Valafar Amuse, Male Tiefling [Permalink]
Personal [hide]
Description: This eastern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He typically wears tan cloth garments or leather armor. His hair is white and very short. His eyes are likewise silver.
Personality: He can speak with the recently deceased. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: He was born in the east, but his parents moved at a very young age to the west. Through the years after Valafar was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Valafar's father didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: To reunite with his absent father; and to unite with his brother
Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Family, Immigrant. Occupation: Slave Trader
Voice: Uses sign language
Attributes [hide]
Medium (5'9") Tiefling, Lawful Good (CR 3)
Armor Class 10
Hit Points 25 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 16 (+3) | 9 (-1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 500 sp. Deep green spinel (120 gp).
Travok Orcfoe, Male Dwarf [Permalink]
Personal [hide]
Description: He is constantly adorned with expensive silk clothing, often dyed in bright pastel and black, and wears rings and necklaces with large, colorful gems. He carries with him a set of rapiers, each one with a amethyst on the hilt. He only wears one on his belt and the other on his back. He has a small bristly mustache and wavy brown hair. His hazel eyes are passionate and lively.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He enjoys reading and quiet.
History: He was born blind and as such lacked many opportunities for work. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Travok fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Retire the richest man in the south.
Ideals: Fighting, Logical, Entrepeneur. Flaws: Disease. Bonds: Rich, Family. Occupation: Merchant
Voice: High pitched, excited
Attributes [hide]
Medium (4'3") Dwarf, Lawful Neutral (CR 8)
Armor Class 13
Hit Points 58 (8d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 16 (+3) | 17 (+3) | 12 (+1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Dwarven, Celestial
Attacks Melee +6 / 2d10+3, Ranged +6 / 2d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 3 |
Possessions: 3000 sp. Eye agate (14 gp). Violet garnet (1400 gp). Rhodochrosite (14 gp). 1 Minor magic item. 1 Minor magic item.
Norman Wedgwood, Male Human [Permalink]
Personal [hide]
Description: A middle-aged man, he is well dressed, but even with his fine clothing he looks run-down, and is pretty ugly. His golden hair is lengthy and is close to two feet long. His eyes are a pleasant violet.
Personality: He is overprotective of those who hire his services. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He made a point of taking high paying jobs and getting most of it up front. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: He wants to meet his childhood hero; and to clean up the streets
Flaws: Ugly, Fearful, Disease. Bonds: Guardian, Adventurer. Occupation: Blacksmith
Voice: Shortens vowels
Attributes [hide]
Medium (5'8") Human, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 15 (+2) | 13 (+1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 6000 cp.
Shane Hill, Male Half-Elf [Permalink]
Personal [hide]
Description: He is a physically imposing dark-skinned man. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He wears his auburn hair up. His gray unseeing eyes seem to look past you.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: He was born the only child of a wealthy merchant. Brilliant and gifted he never wanted to apply himself. He has built up a small fortune and can afford his own way.
Motivation: Money/treasure.
Ideals: Entrepeneur, Gifted. Flaws: Disease, Depressed. Bonds: Rich. Occupation: Engraver
Voice: Scandinavian accent
Attributes [hide]
Medium (5'7") Half-Elf, Lawful Neutral (CR 14)
Armor Class 12
Hit Points 100 (14d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 18 (+4) | 13 (+1) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Elven, Sylvan
Attacks Melee +6 / 4d6+1, Ranged +7 / 4d6+2, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 4 | 4 | 4 |
Possessions: 700 pp. Rock crystal (80 gp). Chrysoberyl (80 gp). Eye agate (14 gp). Clear bright green emerald (4000 gp). Malachite (14 gp). Moss agate (14 gp). Red spinel (80 gp). Lapis lazuli (14 gp). Alexandrite (800 gp). Deep blue spinel (800 gp). Alexandrite (800 gp). Amethyst (80 gp). Coral (80 gp). 1 Medium magic item.
Anverth Umbodoben, Male Gnome [Permalink]
Personal [hide]
Description: He wears a robe, a symbol of magic around his neck, and a longbow on his belt. He has a small bristly mustache and wavy golden hair. His eyes are amber and beady.
Personality: He snorts whenever he laughs or is feeling confident. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: Sold as a small child to a brothel owner, Anverth was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He took every job he could get his hands on, but the opportunities for Gnomes in the east were limited. He left for the east, certain he would find work there.
Motivation: He is not mentally stable, and does not behave rationally.
Ideals: Fighting, Gifted. Flaws: Ugly. Bonds: Mentor, Immigrant. Occupation: Architect
Voice: Shortens vowels
Attributes [hide]
Small (3'6") Gnome, True Neutral (CR 4)
Armor Class 13
Hit Points 27 (4d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 11 (+0) | 9 (-1) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 16000 cp. Gold dragon comb with red garnet eye (600 gp). 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.
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