Dustin Hallewell, Male Human [Permalink]
Personal [hide]
Description: This western man wears baggy green pantaloons and a brown scarf. His clothes are grease stained in places. He has a long silver beard with little hanging trinkets. His fierce blue eyes like to dwell on things.
Personality: He has always had a great fascination with Human culture. He never wears the same outfit twice, unless he absolutely has to.
History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. As a young adult he joined a group advocating for an improvement in Human conditions. He left for the west, certain he would find work there.
Motivation: A strong sense of loyalty to Human people; and a rival would like him out of the picture
Ideals: Artistic, Gifted. Flaws: Racist. Bonds: Poor, Immigrant. Occupation: Architect
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (6'5") Human, Lawful Neutral (CR 1)
Armor Class 9
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 8 (-1) | 14 (+2) | 13 (+1) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Aquan
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 800 sp. Carved harp of exotic wood with ivory inlay and zircon gems (200 gp).
Hadarai Nobles, Male Half-Elf [Permalink]
Personal [hide]
Description: He tends to wear a tan poncho over his likewise colored trousers and shirt. His attire stands in sharp contrast to his falchion, which is beautifully polished and possesses an ornate carving of a clover on it. His hair is cut close to his head. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He works hard and plays hard.
History: He is the product a well kept family trust fund and as such has never really known need. After coming to the age of reason, Hadarai took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He desires power and/or immortality; and money/treasure
Ideals: Gifted. Flaws: Shy, Hedonist. Bonds: Rich, Adventurer. Occupation: Unemployed
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'8") Half-Elf, Chaotic Good (CR 3)
Armor Class 11
Hit Points 20 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 12 (+1) | 11 (+0) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 1 | 0 | 0 |
Possessions: 1600 sp.
Râsh Chatham, Male Half-Orc [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he typically wears a sleeveless long coat of deep violet leather and dull white iron scale mail. He wears his hair in dreadlocks. He wears crescent spectacles with a black brim.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: Born to a pair of adventurers, Râsh grew up listening to his father's many stories. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Carpenter. He has drifted from career to career and currently works as a Carpenter.
Motivation: He feels the way he acts is they only way to get by in the world; and wants to open a new tavern
Ideals: Athletic, Entrepeneur, Impeccable. Bonds: Adventurer, Job. Occupation: Carpenter
Voice: Soft and mumbly
Attributes [hide]
Medium (6'7") Half-Orc, Lawful Evil (CR 15)
Armor Class 11
Hit Points 57 (15d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 11 (+0) | 10 (+0) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +8 / 4d8+3, Ranged +6 / 4d8+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 |
Possessions: 800 pp. Bloodstone (80 gp). Moss agate (8 gp). Citrine (80 gp). Brown-green garnet (50 gp). Deep blue spinel (1000 gp). Black opal (700 gp). Zircon (80 gp). Brown-green garnet (50 gp). Azurite (8 gp). Amber (50 gp). Onyx (80 gp). Chalcedony (80 gp). Chrysoprase (80 gp). Alexandrite (1000 gp). Rock crystal (80 gp). Tiger eye turquoise (8 gp). Carnelian (80 gp). Violet garnet (1000 gp). Rhodochrosite (8 gp). Blue quartz (8 gp). 1 Medium magic item.
Osco Reedfellow, Male Halfling [Permalink]
Personal [hide]
Description: 3'2" and muscular, this eastern man wears a lot of dark rich colors, with gold accents. His hair is golden and curly. He wears large thick round spectacles.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: He was born several months after his mother was called into army service. When Osco reached his early adolescence his Halfling mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He used his abilities to travel the world and help people.
Motivation: Wants to work out more often; and he wants nothing more than to rejoin the army
Ideals: Athletic, Philantrophist, Joker. Bonds: Attractive, Military. Occupation: Sculptor
Voice: Smooth and feminine
Attributes [hide]
Small (3'2") Halfling, Neutral Good (CR 4)
Armor Class 14
Hit Points 17 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 10 (+0) | 17 (+3) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Goblin, Terran, Infernal
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 7000 cp. 1 Minor magic item.
Dalgal Broodfist, Male Dwarf [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Dwarves. His skin is dark but he possesses many white ritualistic tattoos. He wears a red cloak and cross-gartered white stockings. His hair is short and auburn. His thin eyebrows rest above his beady blue eyes.
Personality: Eccentric and domineering, Dalgal will drive conversation. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.
History: The child of southern immigrants he idolized his mother. He took after his mother in leading caravans. Because they were valued, his mother taught him to defend himself. When his mother died while fighting orcs, the young Dalgal began to lead the lost caravan. He moves from town to town, unable to find a place to settle.
Motivation: Revenge; and someone believes him a fraud
Ideals: Extrovert, Entrepeneur. Flaws: Ugly. Bonds: Immigrant, Enemies. Occupation: Junk Dealer
Voice: Shortens vowels
Attributes [hide]
Medium (4'1") Dwarf, Chaotic Good (CR 6)
Armor Class 11
Hit Points 38 (6d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 15 (+2) | 8 (-1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +2
Possessions: 800 gp. Eye agate (16 gp). Chalcedony (50 gp). 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
