Dustin Wasanthi, Male Half-Elf [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears tattered old clothes. His chestnut hair is drawn into a tight pony tail with a skull scrunchie. His thin eyebrows rest above his beady brown eyes.
Personality: A skeptical and narcissistic man, Dustin's first love is himself. His second love is also himself. He works hard and plays hard.
History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Miller work with an outfit from a few towns over. Miller work suited him well, and with each successful project, he earned more gold and more respect from his peers. He became a Miller soon after.
Motivation: Expand his business; and further expansion of business
Ideals: Impeccable, Gifted. Flaws: Ugly, Hedonist. Bonds: Job. Occupation: Miller
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'7") Half-Elf, Lawful Evil (CR 3)
Armor Class 12
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 10 (+0) | 14 (+2) | 18 (+4) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Elven, Halfling, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1600 sp. 1 Masterwork Light wooden shield. 1 Half-Plate. 1 Half-Plate.
Bertram Kettlewhistle, Male Halfling [Permalink]
Personal [hide]
Description: He wears a well pressed and immaculate suit (or dress), and he perpetually has his halberd ready. His hair is brown and very short. His eyes are likewise blue.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is a font of random trivia from the lore and stories he has discovered
History: He was born blind and as such lacked many opportunities for work. Aside from being a slave or a gladiator, there isn't much legitimate work for Halflings in Bertram's homeland. Bertram decided to take the middle way and become a bodyguard. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: To share knowledge with the world; and to reunite with his old friends
Ideals: Fighting, Philantrophist, Logical. Flaws: Disease. Bonds: Immigrant. Occupation: Spy
Voice: Slow speaker
Attributes [hide]
Small (3'4") Halfling, Chaotic Evil (CR 13)
Armor Class 15
Hit Points 86 (13d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 19 (+4) | 10 (+0) | 14 (+2) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Halfling, Aquan, Ignan
Attacks Melee +7 / 4d4+3, Ranged +8 / 4d4+4, Grapple +5
Possessions: 1000 gp. Silver-plated steel longsword with jet jewel in hilt (700 gp). Gold music box (3000 gp). Brass mug with jade inlays (300 gp). Carved harp of exotic wood with ivory inlay and zircon gems (800 gp). Ceremonial electrum dagger with a star ruby in the pommel (1100 gp). Gold music box (3000 gp). Large well-done wool tapestry (300 gp). Jeweled gold crown (7000 gp).
Dreali Floshem, Male Half-Elf [Permalink]
Personal [hide]
Description: With brown face paint in a stripe pattern across his face, he is constantly adorned with expensive silk clothing, often dyed in bright green and black, and wears rings and necklaces with large, colorful gems. He has a long chestnut beard with little hanging trinkets. He wears large thick round spectacles.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is frequently practicing swordplay.
History: The child of a Bellfounder, who enjoyed hunting, Dreali was taken on many hunting expeditions. Dreali liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He bought a halberd and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Half-Elven compassion; and he wants nothing more than to rejoin the army
Ideals: Impeccable. Flaws: Racist. Bonds: Rich, Military, Nature. Occupation: Courier
Voice: Scratchy, weak
Attributes [hide]
Medium (5'8") Half-Elf, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 36 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 16 (+3) | 10 (+0) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
Possessions: 500 gp. 1 Half-Plate. 1 Buckler. 1 Masterwork Heavy wooden shield. 1 Half-Plate.
Oskar Rubyeye, Male Dwarf [Permalink]
Personal [hide]
Description: An older man who is well dressed, but even with his fine clothing he looks run-down, he is not a threatening figure. He keeps his long silver hair kept up in a rat tail. His eyes are a pleasant gray.
Personality: His tongue was cut out and he uses sign language. He is used to getting what he wants. In part because he is a meticulous planner.
History: He was born to loving parents in a slum to the east. Through the years after Oskar was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Oskar's father didn't care for him much, and the feeling was mutual. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Regain custody of his son; and his spouse's relatives view him with great suspicion
Ideals: Professionalism. Flaws: Disease, Antagonistic. Bonds: Poor, Family. Occupation: Carpenter
Voice: Can't modulate volume
Attributes [hide]
Medium (4'5") Dwarf, Lawful Evil (CR 12)
Armor Class 11
Hit Points 87 (12d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 12 (+1) | 12 (+1) | 18 (+4) | 17 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Dwarven, Aquan, Ignan, Undercommon, Terran
Attacks Melee +8 / 3d10+4, Ranged +5 / 3d10+1, Grapple +4
Possessions: 200 pp. Carnelian (60 gp). Rhodochrosite (7 gp). Iolite (60 gp).
Sammal Malevolence, Male Tiefling [Permalink]
Personal [hide]
Description: He is generally well dressed albeit a few years behind the times. He has done his best to style his red hair to look like a famous performer. He has gleaming, smiling gold eyes.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: He was born to a pair of big game hunters, but was frequently ill as a child. Sammal was orphaned to a temple shortly after his birth. He was raised by the temple staff to care always for others above himself and to hold his god always in his heart. He used his abilities to travel the world and help people.
Motivation: He has a rivalry with the Church that dominates his actions.
Ideals: Joker, Philantrophist. Flaws: Disease. Bonds: Attractive, Religious. Occupation: Slave Trader
Voice: Creaky witch voice
Attributes [hide]
Medium (5'2") Tiefling, Lawful Evil (CR 4)
Armor Class 10
Hit Points 21 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 12 (+1) | 13 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 0 | 0 |
Possessions: Deep blue spinel (600 gp). Red garnet (140 gp). Alexandrite (600 gp). Azurite (13 gp). 1 Everburning torch. 1 Everburning torch.
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Their contribution stands as a beacon of hope for all adventurers!
