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Advanced [show]


Leaf Of Dragons, Male Tabaxi [Permalink]

Personal [hide]

Description: This tall, slender man very much looks the part of a Guard. He sports a flattop fur cut. His yellow unseeing eyes seem to look past you.

Personality: He loves telling others what to do and how they should feel about things. He has a minor phobia of water and hates getting wet.

History: Sold as a small child to a slaver, Leaf was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was an apprentice working in his mother's forge. He has set out to sabotage the competition.

Motivation: To be a Unemployed again; and he'd like to take his coworkers down a peg

Ideals: Opinionated. Flaws: Disease, Fearful. Bonds: Job, Mentor. Occupation: Guard

Voice: Pronounces difficult words wrong

Attributes [hide]

Leaf Of Dragons, Male Tabaxi Warlock 1
Medium (5'8") Tabaxi, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 12 (+1)13 (+1) 15 (+2)13 (+1)
Skills Medicine +4, Performance +3
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day112100

Possessions: 800 sp. 1 Masterwork Artisan’s tools.


Social Check DCs


Az-Adar Clapham, Male Half-Orc [Permalink]

Personal [hide]

Description: He tends to wear a blue poncho over his likewise colored trousers and shirt. He carries with him a set of bows on his belt, each one with a amber on the hilt. His red hair is lengthy and is close to two feet long. He wears a mask on his face.

Personality: Cocky and sure of himself, he believes he is the best Carter born in the past three hundred years. A true patriot, Az-Adar would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He was born at the edge of vast island. His childhood dream was to be a Glassblower, but he was a colossal failure. He inherited the family business which he has now maintained for 7 years.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Bonds: Job, Military, Nature, Criminal record. Occupation: Carter

Voice: Strong lisp

Attributes [hide]

Az-Adar Clapham, Male Half-Orc Monk 7
Medium (5'5") Half-Orc, Chaotic Neutral (CR 7)
Armor Class 11
Hit Points 44 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 14 (+2)7 (-2) 15 (+2)15 (+2)
Skills Intimidation +5, Persuasion +5
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2

Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ozyman Deephollow, Male Halfling [Permalink]

Personal [hide]

Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather. His chestnut hair is styled in orderly dreadlocks. His eyes are gray and beady.

Personality: He never swears and excessively uses polite adverbs when speaking. He is able to fit into much smaller and tighter spaces than normal.

History: The child of a Tailor, who enjoyed hunting, Ozyman was taken on many hunting expeditions. He made a point of taking high paying jobs and getting most of it up front. He now travels the world, in search of power and loot.

Motivation: He's looking for his big break.

Ideals: Optimist, Gifted. Flaws: Ugly. Bonds: Nature, Adventurer. Occupation: Mercenary

Voice: Hard of hearing, loud

Attributes [hide]

Ozyman Deephollow, Male Halfling Warrior 1
Small (2'11") Halfling, Neutral Good (CR 1)
Armor Class 12
Hit Points 10 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 11 (+0)16 (+3) 11 (+0)14 (+2)
Skills Arcana +5, Insight +2
Senses Passive Perception 10
Languages Common, Halfling, Ignan, Infernal, Celestial
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 120 gp. 2 Alchemist’s fire.


Social Check DCs


Maagog Hashphronyxadyn, Male Dragonborn [Permalink]

Personal [hide]

Description: A 6'2" northern man, he typically wears brown cloth garments or leather armor. He has no crest. His face is covered beneath a completely black helmet.

Personality: He is calm most of the time but flees social interaction. He is obsessed with his god.

History: Born to a poor family in the city he treasured whatever gifts he got. When money was particularly tight he was walking through alleys when he overheard a Marshal hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is compelled to act according to his religious beliefs; and he has a rivalry with the church that dominates his actions

Flaws: Ugly, Shy. Bonds: Religious, Poor. Occupation: Marshal

Voice: Irish accent

Attributes [hide]

Maagog Hashphronyxadyn, Male Dragonborn Fighter 9
Medium (6'2") Dragonborn, True Neutral (CR 9)
Armor Class 10
Hit Points 91 (9d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 16 (+3)15 (+2) 14 (+2)10 (+0)
Skills Deception +3, Insight +5
Senses Passive Perception 12
Languages Common, Gnoll, Draconic
Attacks Melee +4 / 3d4+1, Ranged +3 / 3d4+0, Grapple +1

Possessions: 12000 sp. Deep blue spinel (1400 gp). Coral (160 gp). Blue sapphire (1600 gp). Jet (160 gp). Moonstone (50 gp). Deep blue spinel (1400 gp). Bloodstone (50 gp). Malachite (9 gp).


Social Check DCs


Zedaar Zzzxaaxthroth, Male Dragonborn [Permalink]

Personal [hide]

Description: He is dressed in an above average manner, and he perpetually has his scythe ready. His white crest is braided into rings. His eyes are likewise red.

Personality: Calm and collected, he is a well trained Cartwright. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Born in the east his family was never financially stable. He worked as a nervous Cartwright and found it very stressful. He has dedicated himself to building a better world.

Motivation: A need for knowledge about a nearby landmark; and expand his business

Ideals: Fighting. Bonds: Attractive, Poor, Job, Adventurer. Occupation: Cartwright

Voice: Draws out vowels

Attributes [hide]

Zedaar Zzzxaaxthroth, Male Dragonborn Fighter 4
Medium (6'3") Dragonborn, True Neutral (CR 4)
Armor Class 13
Hit Points 37 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 13 (+1)15 (+2) 15 (+2)10 (+0)
Skills Acrobatics +5, Sleight of Hand +5
Senses Passive Perception 12
Languages Common, Halfling, Draconic
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +5

Possessions: 20000 cp. Freshwater pearl (5 gp). Fire opal (1000 gp). Chalcedony (30 gp). Red garnet (60 gp).


Social Check DCs

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