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Advanced [show]


Shifting In the Storm, Male Tabaxi [Permalink]

Personal [hide]

Description: This man is very fat, and wears just a tan suit. His brown fur is still thick. His hazel eyes peer out from beneath his Stetson tan hat.

Personality: Calm and collected, he is a well trained Fisher. He is harsh and unforgiving.

History: The child of eastern immigrants he idolized his father. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has achieved small success as a Fisher.

Motivation: Sabotage a competitor; and expand his business

Flaws: Ugly, Antagonistic. Bonds: Job, Immigrant, Military. Occupation: Fisher

Voice: Shortens vowels

Attributes [hide]

Shifting In the Storm, Male Tabaxi Ranger 3
Medium (5'7") Tabaxi, Chaotic Neutral (CR 3)
Armor Class 14
Hit Points 29 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)19 (+4) 14 (+2)12 (+1) 13 (+1)14 (+2)
Skills Acrobatics +6, Perception +3
Senses Passive Perception 13
Languages Common, Sylvan
Attacks Melee +5 / 1d8+3, Ranged +6 / 1d8+4, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: Just what you see.


Social Check DCs


Fragrant In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears tight fitting clothing which further accentuates his frame. His cinnamon fur is knotted and matted. His green eyes dart from person to person.

Personality: Abrasive and pushy, he has a hard time making friends. He does not trust anyone and sleeps with one eye open.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He struck it rich when he found rare goods in large quantities. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: He has passion for adventuring and risk; and a need for knowledge about a nearby landmark

Flaws: Antagonistic, Insomniac, Secretive. Bonds: Attractive, Rich, Adventurer. Occupation: Apothecary

Voice: Squeaky

Attributes [hide]

Fragrant In the Wind, Male Tabaxi Cleric 3
Medium (6'0") Tabaxi, Chaotic Good (CR 3)
Armor Class 13
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)17 (+3) 13 (+1)12 (+1) 12 (+1)15 (+2)
Skills Intimidation +4, Religion +3
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: 400 gp. Red spinel (110 gp). 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


River In the Morning, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears dark leathers with embroidery. His fur, while still mostly red, has prominent grey streaks. His ears are large.

Personality: He likes to make people angry or surprised. Further he is a bit of a stoner and is frequently out of it.

History: River lived on a farm with his mother, near the main road leading to a nearby town. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: Find a way to reverse the transformation of his sister; and marry his sister to traveling adventurers

Flaws: Ugly, Antagonistic, Addict. Bonds: Family, Guardian. Occupation: Carter

Voice: Speaks with lower jaw sticking out

Attributes [hide]

River In the Morning, Male Tabaxi Aristocrat 2
Medium (6'4") Tabaxi, True Neutral (CR 2)
Armor Class 13
Hit Points 16 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 11 (+0)10 (+0) 8 (-1)13 (+1)
Skills Investigation +2
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3

Possessions: 1 Masterwork Common Ranged Weapon.


Social Check DCs


Alberich Daerdahk, Male Dwarf [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His silver hair is kept up in a ponytail inside a deerstalker hat. His eyes are hazel and beady.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Gifted from a young age, Alberich studied abroad. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He wants to meet his childhood hero; and to reunite with his old friends

Ideals: Entrepeneur, Gifted. Flaws: Ugly, Shy. Bonds: Adventurer. Occupation: Mason

Voice: Uses sign language

Attributes [hide]

Alberich Daerdahk, Male Dwarf Wizard 3
Medium (4'1") Dwarf, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 16 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 16 (+3)16 (+3) 17 (+3)11 (+0)
Skills Investigation +5, Stealth +3
Senses Passive Perception 13
Languages Common, Dwarven, Terran, Orc, Draconic
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134210000

Possessions: 200 gp. Carved harp of exotic wood with ivory inlay and zircon gems (900 gp). Ceremonial electrum dagger with a star ruby in the pommel (300 gp). 1 Half-Plate. 1 Half-Plate. 1 Breastplate.


Social Check DCs


Kriv Ophinshtalajiir, Male Dragonborn [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a black tunic with tan highlights, and long yellow pants that bunch up around his shoes. His crest is rusty and curly. He has several tiny topaz earrings on each ear.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Kriv lived on a farm with his mother, near the main road leading to a nearby town. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Kriv grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Kriv. He now mingles about in high society.

Motivation: Seeks redemption.

Ideals: Passionate, Joker. Bonds: Rich, Family, Criminal record. Occupation: Beggar

Voice: Deep voice with rolling R's

Attributes [hide]

Kriv Ophinshtalajiir, Male Dragonborn Commoner 9
Medium (6'8") Dragonborn, True Neutral (CR 9)
Armor Class 9
Hit Points 25 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)9 (-1) 11 (+0)13 (+1) 19 (+4)14 (+2)
Skills Deception +5, Insight +7
Senses Passive Perception 14
Languages Common, Undercommon
Attacks Melee +7 / 3d4+4, Ranged +2 / 3d4-1, Grapple +4

Possessions: 20 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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