Pallabar Gimlen, Male Gnome [Permalink]
Personal [hide]
Description: This tall, slender man wears a tattered pair of loose green pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His chestnut hair is cut short with large spiked bangs in the front. He has a dull look in his green eyes.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.
History: Pallabar lived on a farm with his father, near the main road leading to a nearby town. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He was granted divine powers by his dying sister.
Motivation: Wants to raise his children well; and seeks redemption
Ideals: Gifted. Flaws: Depressed. Bonds: Poor, Criminal record, Family. Occupation: Fisher
Voice: Hard of hearing, loud
Attributes [hide]
Small (3'7") Gnome, Neutral Evil (CR 7)
Armor Class 13
Hit Points 39 (7d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 14 (+2) | 17 (+3) | 9 (-1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +1 / 2d8-2, Ranged +5 / 2d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 5000 sp. Solid gold idol (800 gp). Silver comb with moonstones (400 gp). Old masterpiece painting (1000 gp).
Zed Thackeray, Male Half-Orc [Permalink]
Personal [hide]
Description: This malnourished man wears bulky tan painted plate armor. His hair is white and very short. He wears large thick round spectacles.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-brother.
History: Born to a Merchant, his mother struggled to pay the bills. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: To unite with his brother; and find a way to reverse the transformation of his brother
Flaws: Depressed, Antagonistic, Addict. Bonds: Poor, Family. Occupation: Scribe
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'9") Half-Orc, Neutral Evil (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 13 (+1) | 12 (+1) | 8 (-1) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Orc, Halfling
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 600 sp.
Thrak Sheldon, Male Half-Orc [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he sports blue clothing, slightly heavier than average wear. His brown hair is lengthy. His eyes are a pleasant amber.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. Energy wise he seems alert and responsive.
History: Born in the west to a Farmer, Thrak learned a great deal about his mother's area of expertise. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He then took over the family business and is one of the better Farmer for hire.
Motivation: He's attracted to the PC; and his spouse's relatives view him with great suspicion
Ideals: Professionalism. Flaws: Shy. Bonds: Job, Family, Has a crush. Occupation: Farmer
Voice: Switch between two voices
Attributes [hide]
Medium (5'2") Half-Orc, Neutral Good (CR 5)
Armor Class 9
Hit Points 23 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 13 (+1) | 15 (+2) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Orc, Goblin, Gnome
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2
Possessions: 800 gp. Violet garnet (1400 gp). Iolite (40 gp). Black opal (700 gp). Azurite (7 gp).
Nuraval Bigtoe, Male Dwarf [Permalink]
Personal [hide]
Description: He wears a faded coat and loose pants complete with deerstalker hat. He has relatively dark skin and is very physically imposing due to his abundance of muscles. He has done his best to style his red hair to look like a famous performer. His face is scarred and worn.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He believes the world needs to unite to get rid of illithids once and for all.
History: He was raised in a white middle class family as the only child. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.
Motivation: Someone believes him a fraud; and he seems to be bored by most things
Flaws: Ugly, Antagonistic, Mundane. Bonds: Enemies, Debt. Occupation: Knight
Voice: Russian accent
Attributes [hide]
Medium (4'5") Dwarf, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 19 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 10 (+0) | 16 (+3) | 11 (+0) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 1100 sp. 1 Masterwork Musical instrument.
Vonbin Trollbleeder, Male Dwarf [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears blue trousers with green and brown striped suspenders. He wears various colorful collared shirts. His white hair is styled in orderly dreadlocks. His gray eyes are passionate and lively.
Personality: He never swears and excessively uses polite adverbs when speaking. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: Vonbin was born with his father's beautiful face. When money was particularly tight he was walking through alleys when he overheard a Mayor hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was granted arcane powers by his dying sister.
Motivation: He's looking for his big break; and he wants to meet his childhood hero
Ideals: Optimist, Gifted. Bonds: Attractive, Poor, Adventurer. Occupation: Mayor
Voice: Thin and wheezing
Attributes [hide]
Medium (4'0") Dwarf, Lawful Evil (CR 9)
Armor Class 14
Hit Points 66 (9d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 19 (+4) | 15 (+2) | 17 (+3) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven, Auran, Druidic, Goblin
Attacks Melee +5 / 3d4+2, Ranged +7 / 3d4+4, Grapple +4
Possessions: 1100 gp. Cloth of gold vestments (120 gp). Large well-done wool tapestry (500 gp). Brass mug with jade inlays (500 gp). Old masterpiece painting (500 gp). 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
