Fabien Gimlen, Male Gnome [Permalink]
Personal [hide]
Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He wears an entirely violet suit with brown socks and a vest with buckled shoes. With a patchy golden beard and wild golden hair. His face is scarred and worn.
Personality: A deeply religious man he believes everything happens for a reason. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-sister.
History: He was born the only child of a wealthy merchant. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is compelled to act according to his religious beliefs.
Ideals: Athletic, Entrepeneur. Flaws: Ugly. Bonds: Religious, Family. Occupation: Banker
Voice: Soothing and warm
Attributes [hide]
Small (3'5") Gnome, Neutral Good (CR 4)
Armor Class 11
Hit Points 27 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 17 (+3) | 12 (+1) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Gnome, Abyssal
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 0 |
Possessions: Just what you see.
Bruz Graham, Male Half-Orc [Permalink]
Personal [hide]
Description: A stocky darker skinned man, he is constantly adorned with expensive silk clothing, often dyed in bright green and brown, and wears rings and necklaces with large, colorful gems. His black hair is singed and shortened. His amber eyes dart from person to person to random spaces in the air.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is able to fit into much smaller and tighter spaces than normal.
History: He is the product a well kept family trust fund and as such has never really known need. Like his mother and his sister before him, after school he went straight into learning to become a Map Maker. He left for the west, certain he would find work there.
Motivation: Nothing but the best is good enough for him.
Ideals: Impeccable, Gifted. Flaws: Ugly. Bonds: Rich, Job, Immigrant. Occupation: Map Maker
Voice: Middle-eastern accent
Attributes [hide]
Medium (6'2") Half-Orc, Chaotic Neutral (CR 7)
Armor Class 12
Hit Points 48 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 14 (+2) | 12 (+1) | 12 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Orc, Goblin
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2
Possessions: 110 pp. Obsidian (12 gp). Jade (90 gp). Tiger eye turquoise (12 gp). Onyx (40 gp).
Henry Larson, Male Half-Elf [Permalink]
Personal [hide]
Description: This younger middle-aged man wears a tattered pair of loose white pants, a matching torn shirt, and a visible pair of similar condition same color briefs, and a wedding ring on his right hand. His hair is black and very short. His fair skin shows little sign of his aristocratic breeding.
Personality: He exudes charisma. He is a tour de force of persuasion. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.
History: Henry was born with his mother's beautiful face. His homeland was ravaged by war and he spent much of his life rebuilding it. Due to his spouse's obsession with being a Cartwright they were divorced and he won custody of their son. He worked as a Barrister, and he later adopted a second son.
Motivation: Wishes to resurrect an old love; and to unite with his sister
Flaws: PTSD. Bonds: Poor, In love, Attractive, Family. Occupation: Barrister
Voice: Creaky witch voice
Attributes [hide]
Medium (5'10") Half-Elf, Lawful Evil (CR 15)
Armor Class 11
Hit Points 65 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 11 (+0) | 16 (+3) | 14 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Elven, Halfling, Abyssal, Aquan
Attacks Melee +5 / 4d8+0, Ranged +6 / 4d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 | 4 |
Possessions: 900 pp. Hematite (8 gp). Deep blue spinel (200 gp). 1 Medium magic item.
Aerdeth Ostoroth, Male Half-Elf [Permalink]
Personal [hide]
Description: He is in excellent shape and wears a violet costume with the symbols of strength on his torso. He wears his golden hair up in a very large beehive style do. His brown eyes are passionate and lively.
Personality: He hates Half-Elves with a passion. As such he is filled with self loathing. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: He was born at the edge of vast forest. When he was little, his rather wealthy family often ventured across the forest to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Aerdeth took refuge in the ruined castle and found the beat up morningstar and armor he uses now. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Aerdeth fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: A strong sense of loyalty to Half-Elven people; and wants to work out more often
Ideals: Athletic, Fighting. Flaws: Racist. Bonds: In love, Nature. Occupation: Baker
Voice: Soft and mumbly
Attributes [hide]
Medium (5'2") Half-Elf, True Neutral (CR 13)
Armor Class 11
Hit Points 32 (13d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 9 (-1) | 12 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Aquan
Attacks Melee +4 / 4d4+0, Ranged +5 / 4d4+1, Grapple +1
Possessions: 4000 gp. Lapis lazuli (8 gp). Blue sapphire (1500 gp). Hematite (8 gp). Tiger eye turquoise (8 gp). Red-brown spinel (70 gp). Black star sapphire (1500 gp). 1 Medium magic item.
Nadarr Yarjerit, Male Dragonborn [Permalink]
Personal [hide]
Description: This southern man sports blue clothing, slightly heavier than average wear. His clothes are grease stained in places. His crest is silver, silky, and of moderate length. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is witty, but his monotone delivery comes off as unnerving He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.
History: He was born in the south. A few years later when the west was not economically sound they moved to his current location. He moves from town to town, unable to find a place to settle.
Motivation: To get a good night's sleep.
Ideals: Joker. Flaws: Insomniac. Bonds: Poor, Immigrant, Attractive. Occupation: Barber
Voice: High pitched, excited
Attributes [hide]
Medium (6'1") Dragonborn, Lawful Neutral (CR 14)
Armor Class 11
Hit Points 45 (14d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 10 (+0) | 10 (+0) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +8 / 4d6+3, Ranged +6 / 4d6+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 |
Possessions: 6000 gp. Black star sapphire (1400 gp). Golden yellow topaz (1000 gp). Tiger eye turquoise (15 gp). Azurite (15 gp). Black pearl (1000 gp). Alexandrite (1000 gp). Jade (130 gp). Black opal (1400 gp). Red-brown spinel (130 gp). Obsidian (15 gp). Moonstone (30 gp). Jasper (30 gp). Moss agate (15 gp). Moss agate (15 gp). Golden yellow topaz (1000 gp).
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Their contribution stands as a beacon of hope for all adventurers!
