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Advanced [show]


Zepar Agility, Male Tiefling [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a robe, a symbol of the sun god around his neck, and a club on his belt. He has styled his silver hair well, parting it to the right. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: Zepar was born with his father's beautiful face. From his teen years he was always beautiful and desirable, so people have always doted on him. Being a Locksmith kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He feels that his past leaves him morally obligated to help; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Fighting, Opinionated. Bonds: Attractive, Criminal record. Occupation: Locksmith

Voice: Squeaky

Attributes [hide]

Zepar Agility, Male Tiefling Monk 2
Medium (6'5") Tiefling, True Neutral (CR 2)
Armor Class 9
Hit Points 14 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 14 (+2)11 (+0) 12 (+1)17 (+3)
Skills Performance +5, Religion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d6+3, Ranged +1 / 1d6-1, Grapple +3

Possessions: Deep green spinel (90 gp).


Social Check DCs


Euron Sadness, Male Tiefling [Permalink]

Personal [hide]

Description: He prefers to wear flannel. His black hair is braided into rings. He has several tiny ruby earrings on each ear.

Personality: Deceptive and manipulative this northern guy figured out how to best use his charms to convince people to do what he wants. He has a minor phobia of water and hates getting wet.

History: He was born several months after his mother was called into army service. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Euron grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Euron. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and he has decided he is irredeemable

Flaws: Fearful. Bonds: Rich, Attractive, Military, Criminal record. Occupation: Adventurer

Voice: High pitched, excited

Attributes [hide]

Euron Sadness, Male Tiefling Cleric 2
Medium (5'1") Tiefling, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 21 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 16 (+3)13 (+1) 17 (+3)13 (+1)
Skills Arcana +3, Survival +5
Senses Passive Perception 13
Languages Common, Celestial
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1342000000

Possessions: 360 gp. Jade (70 gp). Rock crystal (60 gp). Onyx (60 gp).


Social Check DCs


Olunt Fireforge, Male Dwarf [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears suspenders and black workpants. His shirt is blue, and he wears a heavy black leather apron most of the time. He has dyed his greying auburn hair a little too much giving a sharp auburn color. He has a dull look in his green eyes.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. Olunt is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: He served in the navy to pay for his family's outstanding loans. He was an apprentice working in his father's forge. He has drifted from career to career and currently works as a Architect.

Motivation: Doesn't want to be a Architect and was forced into it by his family; and to be a server again

Ideals: Athletic, Impeccable. Bonds: Family, Military, Job. Occupation: Architect

Voice: Indian accent

Attributes [hide]

Olunt Fireforge, Male Dwarf Sorcerer 2
Medium (4'1") Dwarf, True Neutral (CR 2)
Armor Class 9
Hit Points 14 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 17 (+3)12 (+1) 14 (+2)14 (+2)
Skills Arcana +3, Investigation +3
Senses Passive Perception 12
Languages Common, Dwarven, Sylvan
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11640

Possessions: 250 gp.


Social Check DCs


Zaffrab Nopenstallen, Male Gnome [Permalink]

Personal [hide]

Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His attire stands in sharp contrast to his kukri, which is beautifully polished and possesses an ornate carving of a rose on it. Sporting a blonde mohawk and bushy mustache this man's hair draws a lot of attention. His green eyes dart from person to person.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He disdains his fellow easterners, claiming they make him look unintelligent just for using an accent.

History: Gifted from a young age, Zaffrab studied abroad. His parents enrolled him in a Sorcerer school at a young age so that he could practice his necromantic talents. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: Marry his brother to traveling adventurers; and an old rival family wants him found

Ideals: Joker, Gifted. Bonds: Immigrant, Guardian, Family. Occupation: Barkeep

Voice: Speaks with a cold

Attributes [hide]

Zaffrab Nopenstallen, Male Gnome Sorcerer 4
Small (3'2") Gnome, Neutral Good (CR 4)
Armor Class 12
Hit Points 17 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 12 (+1)11 (+0) 9 (-1)15 (+2)
Skills Insight +1, Perception +1
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1066

Possessions: 600 gp.


Social Check DCs


Mozikth Verthisathurgiesh, Male Dragonborn [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He prefers to wear flannel. His red crest, when down, is lengthy. His gold eyes are passionate and lively.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is a font of random trivia from the lore and stories he has discovered

History: He was born blind and as such lacked many opportunities for work. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Mozikth took refuge in the ruined castle and found the beat up sword and armor he uses now. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: Wants to work out more often; and a deep hatred of illithids

Ideals: Athletic, Persistence, Logical. Flaws: Disease. Bonds: Nature. Occupation: Locksmith

Voice: Italian accent

Attributes [hide]

Mozikth Verthisathurgiesh, Male Dragonborn Warrior 5
Medium (6'7") Dragonborn, Lawful Good (CR 5)
Armor Class 11
Hit Points 37 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 12 (+1)15 (+2) 14 (+2)16 (+3)
Skills Medicine +5, Religion +5
Senses Passive Perception 12
Languages Common, Giant, Celestial
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3

Possessions: 100 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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