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Cask In Woods, Male Tabaxi [Permalink]

Personal [hide]

Description: This exceptionally lanky man is typically in his Armorer uniform. His fur, while still mostly black, has prominent grey streaks. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Abrasive and pushy, he has a hard time making friends. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He was born at the edge of vast island. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Sabotage a competitor; and wants to open a new tavern

Flaws: Insane, Antagonistic, Forgetful. Bonds: Job, Nature. Occupation: Armorer

Voice: Hard of hearing, loud

Attributes [hide]

Cask In Woods, Male Tabaxi Paladin 4
Medium (5'4") Tabaxi, Neutral Good (CR 4)
Armor Class 12
Hit Points 38 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 11 (+0)13 (+1) 15 (+2)13 (+1)
Skills History +3, Insight +4
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 38000 sp. Banded agate (6 gp).


Social Check DCs


Stannor Wildheart, Male Halfling [Permalink]

Personal [hide]

Description: He wears a custom-built plate barding that's adorned with blue lining and desert motifs. He has a moderate pudge and is not very fit. He has no hair. His ears are large.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: Stannor was born the youngest of three triplets. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: An old rival family wants him found.

Ideals: Impeccable, Fighting. Flaws: Ugly, Disease. Bonds: Family. Occupation: Courier

Voice: Middle-eastern accent

Attributes [hide]

Stannor Wildheart, Male Halfling Warlock 9
Small (3'0") Halfling, Chaotic Good (CR 9)
Armor Class 14
Hit Points 67 (9d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 15 (+2)15 (+2) 15 (+2)14 (+2)
Skills Nature +5, Performance +5
Senses Passive Perception 12
Languages Common, Halfling, Abyssal, Aquan
Attacks Melee +4 / 3d4+1, Ranged +6 / 3d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13322222

Possessions: 1000 gp. 1 Minor magic item.


Social Check DCs


Caeldrim Musumeci, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears a tan costume with the symbols of the sun god on his torso. He carries with him a set of sais on his belt, each one with a ruby on the hilt. He keeps his long chestnut hair kept up in a rat tail. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He has a habit of throwing himself into exceedingly dangerous situations.

History: Born in a small village he learned the ways of the warrior from his mother. His parents enrolled him in a Fighter school at a young age so that he could practice his necromantic talents. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Caeldrim fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He has a rivalry with the Church that dominates his actions; and to get a good night's sleep

Ideals: Fighting, Gifted. Flaws: Insomniac, Impulsive. Bonds: Religious. Occupation: Stableman

Voice: Speaks through clenched teeth

Attributes [hide]

Caeldrim Musumeci, Male Half-Elf Fighter 3
Medium (5'1") Half-Elf, Neutral Good (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 11 (+0)14 (+2) 11 (+0)16 (+3)
Skills Arcana +4, History +4
Senses Passive Perception 10
Languages Common, Elven, Gnome, Giant
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp. Tourmaline (150 gp). Jade (150 gp).


Social Check DCs


Gomory Brandon, Male Human [Permalink]

Personal [hide]

Description: He wears skinny pants and wears a red and tan robe with the hood down. He carries with him a set of greataxes on his belt, each one with a jet on the hilt. His tied-back hair is blonde. He has gleaming, smiling hazel eyes.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He was born on a small isolated farm. As a young adult he joined a group advocating for an improvement in Human conditions. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: To find somewhere to settle down; and to end his boredom

Ideals: Fighting, Philantrophist. Flaws: Mundane, Racist. Bonds: Nature. Occupation: Carter

Voice: Speaks fast with a slight lisp

Attributes [hide]

Gomory Brandon, Male Human Warrior 1
Medium (5'1") Human, Lawful Evil (CR 1)
Armor Class 11
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 14 (+2)18 (+4) 16 (+3)11 (+0)
Skills Medicine +5, Perception +5
Senses Passive Perception 15
Languages Common, Goblin, Terran, Orc, Celestial
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 140 gp.


Social Check DCs


Elegant Of Ivory, Male Tabaxi [Permalink]

Personal [hide]

Description: This man wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He is muscular with a powerful set of arms. His fur is cut close to his head. His copper eyes dart from person to person to random spaces in the air.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: He was born in the south, but his parents moved at a very young age to the west. Ostracized due to the martial powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Tabaxis became a terror of the countryside. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Obtaining odd cultural Tabaxi artifacts is his passion.

Ideals: Gifted, Fighting. Flaws: Antagonistic. Bonds: Adventurer, Immigrant. Occupation: Detective

Voice: Spits and sputters

Attributes [hide]

Elegant Of Ivory, Male Tabaxi Aristocrat 9
Medium (5'10") Tabaxi, True Neutral (CR 9)
Armor Class 10
Hit Points 59 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 13 (+1)14 (+2) 13 (+1)18 (+4)
Skills Investigation +5, Medicine +4
Senses Passive Perception 11
Languages Common, Infernal, Halfling
Attacks Melee +5 / 3d4+2, Ranged +3 / 3d4+0, Grapple +2

Possessions: 1600 gp. Eyepatch with mock eye of sapphire and moonstone (1100 gp).


Social Check DCs

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