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Advanced [show]


Frouse Nackle, Male Gnome [Permalink]

Personal [hide]

Description: This man stands a little under 3'8" and is a bit bulky. He is very muscular particularly in the legs. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His blonde hair is singed and shortened. His eyes are green.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. The war was a terrible time for him, and Frouse does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He was born in the west, but his parents moved at a very young age to the south. Through the years after Frouse was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Frouse's father didn't care for him much, and the feeling was mutual. He moves from town to town, unable to find a place to settle.

Motivation: He wants nothing more than to rejoin the army; and he's repulsed by the pc

Flaws: Ugly, Antagonistic, Depressed. Bonds: Military, Immigrant. Occupation: Merchant

Voice: Excited and jittery

Attributes [hide]

Frouse Nackle, Male Gnome Bard 7
Small (3'8") Gnome, Chaotic Evil (CR 7)
Armor Class 12
Hit Points 43 (7d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 12 (+1)11 (+0) 12 (+1)14 (+2)
Skills History +3, Medicine +4
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1133

Possessions: 9000 sp. Zircon (20 gp). Rock crystal (20 gp). Jasper (20 gp). Malachite (10 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gimble Nackle, Male Gnome [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He wears his golden hair up. His face is covered beneath a completely black helmet.

Personality: He can speak with the recently deceased. He also has developed a complete distrust of the Server profession.

History: His parents moved while he was still in utero so he is the first generation to be born here. His martial abilities were realized during a raid on his village. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Expand his business; and retire the richest man in the east

Ideals: Entrepeneur, Gifted. Bonds: Job, Immigrant. Occupation: Actor

Voice: Scandinavian accent

Attributes [hide]

Gimble Nackle, Male Gnome Ranger 4
Small (3'4") Gnome, Neutral Evil (CR 4)
Armor Class 14
Hit Points 36 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 14 (+2)10 (+0) 12 (+1)15 (+2)
Skills Intimidation +4, Perception +3
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 400 gp.


Social Check DCs


Barendd Dankil, Male Dwarf [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He does not wear sleeves and tends to eschew shirts when he can avoid it. His white hair is still thick. His eyes are amber and he is always smoking a pipe.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Barendd hails from a village terrorized by illithids. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Miller. He has set out to sabotage the competition.

Motivation: Further expansion of business; and balancing his hectic life and new miller responsibilities is difficult

Ideals: Logical. Flaws: Ugly, Antagonistic. Bonds: Enemies, Job. Occupation: Miller

Voice: Tuts and clicks tongue

Attributes [hide]

Barendd Dankil, Male Dwarf Barbarian 3
Medium (4'2") Dwarf, Lawful Evil (CR 3)
Armor Class 13
Hit Points 23 (3d12)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)17 (+3) 12 (+1)10 (+0) 14 (+2)16 (+3)
Skills Nature +2, Stealth +5
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Dûgza Dryden, Male Half-Orc [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He typically wears a sleeveless long coat of deep white leather and dull brown iron scale mail. His hair, while still mostly chestnut, has prominent grey streaks. His blue eyes lackadaisically let the world flow into them.

Personality: Always inclined to offer people food he seems plenty friendly. Flattery will make him almost putty in your hands.

History: Gifted from a young age, Dûgza studied abroad. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Barber. He used his abilities to travel the world and help people.

Motivation: Marry his brother to traveling adventurers; and to be a bather again

Ideals: Philantrophist, Gifted. Flaws: Selfish. Bonds: Job, Family. Occupation: Barber

Voice: Sore throat, cough

Attributes [hide]

Dûgza Dryden, Male Half-Orc Adept 7
Medium (6'1") Half-Orc, Neutral Good (CR 7)
Armor Class 10
Hit Points 47 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)11 (+0) 15 (+2)9 (-1) 17 (+3)8 (-1)
Skills Nature +2, Perception +6
Senses Passive Perception 16
Languages Common, Orc
Attacks Melee +7 / 2d8+4, Ranged +3 / 2d8+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14332000

Possessions: 400 gp.


Social Check DCs


Nalral Fireforge, Male Dwarf [Permalink]

Personal [hide]

Description: This late middle aged man typically wears a sleeveless long coat of deep grey leather and dull black iron scale mail and is in decent physical shape. His black hair is heavily combed to the left. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Overbrimming with self-confidence, Nalral isn't afraid of most anything. He has a strong dislike to people who do not believe in Dwarven unity. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: He was born into a rich family. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To share knowledge with the world.

Ideals: Impeccable, Philantrophist, Logical. Flaws: Addict. Bonds: Rich. Occupation: Butcher

Voice: Jamaican accent

Attributes [hide]

Nalral Fireforge, Male Dwarf Cleric 1
Medium (4'2") Dwarf, Lawful Evil (CR 1)
Armor Class 11
Hit Points 11 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 17 (+3)18 (+4) 11 (+0)9 (-1)
Skills Athletics +2, Deception +1
Senses Passive Perception 10
Languages Common, Dwarven, Giant, Terran, Goblin, Halfling
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 1000 cp.


Social Check DCs

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