Clerebold Lathalas, Male Half-Elf [Permalink]
Personal [hide]
Description: He has a missing left arm. He wears bulky black painted plate armor. His golden hair is cut short. His eyes are likewise amber. His teeth are white and perfect.
Personality: Clerebold hangs on like a leech to those who appreciate him. It was this clingy personality that held back his dancing career. He receives visions of the future at random moments
History: He was raised in a white middle class family as the only child. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has never given up on his dancing dream.
Motivation: To end his boredom; and to find somewhere to settle down
Ideals: Artistic, Gifted. Flaws: Mundane. Bonds: Attractive. Occupation: Servant
Voice: Farmer accent
Attributes [hide]
Medium (5'11") Half-Elf, Lawful Evil (CR 5)
Armor Class 9
Hit Points 26 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 9 (-1) | 13 (+1) | 16 (+3) | 17 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Elven, Sylvan, Infernal, Halfling
Attacks Melee +2 / 2d4-1, Ranged +2 / 2d4-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 2 | 1 | 0 | 0 | 0 |
Possessions: 100 gp.
Roge Tealeaf, Male Halfling [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a tea of some kind. He wears a violet tunic with grey highlights, and long black pants that bunch up around his shoes, marred by teas. His brown hair is singed and shortened. His eyes, though not visible through his cowl, are gray.
Personality: Overbrimming with self-confidence, Roge isn't afraid of most anything. He has a strong dislike to people who do not believe in Halfling unity. He is an amazing painter.
History: He was born a particularly ugly child, much to the horror of his parents. He struck it rich when he found rare goods in large quantities. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Wants to work out more often; and he has money and likes to spend it
Ideals: Impeccable, Gifted, Entrepeneur, Athletic. Flaws: Ugly. Bonds: Rich. Occupation: Ruler
Voice: Old Prospector
Attributes [hide]
Small (2'11") Halfling, Chaotic Good (CR 6)
Armor Class 13
Hit Points 48 (6d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 14 (+2) | 10 (+0) | 17 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
Possessions: 4000 sp.
Az-Rans Sherwood, Male Half-Orc [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears baggy yellow pantaloons and a green scarf. His black hair is lengthy and is close to two feet long. His otherwise smooth face is marked with small tiny scars.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. Az-Rans enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: Az-Rans was raised in a hard working conservative environment. Like his father and his brother before him, after school he went straight into learning to become a Cook. He has set out to sabotage the competition.
Motivation: Wants to open a new tavern.
Ideals: Joker. Flaws: Hedonist. Bonds: Job. Occupation: Cook
Voice: Scandinavian accent
Attributes [hide]
Medium (5'11") Half-Orc, Lawful Good (CR 5)
Armor Class 9
Hit Points 21 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 10 (+0) | 9 (-1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 |
Possessions: 700 gp. Star ruby (1300 gp).
Drogo Beitz, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears dark leathers with embroidery. His black hair is smooth and relatively long. His eyes are brown and beady.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: He was born at the edge of vast desert. When Drogo reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He's repulsed by the PC.
Ideals: Fighting. Flaws: Ugly, Antagonistic. Bonds: Nature, Military. Occupation: Jeweler
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'9") Human, Neutral Good (CR 1)
Armor Class 11
Hit Points 9 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 17 (+3) | 12 (+1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 600 sp. Large well-done wool tapestry (100 gp). 1 Banded mail.
Zepar Mute, Male Tiefling [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His hair is greying and his face has many wrinkles. His eyes are gold and beady.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Zepar is combative with any and all who dare try his patience in the slightest.
History: He was born the only child of a wealthy merchant. He went to a religious school and was inspired by the priests there in charitable deeds. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Retire the richest man in the south; and his religion dominates his actions
Ideals: Entrepeneur, Justice. Flaws: Ugly, Disease. Bonds: Religious. Occupation: Sellsword
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (6'10") Tiefling, Chaotic Evil (CR 6)
Armor Class 11
Hit Points 46 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 15 (+2) | 14 (+2) | 11 (+0) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Elven, Gnoll
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
Possessions: Old masterpiece painting (1900 gp). Embroidered silk and velvet mantle with numerous moonstones (600 gp). Gold and topaz bottle stopper cork (1000 gp).
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