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NPC Generator

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Advanced [show]


Roger Yeardley, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right leg, he wears tattered old clothes. He has moderate length chestnut hair. He is baby faced.

Personality: Roger speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He then took over the family business and is one of the better Fortune-teller for hire.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Impeccable. Flaws: Ugly. Bonds: Job, Rich. Occupation: Fortune-teller

Voice: Draws out vowels

Attributes [hide]

Roger Yeardley, Male Human Cleric 1
Medium (5'6") Human, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 14 (+2)13 (+1) 12 (+1)9 (-1)
Skills Persuasion +1, Survival +3
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 30 pp. Deep green spinel (50 gp).


Social Check DCs


Alvyn Nopenstallen, Male Gnome [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He usually wears his grey robe and has his scythe always slung over his shoulder. His red hair is knotted and matted. He is missing an eye and his face is severely sunburned. His one remaining eye shines blue.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He always tries to repair and not replace. It was this mentality that drove him into the Barber business.

History: He was born the only child of a wealthy merchant. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Barber. He has drifted from career to career and currently works as a Barber.

Motivation: Wants to open a new tavern; and retire the richest man in the north

Ideals: Optimist, Persistence, Entrepeneur. Flaws: Ugly. Bonds: Job. Occupation: Barber

Voice: Sounds elderly

Attributes [hide]

Alvyn Nopenstallen, Male Gnome Aristocrat 2
Small (3'3") Gnome, Chaotic Good (CR 2)
Armor Class 11
Hit Points 18 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 15 (+2)13 (+1) 12 (+1)13 (+1)
Skills Animal Handling +3, Perception +3
Senses Passive Perception 13
Languages Common, Gnome, Giant
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0

Possessions: 500 sp. 1 Masterwork Common Melee.


Social Check DCs


Silent Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: He typically wears a sleeveless long coat of deep yellow leather and dull green iron scale mail. His white fur is greasy and uncared for. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: He was born to a criminal king-pin and mafia family Through the years after Silent was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Silent's father didn't care for him much, and the feeling was mutual. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and he has a rivalry with the church that dominates his actions

Flaws: Ugly, Insomniac, Antagonistic. Bonds: Religious, Criminal record. Occupation: Tanner

Voice: Booming voice

Attributes [hide]

Silent Wind, Male Tabaxi Druid 5
Medium (6'0") Tabaxi, Neutral Evil (CR 5)
Armor Class 13
Hit Points 43 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 17 (+3)18 (+4) 15 (+2)10 (+0)
Skills Insight +5, Survival +5
Senses Passive Perception 12
Languages Common, Gnoll, Auran, Undercommon, Sylvan
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13532100

Possessions: Large well-done wool tapestry (200 gp). Silver comb with moonstones (300 gp). Ceremonial electrum dagger with a star ruby in the pommel (300 gp).


Social Check DCs


Percival Haley, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking eastern young adult. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. Beneath his clothing is a huge mess of scar tissue. He has a small bristly mustache and wavy white hair. He tend to wears goggles to shield his eyes.

Personality: He is calm most of the time but flees social interaction. He misses his home and complains about the freezing weather, even in summer.

History: The child of eastern immigrants he idolized his mother. Percival was born on a far eastern desert where he grew up under the tutelage of his mother, an expert Glassblower. He moves from town to town, unable to find a place to settle.

Motivation: He has a rivalry with the Church that dominates his actions.

Flaws: Shy. Bonds: Slave, Immigrant, Religious. Occupation: Glassblower

Voice: Aggressive tone

Attributes [hide]

Percival Haley, Male Human Aristocrat 1
Medium (6'2") Human, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 9 (-1)16 (+3) 9 (-1)12 (+1)
Skills Animal Handling +1, Investigation +5
Senses Passive Perception 9
Languages Common, Celestial, Ignan, Abyssal
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2

Possessions: 1 Banded mail.


Social Check DCs


Skog Hadley, Male Half-Orc [Permalink]

Personal [hide]

Description: This eastern man wears dark leathers with embroidery. His clothes are grease stained in places. His golden hair is slicked back into a classic pompadour. He is very pretty but has cold, dead eyes.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: Skog was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. Being a Miller kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he is being blackmailed/forced/etc and this influences his actions

Flaws: Selfish. Bonds: Poor, Immigrant, Attractive, Criminal record. Occupation: Miller

Voice: Slow speaker

Attributes [hide]

Skog Hadley, Male Half-Orc Cleric 1
Medium (6'4") Half-Orc, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 12 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 18 (+4)12 (+1) 11 (+0)7 (-2)
Skills Perception +2, Survival +2
Senses Passive Perception 12
Languages Common, Orc, Dwarven
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 30 pp.


Social Check DCs

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