Uthemar Dumph, Male Half-Elf [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He tends to wear a blue poncho over his likewise colored trousers and shirt. His hair is auburn and curly. His amber eyes peer out from beneath his feathered blue hat.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is a great chef.
History: Uthemar was born with his mother's beautiful face. His mother worked until he suffered an accident while they were digging through a hill for a new route. He had to support his now crippled mother and took his mother's old job. He moves from town to town, unable to find a place to settle.
Motivation: Doesn't want to be a Laborer and was forced into it by his family; and find a way to reverse the transformation of his brother
Ideals: Gifted, Entrepeneur. Bonds: Immigrant, Family, Attractive. Occupation: Laborer
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'1") Half-Elf, True Neutral (CR 4)
Armor Class 11
Hit Points 26 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 14 (+2) | 15 (+2) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Elven, Infernal, Abyssal
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: Jade (80 gp). Chalcedony (20 gp).
Takra Ramsay, Male Half-Orc [Permalink]
Personal [hide]
Description: He is dressed in an above average manner. His skin is fair and his fingers are delicate and long. His hair is always cut to a buzz. This gray eyed southerner is not easily forgotten.
Personality: Confrontational and typically high on some drug or another. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: Sold as a small child to a brothel owner, Takra was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He used his abilities to travel the world and help people.
Motivation: Several ex partners dislike his way of doing things and want revenge; and someone believes him a fraud
Ideals: Philantrophist. Flaws: Addict. Bonds: Attractive, Mentor, Enemies. Occupation: Painter
Voice: Pirate accent
Attributes [hide]
Medium (5'0") Half-Orc, Lawful Evil (CR 6)
Armor Class 12
Hit Points 72 (6d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 18 (+4) | 15 (+2) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Orc, Terran, Auran
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2
Possessions: 200 gp. 1 Minor magic item. 1 Minor magic item.
Dain Bigtoe, Male Dwarf [Permalink]
Personal [hide]
Description: He typically wears a sleeveless long coat of deep red leather and dull white iron scale mail, and he perpetually has his hand crossbow ready. He keeps his long auburn hair kept up in a rat tail. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.
Personality: He is not truly malevolent, but he is obsessed with poetry. He constantly tries to fill his life with poetry. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: He got into the Sailor business at a young age. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has set out to sabotage the competition.
Motivation: Sabotage a competitor.
Ideals: Fighting, Artistic, Opinionated. Flaws: Ugly. Bonds: Job. Occupation: Sailor
Voice: Eastern European accent
Attributes [hide]
Medium (4'4") Dwarf, Neutral Evil (CR 6)
Armor Class 11
Hit Points 36 (6d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 11 (+0) | 16 (+3) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Aquan, Abyssal, Ignan
Attacks Melee +6 / 2d6+3, Ranged +4 / 2d6+1, Grapple +4
Possessions: 500 gp. Carved harp of exotic wood with ivory inlay and zircon gems (700 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (90 gp). Brass mug with jade inlays (100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Adrik Silverstone, Male Dwarf [Permalink]
Personal [hide]
Description: He wears rags and sports a simple walking cane. He has a slight overbite and is overall scrawny. His hair is chestnut and curly. His eyes are a pleasant amber.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He does not trust anyone and sleeps with one eye open.
History: He was born at the edge of vast desert. When money was particularly tight he was walking through alleys when he overheard a Mercenary hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Due to his spouse's obsession with being a Courier they were divorced and he won custody of their son. He worked as a Mercenary, and he later adopted a second son.
Motivation: Nothing but the best is good enough for him; and his relatives are trying to arrange a marriage
Ideals: Impeccable. Flaws: Disease, Insomniac. Bonds: Poor, Nature, Family. Occupation: Mercenary
Voice: Aggressive tone
Attributes [hide]
Medium (4'2") Dwarf, Lawful Good (CR 2)
Armor Class 10
Hit Points 17 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 13 (+1) | 16 (+3) | 16 (+3) | 7 (-2) |
Senses Passive Perception 13
Languages Common, Dwarven, Abyssal, Undercommon, Draconic
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3
Possessions: 3000 cp.
Mindartis Caphaxath, Male Elf [Permalink]
Personal [hide]
Description: He is wearing a long, blue cloak, and he perpetually has his whip ready. His hair is always cut to a buzz. His ears are large.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. A freak accident while working with his Ploughman mother left him crippled. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature whip.
Motivation: He loathes his own lifestyle; and a need for knowledge about a nearby landmark
Ideals: Fighting. Flaws: Ugly, Depressed, Disease. Bonds: Adventurer, Rich. Occupation: Mortician
Voice: Jittery and nervous
Attributes [hide]
Medium (5'3") Elf, Chaotic Good (CR 1)
Armor Class 13
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 14 (+2) | 15 (+2) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Gnome, Orc
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 150 gp.
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