Senteq Daergel, Male Gnome [Permalink]
Personal [hide]
Description: This fat northern man has a bulbous nose and does not wear sleeves and tends to eschew shirts when he can avoid it. His skin is also unnaturally pale. He has styled his brown hair well, parting it to the left. He has green eyes and a brown hat with a black feather.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is obsessed with a lost civilization.
History: He was born a particularly ugly child, much to the horror of his parents. At a young age his mother died while driving off some brigands. His father being the stubborn sort decided to stay and helped train him in glaive use. He now travels the world, in search of power and loot.
Motivation: Someone believes him a fraud; and meet up once more with his childhood friend
Ideals: Fighting. Flaws: Ugly. Bonds: Job, Adventurer, Enemies. Occupation: Bather
Voice: pre-pubescent
Attributes [hide]
Small (3'5") Gnome, Neutral Good (CR 5)
Armor Class 12
Hit Points 29 (5d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 12 (+1) | 14 (+2) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Gnome, Goblin, Dwarven
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 600 gp. Silver-plated steel longsword with jet jewel in hilt (900 gp).
Vondal Battlehammer, Male Dwarf [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He wears a tattered pair of loose white pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He is an epitome of beauty. His moppish golden hair is in a traditional bowl cut. His eyes are violet and he is always smoking a pipe.
Personality: Vondal is depressed about a lot of things. He tends to be a nihilist. He has a minor phobia of water and hates getting wet.
History: He got into the Bowyer business at a young age. When money was particularly tight he was walking through alleys when he overheard a Bowyer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Further expansion of business.
Flaws: Depressed, Fearful. Bonds: Poor, Attractive, Job. Occupation: Bowyer
Voice: Cold and demanding tone
Attributes [hide]
Medium (3'11") Dwarf, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 8 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 15 (+2) | 17 (+3) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Aquan, Orc, Draconic
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 2000 cp. 1 Chain shirt.
Wymar Netyoive, Male Half-Elf [Permalink]
Personal [hide]
Description: He is a mite stocky and wears a grey coat over a blue low-cut shirt, and a wide-brimmed hat upon his head. His brown hair is long and unkept. His eyes, though not visible through his cowl, are brown.
Personality: Eccentric and domineering, Wymar will drive conversation. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-sister.
History: He was born into a rich family. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. Due to his spouse's obsession with being a Sailor they were divorced and he won custody of their daughter. He worked as a Assassin, and he later adopted a second daughter.
Motivation: To reunite with his absent father; and his relatives are trying to arrange a marriage
Ideals: Extrovert, Entrepeneur. Flaws: Ugly. Bonds: Family, Rich. Occupation: Assassin
Voice: pre-pubescent
Attributes [hide]
Medium (5'4") Half-Elf, Neutral Good (CR 1)
Armor Class 10
Hit Points 10 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 18 (+4) | 13 (+1) | 12 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Elven, Infernal
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
Possessions: 20 pp.
Chad Mellerelel, Male Half-Elf [Permalink]
Personal [hide]
Description: This man is tall and muscular. He very much looks the part of a Ploughman. He sports a flattop hair cut. He is baby faced.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. The war was a terrible time for him, and Chad does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: He served in the navy to pay for his family's outstanding loans. He was an athlete and attended two major summer competitions. He never won. He struck the Ploughman job and began his own company from there.
Motivation: Expand his business.
Ideals: Athletic. Flaws: Emotional, Depressed. Bonds: Job, Military. Occupation: Ploughman
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'3") Half-Elf, Neutral Good (CR 15)
Armor Class 10
Hit Points 64 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 11 (+0) | 13 (+1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Elven, Undercommon
Attacks Melee +8 / 4d8+3, Ranged +5 / 4d8+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 3 | 3 | 3 |
Possessions: 2000 gp. An abacus with copper, silver and gold markers (50 gp). Embroidered silk and velvet mantle with numerous moonstones (2200 gp). An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (100 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (50 gp). Silver chalice with lapis lazuli gems (50 gp). Old masterpiece painting (400 gp). Jeweled gold crown (4000 gp). Eyepatch with mock eye of sapphire and moonstone (400 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (50 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Rimple Maekkelferce, Male Gnome [Permalink]
Personal [hide]
Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He has black hair. He has a tattooed face.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is a ruthless business man, a trait he acquired from his mother.
History: When he was but 6 years old his parents immigrated from the north. Rimple was born on a far northern island where he grew up under the tutelage of his mother, an expert Shoemaker. He moves from town to town, unable to find a place to settle.
Motivation: Revenge; and retire the richest man in the north
Ideals: Optimist, Entrepeneur. Bonds: Attractive, Immigrant. Occupation: Shoemaker
Voice: Speaks like tongue is numb
Attributes [hide]
Small (3'2") Gnome, Lawful Evil (CR 4)
Armor Class 13
Hit Points 34 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 18 (+4) | 10 (+0) | 13 (+1) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
Possessions: 12000 sp. 1 Minor magic item.
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