Joser Jamjar, Male Halfling [Permalink]
Personal [hide]
Description: A 3'2" southern man, he wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His auburn hair is knotted and matted. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: Joser is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. Further he is a bit of a stoner and is frequently out of it.
History: Born to a pair of adventurers, Joser grew up listening to his mother's many stories. He found a children's book about a Halfling Commoner who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He got away from his former life and has fallen to alcoholism.
Motivation: He has passion for adventuring and risk.
Ideals: Extrovert. Flaws: Insane, Addict, Disease. Bonds: Adventurer. Occupation: Dyer
Voice: Hard of hearing, loud
Attributes [hide]
Small (3'2") Halfling, Neutral Good (CR 6)
Armor Class 15
Hit Points 19 (6d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 18 (+4) | 11 (+0) | 13 (+1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Halfling, Gnoll
Attacks Melee +2 / 2d6-1, Ranged +7 / 2d6+4, Grapple +4
Possessions: 500 gp. Alexandrite (700 gp). Banded agate (16 gp). Azurite (16 gp).
Imsh Marleigh, Male Half-Orc [Permalink]
Personal [hide]
Description: This man prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He has a penchant for wearing a ring with an oversized topaz on his left hand. His hair is auburn, silky, and of moderate length. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. A friendly and beautiful Half-Orc, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.
History: Imsh hails from a village terrorized by goblins. Through the years after Imsh was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Imsh's mother didn't care for him much, and the feeling was mutual. He then took over the family business and is one of the better Herbalist for hire.
Motivation: Someone believes him a fraud; and he has money and likes to spend it
Flaws: Antagonistic. Bonds: Rich, Attractive, Job, Enemies. Occupation: Herbalist
Voice: Hard of hearing, loud
Attributes [hide]
Medium (6'9") Half-Orc, Chaotic Evil (CR 7)
Armor Class 9
Hit Points 55 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 14 (+2) | 14 (+2) | 9 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common, Orc, Gnome, Gnoll
Attacks Melee +5 / 2d8+2, Ranged +2 / 2d8-1, Grapple +2
Possessions: 80 pp.
Radomir Quickstep, Male Halfling [Permalink]
Personal [hide]
Description: This exceptionally lanky man is generally well dressed albeit a few years behind the times. His black hair is greying along the sides and has receded to reveal a widow's peak. His fair skin shows little sign of his aristocratic breeding.
Personality: He is mildly Halfling supremacist, though he does not identify as such. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.
History: He was born blind and as such lacked many opportunities for work. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he feels that his past leaves him morally obligated to help
Flaws: Racist, Insane, Disease. Bonds: Attractive, Criminal record. Occupation: Fortune-teller
Voice: Eastern European accent
Attributes [hide]
Small (3'0") Halfling, True Neutral (CR 5)
Armor Class 12
Hit Points 15 (5d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 9 (-1) | 12 (+1) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Halfling, Sylvan
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 2 | 1 | 0 | 0 | 0 |
Possessions: 300 gp. Citrine (30 gp). Moonstone (30 gp). Iolite (30 gp). Red spinel (120 gp).
Cimer Prudence, Male Tiefling [Permalink]
Personal [hide]
Description: 5'6" and muscular, this eastern man typically wears black cloth garments or leather armor. His hair, while still mostly white, has prominent grey streaks. His eyes are likewise red. His teeth are white and perfect.
Personality: He acts crazy and hedonistic. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: Born to a pair of adventurers, Cimer grew up listening to his mother's many stories. He found a children's book about a Tiefling Aristocrat who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He now travels the world, in search of power and loot.
Motivation: Obtaining odd cultural Tiefling artifacts is his passion.
Ideals: Athletic. Flaws: Hedonist, Shy. Bonds: Attractive, Adventurer. Occupation: Apothecary
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'6") Tiefling, Chaotic Good (CR 8)
Armor Class 13
Hit Points 56 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 13 (+1) | 17 (+3) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Abyssal, Draconic, Gnoll
Attacks Melee +4 / 2d10+1, Ranged +6 / 2d10+3, Grapple +3
Possessions: 130 pp. Obsidian (9 gp). Rock crystal (80 gp). Violet garnet (500 gp). Fiery yellow corundum (1300 gp). Hematite (9 gp).
Broce Quillsharpener, Male Gnome [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left hand, he wears long strands of opal and short red dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His hair, while still mostly silver, has prominent grey streaks. His brown eyes are slightly larger than normal.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is able to make almost anything out of random pieces of junk.
History: When he was but 4 years old his parents immigrated from the west. His father had invested heavily in several trade routes and wanted him to inherit them. He was granted druidic powers by his dying sister.
Motivation: He loathes his own lifestyle.
Ideals: Gifted. Flaws: Depressed. Bonds: Rich, Immigrant. Occupation: Masseuse
Voice: Mumbles to self between sentences
Attributes [hide]
Small (3'3") Gnome, Neutral Evil (CR 6)
Armor Class 12
Hit Points 60 (6d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 20 (+5) | 13 (+1) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Gnome, Goblin
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2
Possessions: Lapis lazuli (13 gp). Chrysoberyl (50 gp). Deep green spinel (50 gp).
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Their contribution stands as a beacon of hope for all adventurers!
