flaws: Shy, Fearful. Bonds: Immigrant, Religious, Enemies. Occupation: Dilettante

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Vondal Rumnaheim, Male Dwarf Warlock 2
Medium (4'4") Dwarf, True Neutral (CR 2)
Armor Class 10
Hit Points 13 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 13 (+1)12 (+1) 14 (+2)9 (-1)
Skills Intimidation +1, Performance +1
Senses Passive Perception 12
Languages Common, Dwarven, Sylvan
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11220

Possessions: 230 gp. 1 Half-Plate.


Social Check DCs


Zogdûsh Holton, Male Half-Orc [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he very much looks the part of a Doctor. His chestnut hair is thinning but still full. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Eccentric and domineering, Zogdûsh will drive conversation. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: To be a Glassblower again.

Ideals: Extrovert, Artistic, Entrepeneur. Flaws: Addict. Bonds: Job. Occupation: Doctor

Voice: Soft and mumbly

Attributes [hide]

Zogdûsh Holton, Male Half-Orc Druid 1
Medium (6'5") Half-Orc, Chaotic Good (CR 1)
Armor Class 9
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 8 (-1)9 (-1) 13 (+1)13 (+1)
Skills Animal Handling +3, Investigation +1
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 100 gp.


Social Check DCs

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