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NPC Generator

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Advanced [show]


Henry Cooper, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears blue robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a ceremonial dagger, but if one is not available he will default to his sai. He keeps his golden hair in a pixie cut. His skin is flawless and his violet eyes scan people very quickly.

Personality: He is almost excessively polite to everyone, even when angry. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Henry was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He helped his father out around the business and became quite the natural. He then took over the family business and is one of the better Fletcher for hire.

Motivation: Wants to open a new tavern; and sabotage a competitor

Flaws: Shy. Bonds: Poor, Attractive, Job. Occupation: Fletcher

Voice: Low rumbling, strings words together

Attributes [hide]

Henry Cooper, Male Human Fighter 3
Medium (6'2") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 12 (+1)9 (-1) 15 (+2)15 (+2)
Skills Athletics +3, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +4

Possessions: 50 pp. Golden pearl (90 gp). 1 Chain shirt.


Social Check DCs


Krusk Gentry, Male Half-Orc [Permalink]

Personal [hide]

Description: He is wearing colorful clothing, dressed as a Sage. He carries with him a set of clubs on his belt, each one with a opal on the hilt. He wears a colorful flower in his golden hair. His eyes are likewise violet. His teeth are white and perfect.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: Krusk lived on a farm with his mother, near the main road leading to a nearby town. From his teen years he was always beautiful and desirable, so people have always doted on him. Being a Sage kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: To unite with his brother; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Insane. Bonds: Attractive, Job, Criminal record, Family. Occupation: Sage

Voice: Loud with bravado

Attributes [hide]

Krusk Gentry, Male Half-Orc Warlock 2
Medium (6'2") Half-Orc, True Neutral (CR 2)
Armor Class 10
Hit Points 15 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 14 (+2)12 (+1) 13 (+1)6 (-2)
Skills Nature +3, Sleight of Hand +2
Senses Passive Perception 11
Languages Common, Orc, Goblin
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11220

Possessions: 380 gp.


Social Check DCs


Jabbie Daergel, Male Gnome [Permalink]

Personal [hide]

Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He is wearing colorful clothing, dressed as a Herbalist. He has moderate length blonde hair. He has green eyes and a tan hat with a brown feather.

Personality: He speaks before he thinks and is too direct. Around other people he will do his best to conceal his emotions and appear jolly.

History: Jabbie lived on a farm with his father, near the main road leading to a nearby town. He dropped out of school to support his sick father, and resented it. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Wants to open a new tavern; and his spouse's relatives view him with great suspicion

Ideals: Athletic, Logical. Flaws: Impulsive, Shy. Bonds: Family, Job. Occupation: Herbalist

Voice: Australian accent

Attributes [hide]

Jabbie Daergel, Male Gnome Fighter 3
Small (3'4") Gnome, Chaotic Good (CR 3)
Armor Class 13
Hit Points 29 (3d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 15 (+2)17 (+3) 11 (+0)15 (+2)
Skills Deception +4, Persuasion +4
Senses Passive Perception 10
Languages Common, Gnome, Giant, Undercommon, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp.


Social Check DCs


Jabbie Nucklestamp, Male Gnome [Permalink]

Personal [hide]

Description: This dark-skinned male wears a grey small hat and grey clothes. He is tall, broad shouldered and powerfully built. He has a very tight haircut. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.

Personality: He is happy with his job as a Banker. He turns his eye from what people do, preferring to live and let live. Further he is a bit of a stoner and is frequently out of it.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. A gypsy cursed him at a young age, leading to his ugly appearance. He was granted arcane powers by his dying sister.

Motivation: He is unsatisfied with his job; and meet up once more with his childhood friend

Ideals: Gifted. Flaws: Addict, Ugly. Bonds: Job, Adventurer. Occupation: Banker

Voice: Soft and melodious

Attributes [hide]

Jabbie Nucklestamp, Male Gnome Ranger 1
Small (3'8") Gnome, Lawful Good (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 15 (+2)14 (+2) 12 (+1)14 (+2)
Skills Religion +4, Survival +3
Senses Passive Perception 11
Languages Common, Gnome, Terran, Ignan
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 130 gp. Blue quartz (16 gp). 1 Darkwood Buckler.


Social Check DCs


Rathkran Qyxpahrgh, Male Dragonborn [Permalink]

Personal [hide]

Description: He stands about 6'3" and likes to wear ponchos typically of a light red in addition to tight pants. His right hand appears badly burned and disfigured. His rusty crest is thinning but still full. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: Calm and collected, he is a well trained Layabout. He also has developed a complete distrust of the Engraver profession.

History: He was born on a small isolated farm. There was a wharf not far from home where he often wandered off to fish. He used his abilities to travel the world and help people.

Motivation: He would like to get married and retire; and to settle down with his crush

Ideals: Philantrophist. Bonds: Attractive, Job, Nature, Has a crush. Occupation: Layabout

Voice: Creaky witch voice

Attributes [hide]

Rathkran Qyxpahrgh, Male Dragonborn Aristocrat 6
Medium (6'3") Dragonborn, Chaotic Good (CR 6)
Armor Class 13
Hit Points 32 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 13 (+1)9 (-1) 10 (+0)16 (+3)
Skills Athletics +6, Religion +2
Senses Passive Perception 10
Languages
Attacks Melee +6 / 2d6+3, Ranged +6 / 2d6+3, Grapple +3

Possessions: 120 pp. Aquamarine (1200 gp). Bloodstone (40 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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