Nuraval Eversharp, Male Dwarf [Permalink]
Personal [hide]
Description: He is a mite stocky and is well dressed, constantly wearing a black suit, white shirt, and tan tie. He has a very tight haircut. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his amber eyes.
Personality: He never swears and excessively uses polite adverbs when speaking. He is skeptical of what others tell him and is slow to trust.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. From his teen years he was always beautiful and desirable, so people have always doted on him. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: Wants to have a good time and be beloved.
Ideals: Optimist. Flaws: Shy, Disease, Insomniac. Bonds: Attractive. Occupation: Bowyer
Voice: American accent
Attributes [hide]
Medium (4'3") Dwarf, Lawful Evil (CR 4)
Armor Class 12
Hit Points 48 (4d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 19 (+4) | 15 (+2) | 17 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Dwarven, Terran, Halfling
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
Possessions: 400 gp. 1 Minor magic item.
Radomir Brightmoon, Male Halfling [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears a brown costume with the symbols of the sun god on his torso. His brown hair is drawn into a tight pony tail with a clover scrunchie. He has a tattooed face.
Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: Born in a small village he learned the ways of the warrior from his mother. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has worked as a Ploughman like his mother before him.
Motivation: Wants to open a new tavern; and further expansion of business
Ideals: Athletic, Joker, Fighting. Bonds: Attractive, Job. Occupation: Ploughman
Voice: Pronounces difficult words wrong
Attributes [hide]
Small (2'10") Halfling, True Neutral (CR 12)
Armor Class 14
Hit Points 63 (12d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 12 (+1) | 12 (+1) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Halfling, Undercommon
Attacks Melee +4 / 3d10+0, Ranged +7 / 3d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 3 | 3 | 2 | 0 |
Possessions: 2000 gp. Deep green spinel (40 gp). Black pearl (1500 gp). Lapis lazuli (14 gp). Deep blue spinel (1500 gp). Jet (40 gp). Golden yellow topaz (1500 gp). Lapis lazuli (14 gp). Freshwater pearl (14 gp). Azurite (14 gp). Pink diamond (8000 gp). 1 Minor magic item.
Valafar Secret, Male Tiefling [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears bulky brown painted plate armor. He has moderate length brown hair. His eyes are black and he is always smoking a pipe.
Personality: Aggressive, abrasive, and angry, Valafar embodies much of what other species detest in the Tieflings. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: Valafar was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. Valafar was born on a far eastern island where he grew up under the tutelage of his mother, an expert Detective. He moves from town to town, unable to find a place to settle.
Motivation: To share knowledge with the world.
Ideals: Logical. Flaws: Antagonistic, Forgetful. Bonds: Immigrant, Poor. Occupation: Detective
Voice: Strong lisp
Attributes [hide]
Medium (5'0") Tiefling, Lawful Neutral (CR 8)
Armor Class 12
Hit Points 54 (8d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 10 (+0) | 18 (+4) | 11 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common, Elven, Gnome, Gnoll, Terran
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2
Possessions: 60 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Marbas Random, Male Tiefling [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left hand, he wears suspenders and yellow workpants. His shirt is blue, and he wears a heavy yellow leather apron most of the time. His purple hair is drawn into a tight pony tail with a rose scrunchie. His gold eyes dart around the room hyper actively observing anyone and anything.
Personality: He is extraordinarily eccentric. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.
History: Born in the north to a Shepherd, Marbas learned a great deal about his father's area of expertise. He worked as a nervous Shepherd and found it very stressful. He has set out to sabotage the competition.
Motivation: He is not mentally stable, and does not behave rationally; and expand his business
Ideals: Optimist. Flaws: Insane. Bonds: In love, Job. Occupation: Shepherd
Voice: German accent
Attributes [hide]
Medium (5'0") Tiefling, Neutral Good (CR 5)
Armor Class 12
Hit Points 18 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 11 (+0) | 17 (+3) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Goblin, Auran, Sylvan
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 700 gp. 4 Smokesticks.
Jocelyn Barney, Male Human [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears a fine chain shirt which he covers with brown colored cloaks and clothing. He wears a Stetson hat to hide his balding. His face is covered beneath a completely black helmet.
Personality: Always inclined to offer people food he seems plenty friendly. A true patriot, Jocelyn would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: Jocelyn hails from a village terrorized by goblins. In his 11th year, his parents were killed by a goblins raid, leaving Jocelyn alone in the world. After a stint in an orphanage, he was adopted. He now spends his time doing works of charity.
Motivation: He feels that his past leaves him morally obligated to help.
Ideals: Athletic, Philantrophist. Bonds: Military, Enemies, Criminal record. Occupation: Hunter
Voice: Jittery and nervous
Attributes [hide]
Medium (5'8") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 12 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 14 (+2) | 12 (+1) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Celestial
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 130 gp.
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Their contribution stands as a beacon of hope for all adventurers!