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Advanced [show]


Sun In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a simple blue robe with tan stripes complete with hood. He carries a battered falchion and tarnished whip as well. He sports a flattop fur cut. His eyes are yellow.

Personality: He has always had a great fascination with Tabaxi culture. He cannot resist a sob story and will often dote over anyone who has one.

History: Sold as a small child to a wizard, Sun was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Philantrophist, Justice. Flaws: Racist. Bonds: Mentor. Occupation: Mayor

Voice: Uses lots of figures of speech

Attributes [hide]

Sun In the Wind, Male Tabaxi Cleric 10
Medium (6'2") Tabaxi, Neutral Good (CR 10)
Armor Class 12
Hit Points 62 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 11 (+0)12 (+1) 17 (+3)11 (+0)
Skills Perception +7, Sleight of Hand +6
Senses Passive Perception 16
Languages Common, Sylvan
Attacks Melee +6 / 3d6+2, Ranged +6 / 3d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1564433200

Possessions: 1000 gp. Golden yellow topaz (1000 gp). Alexandrite (1000 gp). Coral (110 gp). Blue quartz (14 gp). Rich purple corundum (600 gp). Rock crystal (40 gp).


Social Check DCs


Seven In Woods, Male Tabaxi [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His yellow fur is matted, messy, and big. His blue eyes are passionate and lively.

Personality: Seven speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He uses divination through singing.

History: Seven was raised in a hard working conservative environment. He struck it rich when he found rare goods in large quantities. He inherited the family business which he has now maintained for 9 years.

Motivation: He is unsatisfied with his job.

Ideals: Impeccable, Gifted. Flaws: Ugly. Bonds: Rich, Immigrant, Job. Occupation: Carpenter

Voice: Rhymes sentences (sorry)

Attributes [hide]

Seven In Woods, Male Tabaxi Expert 10
Medium (6'10") Tabaxi, Chaotic Good (CR 10)
Armor Class 12
Hit Points 52 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 13 (+1)12 (+1) 9 (-1)16 (+3)
Skills Acrobatics +6, Perception +3
Senses Passive Perception 13
Languages Common, Undercommon
Attacks Melee +6 / 3d6+2, Ranged +6 / 3d6+2, Grapple +3

Possessions: 800 gp. Cloth of gold vestments (90 gp). Embroidered and bejeweled glove (2000 gp). Eyepatch with mock eye of sapphire and moonstone (2300 gp). A miniature golden chest with tiny emeralds lining the top (90 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Arumawann Pingun, Male Gnome [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left hand, he wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His hair is red and very short. His fierce blue eyes like to dwell on things.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is lazy, self-centered, vain, and jealous.

History: Born in the north to a Dilettante, Arumawann learned a great deal about his mother's area of expertise. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has been a successful dealer in antiques buying low and selling high.

Motivation: Retire the richest man in the north.

Ideals: Entrepeneur. Flaws: Emotional, Selfish. Bonds: Job. Occupation: Dilettante

Voice: Scandinavian accent

Attributes [hide]

Arumawann Pingun, Male Gnome Druid 12
Small (3'7") Gnome, Lawful Good (CR 12)
Armor Class 14
Hit Points 70 (12d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 12 (+1)10 (+0) 12 (+1)13 (+1)
Skills Acrobatics +7, Performance +5
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +6 / 3d10+2, Ranged +7 / 3d10+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13654

Possessions: 300 pp. Golden yellow topaz (1000 gp). Citrine (20 gp). Lapis lazuli (5 gp). Malachite (5 gp). Malachite (5 gp). Alexandrite (1000 gp). Deep blue spinel (1000 gp). Zircon (20 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Elaim Dankil, Male Dwarf [Permalink]

Personal [hide]

Description: A moderately attractive man, he is wearing a long, blue cloak. His hair is always cut to a buzz. His green unseeing eyes seem to look past you.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: Born to a pair of adventurers, Elaim grew up listening to his father's many stories. From there he went from mercenary job to mercenary job. He used his abilities to travel the world and help people.

Motivation: Meet up once more with his childhood friend; and a need for knowledge about a nearby landmark

Ideals: Philantrophist. Flaws: Disease, Antagonistic. Bonds: Attractive, Adventurer, Slave. Occupation: Shepherd

Voice: Breathy voice

Attributes [hide]

Elaim Dankil, Male Dwarf Aristocrat 12
Medium (4'5") Dwarf, Lawful Evil (CR 12)
Armor Class 11
Hit Points 70 (12d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 15 (+2)19 (+4) 17 (+3)11 (+0)
Skills Animal Handling +7, Persuasion +4
Senses Passive Perception 13
Languages Common, Dwarven, Druidic, Infernal, Goblin, Undercommon
Attacks Melee +5 / 3d10+1, Ranged +5 / 3d10+1, Grapple +1

Possessions: 300 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Kriv Hashphronyxadyn, Male Dragonborn [Permalink]

Personal [hide]

Description: He is generally shirtless and showing off his tattooed chest. He wears a small hat to hide his balding. He has a tattooed face.

Personality: He snorts whenever he laughs or is feeling confident. Flattery will make him almost putty in your hands.

History: He was born in a small forest village. There was a wharf not far from home where he often wandered off to fish. He ran away from his former home and has been making his living as a Ploughman for the past few years.

Motivation: He is compelled to act according to his religious beliefs; and he is unsatisfied with his job

Flaws: Selfish. Bonds: Nature, Job, Religious. Occupation: Ploughman

Voice: Spanish accent

Attributes [hide]

Kriv Hashphronyxadyn, Male Dragonborn Ranger 6
Medium (6'2") Dragonborn, Lawful Evil (CR 6)
Armor Class 12
Hit Points 27 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 10 (+0)11 (+0) 13 (+1)12 (+1)
Skills Animal Handling +4, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +6 / 2d6+3, Ranged +5 / 2d6+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120100

Possessions: 8000 sp. Zircon (80 gp).


Social Check DCs

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