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NPC Generator

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Anthony Acton, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He has a long brown beard with little hanging trinkets. He has a tattooed face.

Personality: He is almost excessively polite to everyone, even when angry. He also has developed a complete distrust of the Mason profession.

History: His father raised him in a mountain cabin. His mother took him hunting and taught him how to get in the mind of other creatures. He used his abilities to travel the world and help people.

Motivation: An old rival family wants him found; and he'd like to take his coworkers down a peg

Ideals: Philantrophist. Flaws: Shy. Bonds: Job, Nature, Family. Occupation: Sculptor

Voice: Slow speaker

Attributes [hide]

Anthony Acton, Male Human Commoner 1
Medium (6'1") Human, Chaotic Good (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 11 (+0)13 (+1) 14 (+2)17 (+3)
Skills Medicine +4, Perception +4
Senses Passive Perception 14
Languages Common, Sylvan
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2

Possessions: 800 sp.


Social Check DCs


Varis Berevan, Male Elf [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a custom-built plate barding that's adorned with pastel lining and desert motifs. His red hair has been sun bleached extensively. His eyes, though not visible through his cowl, are brown.

Personality: Calm and collected, he is a well trained Tanner. He loves his children and doesn't want them to worry about him. He loves to share his music with anyone who is interested.

History: Born to a Dilettante, his father struggled to pay the bills. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He has drifted from career to career and currently works as a Tanner.

Motivation: Further expansion of business; and sabotage a competitor

Ideals: Artistic. Bonds: Immigrant, Job, Family, Poor. Occupation: Tanner

Voice: Scandinavian accent

Attributes [hide]

Varis Berevan, Male Elf Barbarian 13
Medium (5'0") Elf, Lawful Good (CR 13)
Armor Class 13
Hit Points 79 (13d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 8 (-1)16 (+3) 13 (+1)13 (+1)
Skills Intimidation +5, Sleight of Hand +7
Senses Passive Perception 11
Languages Common, Elven, Terran, Auran, Abyssal
Attacks Melee +6 / 4d4+2, Ranged +7 / 4d4+3, Grapple +3

Possessions: 3000 gp. Black pearl (1500 gp). Lapis lazuli (12 gp). Brown-green garnet (40 gp). Black pearl (1500 gp). Golden yellow topaz (1500 gp). Golden yellow topaz (1500 gp). Emerald (400 gp). Tiger eye turquoise (12 gp). Rose (30 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Oblar Wildcloak, Male Halfling [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he is constantly adorned with expensive silk clothing, often dyed in bright grey and blue, and wears rings and necklaces with large, colorful gems. He has a small bristly mustache and wavy golden hair. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his brown eyes.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He enjoys reading and quiet.

History: His parents moved while he was still in utero so he is the first generation to be born here. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. After months of barely getting by, Oblar managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.

Motivation: His spouse's relatives view him with great suspicion; and to share knowledge with the world

Ideals: Logical. Bonds: Rich, Attractive, Criminal record, Immigrant, Family. Occupation: Sellsword

Voice: Gruff and masculine

Attributes [hide]

Oblar Wildcloak, Male Halfling Expert 1
Small (3'4") Halfling, True Neutral (CR 1)
Armor Class 14
Hit Points 9 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 17 (+3)12 (+1) 9 (-1)14 (+2)
Skills Arcana +3, Medicine +1
Senses Passive Perception 9
Languages Common, Halfling, Orc
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3

Possessions: 500 sp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Eberk Holderhek, Male Dwarf [Permalink]

Personal [hide]

Description: This late middle aged man wears silk and lounges about seductively and is in decent physical shape. His red hair is well kept and his bushy mustache is tapered upwards at the ends. This green eyed easterner is not easily forgotten.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: Born to a poor family in the city he treasured whatever gifts he got. His arcane abilities were realized during a raid on his village. He bought a warhammer and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Retire the richest man in the east; and he seems to be bored by most things

Ideals: Philantrophist, Gifted. Bonds: Attractive, Nature, Poor. Occupation: Farmer

Voice: High pitched and raspy

Attributes [hide]

Eberk Holderhek, Male Dwarf Expert 2
Medium (4'1") Dwarf, Chaotic Good (CR 2)
Armor Class 11
Hit Points 15 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 15 (+2)13 (+1) 13 (+1)8 (-1)
Skills Arcana +3
Senses Passive Perception 11
Languages Common, Dwarven, Auran
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2

Possessions: 50 gp. Alexandrite (400 gp).


Social Check DCs


Great In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: He is an average looking northern male in his early mid-life. He is dressed in earthy colors with a grey and brown handkerchief worn on his left side. His red fur is thinning but still full. He wears large thick round spectacles.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Great was raised in a hard working conservative environment. He was taken as a slave by a traveling circus and forced to perform He now mingles about in high society.

Motivation: He has money and likes to spend it.

Flaws: Antagonistic. Bonds: Rich, Job, Slave. Occupation: Carter

Voice: Smooth and feminine

Attributes [hide]

Great In the Wind, Male Tabaxi Expert 2
Medium (5'6") Tabaxi, Chaotic Good (CR 2)
Armor Class 14
Hit Points 14 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)19 (+4) 15 (+2)14 (+2) 10 (+0)10 (+0)
Skills Athletics +2, Intimidation +2
Senses Passive Perception 10
Languages Common, Gnoll, Sylvan
Attacks Melee +2 / 1d6+0, Ranged +6 / 1d6+4, Grapple +4

Possessions: 200 sp.


Social Check DCs

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