Frug Murnig, Male Gnome [Permalink]
Personal [hide]
Description: He is a husky man, who has a large grey mantle and cape that has been intricately interwoven into his black robe. His golden hair is lengthy and is close to two feet long. His ears are large.
Personality: He will rave to anyone who will listen. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: He was born on a small isolated farm. Frug was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Frug decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He used his abilities to trick people and travel the world for free.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.
Flaws: Ugly, Insane, Fearful. Bonds: Nature, Criminal record. Occupation: Shepherd
Voice: Speaks in third person
Attributes [hide]
Small (3'5") Gnome, Lawful Evil (CR 1)
Armor Class 12
Hit Points 13 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 16 (+3) | 16 (+3) | 17 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Gnome, Goblin, Halfling, Auran
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +5
Possessions: 4000 cp.
Gerald Winthrop, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he prefers to wear violet pants and tee shirts. With a patchy blonde beard and wild blonde hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: He was born blind and as such lacked many opportunities for work. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Body Guard. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He is content; and expand his business
Ideals: Joker. Flaws: Disease, Mundane. Bonds: Family, Job. Occupation: Body Guard
Voice: Scandinavian accent
Attributes [hide]
Medium (5'8") Human, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 10 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 11 (+0) | 17 (+3) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Sylvan, Elven, Abyssal
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 40 pp. Jade (160 gp).
Azaki Suithrasas, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears a lot of dark rich colors, with gold accents. He carries with him a set of sickles, each one with a amethyst on the hilt. He only wears one on his belt and the other on his back. His auburn hair, when down, is lengthy. He has green eyes.
Personality: He hates Half-Elves with a passion. As such he is filled with self loathing. He does not trust anyone and sleeps with one eye open.
History: Sold as a small child to a brothel owner, Azaki was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Azaki fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: A strong sense of loyalty to Half-Elven people; and half-elven compassion
Ideals: Fighting. Flaws: Racist, Insomniac. Bonds: Attractive, Mentor. Occupation: Slave Trader
Voice: Timid voice
Attributes [hide]
Medium (5'3") Half-Elf, Neutral Good (CR 5)
Armor Class 12
Hit Points 29 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 14 (+2) | 12 (+1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Goblin
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 4 |
Possessions: 500 gp. 1 Minor magic item.
Kelter Kettlewhistle, Male Halfling [Permalink]
Personal [hide]
Description: This man wears a green vest and prefers yellow and grey shirts. His boots appear to have been at one point steel toed but are quite worn down. He is muscular with a powerful set of arms. He is bald on top and has large golden tufts of hair around his ears. His eyes are likewise amber. His teeth are yellowed and unaligned.
Personality: Kelter wants to be seen as a stoic, levelheaded, noble Adept, so he tries to act the part. He does a good job, for the most part... He is able to fit into much smaller and tighter spaces than normal.
History: He comes from a rich eastern family. He dropped out of school before completing his studies. He was granted martial powers by his dying sister.
Motivation: Money/treasure.
Ideals: Disciplined, Gifted, Logical. Flaws: Ugly. Bonds: Rich. Occupation: Body Guard
Voice: Ums and uhs a lot
Attributes [hide]
Small (3'0") Halfling, Chaotic Evil (CR 16)
Armor Class 16
Hit Points 96 (16d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 20 (+5) | 15 (+2) | 17 (+3) | 15 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Halfling, Giant, Ignan, Aquan
Attacks Melee +5 / 4d10+0, Ranged +10 / 4d10+5, Grapple +9
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 3 | 3 | 3 | 3 | 2 | 0 |
Possessions: 12000 gp. Brown-green garnet (120 gp). Coral (120 gp). Chalcedony (30 gp). Pink pearl (120 gp). Iolite (30 gp). Freshwater pearl (11 gp). Tourmaline (120 gp). Rhodochrosite (11 gp).
Nimble Running, Male Tabaxi [Permalink]
Personal [hide]
Description: His left side is far more bruised and cut up than his other. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His white fur is smooth and relatively long. His otherwise smooth face is marked with small tiny scars.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His father was a mechanic, and taught him how to fix just about anything. He has drifted from career to career and currently works as a Ruler.
Motivation: Wants to open a new tavern; and sabotage a competitor
Ideals: Persistence. Flaws: Ugly. Bonds: Rich, Job, Religious. Occupation: Ruler
Voice: pre-pubescent
Attributes [hide]
Medium (5'3") Tabaxi, Chaotic Neutral (CR 12)
Armor Class 13
Hit Points 44 (12d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 11 (+0) | 14 (+2) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Infernal, Terran
Attacks Melee +6 / 3d10+2, Ranged +7 / 3d10+3, Grapple +3
Possessions: 4000 gp. Star rose quartz (20 gp).
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Their contribution stands as a beacon of hope for all adventurers!
