Serpent Fang, Male Tabaxi [Permalink]
Personal [hide]
Description: He has a missing left leg. He is constantly adorned with expensive silk clothing, often dyed in bright black and tan, and wears rings and necklaces with large, colorful gems. His black fur is lengthy and is close to two feet long. His skin is flawless and his green eyes scan people very quickly.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: Serpent was raised in a hard working conservative environment. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He then took over the family business and is one of the better Slave Trader for hire.
Motivation: Wants to open a new tavern; and he uses money and sex appeal to get what he needs
Ideals: Impeccable. Flaws: Disease. Bonds: Rich, Attractive, Job. Occupation: Slave Trader
Voice: Scratchy, weak
Attributes [hide]
Medium (5'1") Tabaxi, Lawful Good (CR 9)
Armor Class 15
Hit Points 54 (9d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 20 (+5) | 14 (+2) | 15 (+2) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Halfling
Attacks Melee +3 / 3d4+0, Ranged +8 / 3d4+5, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 2 |
Possessions: A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (10 gp). Silver-plated steel longsword with jet jewel in hilt (600 gp). Large well-done wool tapestry (500 gp).
Richard Wilmont, Male Half-Elf [Permalink]
Personal [hide]
Description: With red face paint in a stripe pattern across his face, he wears a brown collared shirt and white pants. He accessorizes with a red scarf around the waist and a strap diagonally across his shirt. His brown hair is unkempt and raggedy. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.
Personality: Prone to second guessing himself, he comes off as nervous. He is used to getting what he wants. In part because he is a meticulous planner.
History: He was born the only child of a wealthy merchant. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Wants a kiss.
Ideals: Professionalism, Entrepeneur. Flaws: Ugly, Shy. Bonds: Poor. Occupation: Hunter
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'4") Half-Elf, Lawful Good (CR 12)
Armor Class 12
Hit Points 95 (12d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 14 (+2) | 13 (+1) | 17 (+3) | 14 (+2) |
Senses Passive Perception 16
Languages Common, Elven, Halfling
Attacks Melee +7 / 3d10+3, Ranged +6 / 3d10+2, Grapple +3
Possessions: 2000 gp. Moss agate (5 gp). Coral (130 gp). Sardonyx (20 gp). Sardonyx (20 gp). Blue diamond (5000 gp). Rose (20 gp).
Melech Harm, Male Tiefling [Permalink]
Personal [hide]
Description: This man stands a little under 5'8" and is a bit bulky. He is very muscular particularly in the legs. He wears a brown collared shirt and blue pants. He accessorizes with a brown scarf around the waist and a strap diagonally across his shirt. His white hair is thinning but still full. He is missing an eye and his face is severely sunburned. His one remaining eye shines red.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He never wears the same outfit twice, unless he absolutely has to.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. When Melech reached his early adolescence his Tiefling mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has never given up on his painting dream.
Motivation: He wants nothing more than to rejoin the army.
Ideals: Opinionated, Artistic, Gifted. Flaws: Ugly. Bonds: Military. Occupation: Spice Merchant
Voice: American accent
Attributes [hide]
Medium (5'8") Tiefling, Chaotic Neutral (CR 5)
Armor Class 13
Hit Points 26 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 17 (+3) | 9 (-1) | 9 (-1) | 12 (+1) | 20 (+5) |
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 |
Possessions: 800 gp. Lapis lazuli (5 gp). White pearl (160 gp).
Pelt Plume, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears rags and sports a simple walking cane. His fur is beige and curly. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He hates goblins. He views them as having robbed his home of its proper glory. He uses divination through singing.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He was taken from his home at a very young age. Days after completing his studies, news broke out that his hometown was attacked by goblins. Pelt was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the goblins.
Motivation: He is currently in port desperately looking for someone to get him out; and someone believes him a fraud
Ideals: Gifted. Flaws: Disease. Bonds: Poor, Attractive, Enemies, Slave. Occupation: Bather
Voice: Draws out vowels
Attributes [hide]
Medium (5'11") Tabaxi, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 41 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 14 (+2) | 9 (-1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: Just what you see.
Dabbledob Folkor, Male Gnome [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Gnomes. His skin is light but he possesses many grey ritualistic tattoos. He wears a brown shirt with thin grey vertical stripes and black pants. His blonde hair, when down, is lengthy. His eyes are likewise blue. His teeth are yellowed and unaligned.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: A powerful brothel owner made him what he is. He has chosen to use the inheritance that was left to him frivolously. He became a Gardener soon after.
Motivation: Money/treasure; and further expansion of business
Flaws: Ugly, Shy. Bonds: Job, Mentor, Rich. Occupation: Gardener
Voice: Old thin voice
Attributes [hide]
Small (3'6") Gnome, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 15 (+2) | 11 (+0) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
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