Traki Mellerelel, Male Half-Elf [Permalink]
Personal [hide]
Description: This man wears red painted combat armor at almost all times, and sports empty pouches on his belt. His hair is short and golden. His thin eyebrows rest above his beady gray eyes.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is obsessed with finding treasure.
History: He was born to a criminal king-pin and mafia family A gypsy cursed him at a young age, leading to his ugly appearance. He was always very intelligent and has formed a secret society of specialists.
Motivation: He is being blackmailed/forced/etc and this influences his actions; and he has passion for adventuring and risk
Flaws: Ugly, Secretive. Bonds: Adventurer, Criminal record. Occupation: Adventurer
Voice: Dark and ominous
Attributes [hide]
Medium (4'10") Half-Elf, Lawful Evil (CR 5)
Armor Class 10
Hit Points 24 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 13 (+1) | 9 (-1) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
Possessions: 400 gp.
Bhevek Whispermouse, Male Halfling [Permalink]
Personal [hide]
Description: This man is very fat, and wears a weathered and beat up set of banded mail beneath an oversized brown coat. His brown hair is unkempt and raggedy. He wears an eyepatch.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.
History: He was born to a criminal king-pin and mafia family His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Bhevek grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Bhevek. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: Seeks redemption.
Flaws: Ugly, Shy. Bonds: Poor, Criminal record. Occupation: Interpreter
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Small (3'4") Halfling, True Neutral (CR 6)
Armor Class 11
Hit Points 29 (6d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 10 (+0) | 12 (+1) | 15 (+2) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Halfling, Infernal, Celestial
Attacks Melee +1 / 2d6-2, Ranged +3 / 2d6+0, Grapple +0
Possessions: 1000 gp.
Merihim Mockery, Male Tiefling [Permalink]
Personal [hide]
Description: He wears a black shirt with thin grey vertical stripes and brown pants. His hair is greying and his face has many wrinkles. His black eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He exudes charisma. He is a tour de force of persuasion. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: Born to a pair of adventurers, Merihim grew up listening to his mother's many stories. His parents enrolled him in a Adept school at a young age so that he could practice his arcane talents. He is searching for what he claims is his rightful reward.
Motivation: He wants nothing more than to rejoin the army; and he has passion for adventuring and risk
Ideals: Gifted. Flaws: Impulsive. Bonds: Attractive, Adventurer, Military. Occupation: Doctor
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'3") Tiefling, Chaotic Good (CR 4)
Armor Class 12
Hit Points 25 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 15 (+2) | 16 (+3) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Gnoll, Auran, Sylvan
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 600 gp. 1 Minor magic item.
Salasar Verthisathurgiesh, Male Dragonborn [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He is constantly adorned with expensive silk clothing, often dyed in bright green and white, and wears rings and necklaces with large, colorful gems. His crest is green and curly. He has gleaming, smiling red eyes.
Personality: Calm and collected, he is a well trained Marshal. He also hits on women, regardless of circumstances.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. His childhood dream was to be a Crown-heir, but he was a colossal failure. He has been saving his money to try and buy his brother's freedom.
Motivation: He is compelled to act according to his religious beliefs; and to unite with his brother
Flaws: Mundane. Bonds: Rich, Job, Has a crush, Family, Religious. Occupation: Marshal
Voice: Jittery and nervous
Attributes [hide]
Medium (6'3") Dragonborn, Neutral Good (CR 13)
Armor Class 11
Hit Points 112 (13d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 13 (+1) | 14 (+2) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Druidic, Infernal
Attacks Melee +5 / 4d4+1, Ranged +5 / 4d4+1, Grapple +5
Possessions: 2000 gp. Banded agate (8 gp). Tourmaline (40 gp). White pearl (40 gp). Eye agate (8 gp). Bloodstone (30 gp). Aquamarine (1500 gp). Lapis lazuli (8 gp). 1 Minor magic item. 1 Minor magic item.
Windy Paws, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears professional attire, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'2" when asserting himself. He sports a flattop fur cut. His face is covered beneath a completely black helmet.
Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: Sold as a small child to a wizard, Windy was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He moved out south to avoid the crime he committed. He used his abilities to trick people and travel the world for free.
Motivation: He feels that his past leaves him morally obligated to help; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Flaws: Antagonistic. Bonds: Attractive, Criminal record, Mentor. Occupation: Masseuse
Voice: Scandinavian accent
Attributes [hide]
Medium (6'2") Tabaxi, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 13 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 17 (+3) | 12 (+1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Undercommon
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 150 gp.
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Their contribution stands as a beacon of hope for all adventurers!