Ishmoz Clapham, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears a white costume with the symbols of luck on his torso. He has shaved his head bald. His amber eyes peer out from beneath his broad white hat.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Ishmoz is combative with any and all who dare try his patience in the slightest.
History: His father raised him in a mountain cabin. He moved out east to avoid the crime he committed. Recently he has begun working with bootleggers and crooks.
Motivation: Many gnolls want him driven away; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Ideals: Philantrophist, Justice. Bonds: Nature, Criminal record, Enemies. Occupation: Banker
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (6'4") Half-Orc, Neutral Evil (CR 14)
Armor Class 13
Hit Points 71 (14d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 16 (+3) | 12 (+1) | 11 (+0) | 18 (+4) | 11 (+0) |
Senses Passive Perception 14
Languages Common, Orc
Attacks Melee +9 / 4d6+4, Ranged +8 / 4d6+3, Grapple +4
Possessions: 100 pp. Rich purple corundum (1300 gp). Deep blue spinel (600 gp). Smoky quartz (50 gp). Aquamarine (600 gp). Rhodochrosite (4 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Spring Moon, Male Tabaxi [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His fur is cut close to his head. He tend to wears goggles to shield his eyes.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: He was born to a pair of big game hunters, but was frequently ill as a child. Cursed with unlife at a very young age, Spring has worked very hard to control his curse. He was granted necromantic powers by his dying sister.
Motivation: Wants to have a good time and be beloved; and to reunite with his old friends
Ideals: Gifted, Optimist. Flaws: Ugly, Disease. Bonds: Adventurer. Occupation: Detective
Voice: Spits words with contempt
Attributes [hide]
Medium (6'2") Tabaxi, Neutral Evil (CR 2)
Armor Class 11
Hit Points 24 (2d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 12 (+1) | 12 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
Possessions: 270 gp.
Gerard Petrie, Male Half-Elf [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He has a auburn handlebar mustache and slicked back auburn hair. His skin is flawless and his blue eyes scan people very quickly.
Personality: He does not believe in betrayal or weakness as things to be tolerated. Gerard is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.
History: He was born into a rich family. One day when Gerard was young, his father was sewing while trying to overcome the flu, when suddenly his father dropped to the ground dead. His father had died from a severe disease that was unknown to the village doctor. Gerard was heart-stricken from the event, and his mother started working long hours to provde for them. By chance he met his brother recently and the two have been together since.
Motivation: Wants to raise his children well; and find a way to reverse the transformation of his brother
Ideals: Justice. Flaws: Insane, PTSD. Bonds: Attractive, Family, Rich. Occupation: Glassblower
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (4'11") Half-Elf, Chaotic Good (CR 5)
Armor Class 10
Hit Points 28 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 12 (+1) | 12 (+1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Undercommon
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +4
Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item.
Boddynock Pilwicken, Male Gnome [Permalink]
Personal [hide]
Description: He is dressed in an above average manner. He is portly but not overly obese. His hair is cut close to his head. He wears large thick round spectacles.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He always tries to repair and not replace. It was this mentality that drove him into the Merchant business.
History: Born in a small village he learned the ways of the warrior from his father. From his teen years he was always beautiful and desirable, so people have always doted on him. He has worked as a Merchant like his father before him.
Motivation: He is greedy; and money/treasure
Ideals: Fighting, Persistence. Bonds: Attractive, Job, Rich. Occupation: Merchant
Voice: Smoker's lung
Attributes [hide]
Small (3'5") Gnome, Neutral Good (CR 4)
Armor Class 12
Hit Points 24 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 12 (+1) | 13 (+1) | 11 (+0) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +0 / 1d10-2, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 500 gp. Hematite (12 gp). 1 Minor magic item.
Gilthur Torunn, Male Dwarf [Permalink]
Personal [hide]
Description: He is an average looking northern male in his early mid-life. He dresses like a well dressed Detective does. His white hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes are gray and he is always smoking a pipe.
Personality: Abrasive and pushy, he has a hard time making friends. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: Sold as a small child to a wizard, Gilthur was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His father was a mechanic, and taught him how to fix just about anything. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: To be a Dilettante again; and expand his business
Ideals: Persistence. Flaws: Antagonistic. Bonds: Job, In love, Mentor. Occupation: Detective
Voice: Speaks with back of mouth
Attributes [hide]
Medium (4'2") Dwarf, Chaotic Evil (CR 12)
Armor Class 10
Hit Points 77 (12d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 14 (+2) | 14 (+2) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Dwarven, Goblin, Giant
Attacks Melee +3 / 3d10-1, Ranged +4 / 3d10+0, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 3 | 3 | 3 | 3 |
Possessions: 4000 gp. Brass mug with jade inlays (600 gp). Carved harp of exotic wood with ivory inlay and zircon gems (300 gp). A large tome filled with over one hundred recipes written by a former royal chef. (150 gp). Brass mug with jade inlays (600 gp).
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