Shadow Shoe, Male Tabaxi [Permalink]
Personal [hide]
Description: He is lean but muscular and wears dull blue sweaters, loose tan pants, and alligator leather shoes. Beneath his sweater he keeps a concealed hammer, just in case. His cinnamon fur is thinning but still full. His hazel eyes have a joyful gleam in them most of the time.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He has a small toy that he constantly fidgets with.
History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. He was taken as a slave by a traveling circus and forced to perform He's since become an addict/alcoholic.
Motivation: He seems to be bored by most things; and he is content
Ideals: Persistence. Flaws: Addict, Mundane. Bonds: Religious, Slave. Occupation: Sculptor
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (6'7") Tabaxi, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 10 (+0) | 11 (+0) | 14 (+2) | 16 (+3) |
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 160 gp. 2 Tanglefoot bags.
Gimurt Glanhig, Male Dwarf [Permalink]
Personal [hide]
Description: He is wearing colorful clothing, dressed as a Herbalist. He carries with him a set of glaives on his belt, each one with a amethyst on the hilt. He wears a colorful flower in his silver hair. His brown eyes dart around the room hyper actively observing anyone and anything.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: He comes from a rich western family. He helped his mother out around the business and became quite the natural. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: Many illithids want him driven away; and wants to open a new tavern
Ideals: Fighting, Philantrophist. Bonds: Attractive, Job, Rich, Enemies. Occupation: Herbalist
Voice: Smooth and feminine
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Good (CR 2)
Armor Class 10
Hit Points 11 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 14 (+2) | 16 (+3) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Dwarven, Abyssal, Halfling, Auran
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
Possessions: 1 Masterwork Common Melee.
Fargrim Aranore, Male Dwarf [Permalink]
Personal [hide]
Description: He wears yellow painted combat armor at almost all times. He is physically well-built. He has no hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. Flattery will make him almost putty in your hands.
History: He was born a particularly ugly child, much to the horror of his parents. As a young adult he joined a group advocating for an improvement in Dwarven conditions. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: A strong sense of loyalty to Dwarven people; and dwarven compassion
Flaws: Ugly, Selfish, Racist. Bonds: Job. Occupation: Miner
Voice: Speaks with lips pursed
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 27 (2d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 15 (+2) | 13 (+1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Sylvan
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
Possessions: 9000 cp.
Qemuel Creed, Male Tiefling [Permalink]
Personal [hide]
Description: This northern man wears violet trousers with grey and violet striped suspenders. He wears various colorful collared shirts. His clothes are grease stained in places. He wears his blue hair up. His white eyes dart around the room hyper actively observing anyone and anything.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is an amazing painter.
History: Qemuel was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Interpreter work with an outfit from a few towns over. Interpreter work suited him well, and with each successful project, he earned more gold and more respect from his peers. He then took over the family business and is one of the better Interpreter for hire.
Motivation: Balancing his hectic life and new Interpreter responsibilities is difficult; and wants to open a new tavern
Ideals: Gifted. Flaws: Shy. Bonds: Poor, Immigrant, Job. Occupation: Interpreter
Voice: Scratchy, weak
Attributes [hide]
Medium (5'10") Tiefling, Chaotic Good (CR 3)
Armor Class 11
Hit Points 20 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 13 (+1) | 15 (+2) | 10 (+0) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Celestial, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 200 gp. 1 Half-Plate.
Valorean Esstyrlynn, Male Dragonborn [Permalink]
Personal [hide]
Description: He likes to wear blue tank tops with black pants. He carries with him a set of tridents, each one with a aquamarine on the hilt. He only wears one on his belt and the other on his back. His rusty crest is smooth and relatively long. His otherwise smooth face is marked with small tiny scars.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He uses divination through singing.
History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. While studying, he fell in love. They married and had a son. He has since lost track of the people in his past.
Motivation: Marry his sister to traveling adventurers; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Disciplined, Gifted. Bonds: In love, Family. Occupation: Priest
Voice: Thin and wheezing
Attributes [hide]
Medium (6'8") Dragonborn, Lawful Good (CR 9)
Armor Class 12
Hit Points 50 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 13 (+1) | 11 (+0) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 3d4+1, Ranged +5 / 3d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 4 | 3 |
Possessions: Lapis lazuli (10 gp). White pearl (50 gp). Tourmaline (50 gp).
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Their contribution stands as a beacon of hope for all adventurers!
