Arannis Iathrana, Male Elf [Permalink]
Personal [hide]
Description: He is perpetually draped in fineries, but all of this concealed by his earthly robes.. He has a moderate pudge and is not very fit. His tied-back hair is red. He wears large thick round spectacles.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He cannot resist a sob story and will often dote over anyone who has one.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He has dedicated himself to building a better trade route.
Motivation: His relatives are trying to arrange a marriage; and his spouse's relatives view him with great suspicion
Ideals: Philantrophist, Gifted. Bonds: Attractive, Adventurer, Family. Occupation: Doctor
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'0") Elf, Lawful Neutral (CR 8)
Armor Class 14
Hit Points 62 (8d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 18 (+4) | 12 (+1) | 18 (+4) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Elven, Abyssal, Draconic, Undercommon, Dwarven
Attacks Melee +4 / 2d10+1, Ranged +7 / 2d10+4, Grapple +7
Possessions: 800 gp. Smoky quartz (30 gp). Chrysoprase (30 gp). Deep blue spinel (1400 gp). Red garnet (60 gp). 1 Minor magic item.
Immeral Berevan, Male Elf [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He prefers to wear brown pants and tee shirts. With a patchy auburn beard and wild auburn hair. His gray eyes dart around the room hyper actively observing anyone and anything.
Personality: He is erratic and paranoid. He believes brigands are coming to abduct people. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-sister.
History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. By chance he met his sister recently and the two have been together since.
Motivation: He is compelled to act according to his religious beliefs; and someone believes him a fraud
Ideals: Athletic. Bonds: Enemies, Family, Religious, Nature. Occupation: Fortune-teller
Voice: Smoker's lung
Attributes [hide]
Medium (5'0") Elf, Chaotic Neutral (CR 12)
Armor Class 14
Hit Points 57 (12d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 14 (+2) | 11 (+0) | 17 (+3) | 19 (+4) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +5 / 3d10+1, Ranged +8 / 3d10+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 4 |
Possessions: 1000 gp. Chrysoprase (20 gp). Jade (140 gp). Blue quartz (15 gp). Azurite (15 gp). Black star sapphire (500 gp). Violet garnet (200 gp). Malachite (15 gp). 1 Minor magic item. 1 Minor magic item.
Gennal Hardy, Male Half-Elf [Permalink]
Personal [hide]
Description: He is renowned for his bright blue suits and hats. His skin is fair and his fingers are delicate and long. He sports a long black beard, and similarly colored long hair. He has several tiny opal earrings on each ear.
Personality: He snorts whenever he laughs or is feeling confident. Gennal is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.
History: Gennal was born the youngest of three triplets. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Gennal took refuge in the old dungeon and found the beat up greataxe and armor he uses now. He moves from town to town, unable to find a place to settle.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and a rival would like him out of the picture
Bonds: Rich, Family, Nature, Immigrant, Criminal record. Occupation: Mercenary
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (4'10") Half-Elf, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 21 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 15 (+2) | 12 (+1) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Elven, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 1 | 0 | 0 |
Possessions: 400 gp.
Nykkan Dhyrktelonis, Male Dragonborn [Permalink]
Personal [hide]
Description: He is wearing a long, brown, dusty cloak. He carries with him a set of warhammers, each one with a amber on the hilt. He only wears one on his belt and the other on his back. His crest, while still mostly blue, has prominent grey streaks. His eyes are likewise gold. His teeth are white and perfect.
Personality: Nykkan wants to be seen as a stoic, levelheaded, noble Sorcerer, so he tries to act the part. He does a good job, for the most part... He is a font of random trivia from the lore and stories he has discovered
History: Nykkan was born into a poor family. Growing up, he dreamt of becoming a Sorcerer, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Sorcerer in service of a powerful lord somewhere. He dropped out of school before completing his studies. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He wants to meet his childhood hero.
Ideals: Fighting, Disciplined, Logical. Bonds: Attractive, Poor, Adventurer. Occupation: Sellsword
Voice: Indian accent
Attributes [hide]
Medium (6'1") Dragonborn, Chaotic Good (CR 7)
Armor Class 11
Hit Points 21 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 10 (+0) | 14 (+2) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Celestial, Gnome
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 6 | 4 | 0 |
Possessions: 1200 gp. Rock crystal (30 gp).
Abad Mute, Male Tiefling [Permalink]
Personal [hide]
Description: He has the majority of his body covered in plate. He carries with him a set of morningstars, each one with a emerald on the hilt. He only wears one on his belt and the other on his back. His brown hair is long and unkept. His eyes are likewise red.
Personality: His tongue was cut out and he uses sign language. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: He was born blind and as such lacked many opportunities for work. A freak accident while working with his Healer mother left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He is terrified, and will act out of fear; and he is wracked by social anxiety
Ideals: Fighting. Flaws: Ugly, Disease, Fearful. Occupation: Map Maker
Voice: American accent
Attributes [hide]
Medium (5'9") Tiefling, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 8 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 13 (+1) | 18 (+4) | 10 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Druidic, Elven, Undercommon, Celestial
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 130 gp. Brown-green garnet (140 gp). Tourmaline (140 gp).
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Their contribution stands as a beacon of hope for all adventurers!
