Vlorn Appleblossom, Male Halfling [Permalink]
Personal [hide]
Description: This malnourished man wears rags and sports a simple walking cane. He wears his hair in dreadlocks. He has a tattooed face.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is a great chef.
History: Vlorn was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. His parents enrolled him in a Rogue school at a young age so that he could practice his martial talents. Days after completing his studies, news broke out that his hometown was attacked by illithids. Vlorn was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the illithids.
Motivation: Many illithids want him driven away; and to end his boredom
Ideals: Gifted. Flaws: Terse, Mundane. Bonds: Poor, Enemies. Occupation: Glassblower
Voice: Spits and sputters
Attributes [hide]
Small (3'2") Halfling, Neutral Good (CR 3)
Armor Class 13
Hit Points 19 (3d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 16 (+3) | 10 (+0) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 16000 cp. Malachite (6 gp). Lapis lazuli (6 gp). Blue quartz (6 gp).
Drifting In Shadow, Male Tabaxi [Permalink]
Personal [hide]
Description: A man of a pale complexion, he likes to wear grey tank tops with yellow pants. His cinnamon fur is heavily combed to the left. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: His tongue was cut out and he uses sign language. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: Sold as a small child to a necromancer, Drifting was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. A gifted student he started as a Barkeep, but he got bored and became a Fortune-teller. He inherited the family business which he has now maintained for 14 years.
Motivation: Further expansion of business.
Flaws: Insane, Disease. Bonds: Religious, Mentor, Job. Occupation: Fortune-teller
Voice: Switch between two voices
Attributes [hide]
Medium (5'9") Tabaxi, Chaotic Good (CR 2)
Armor Class 13
Hit Points 13 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 17 (+3) | 16 (+3) | 14 (+2) | 13 (+1) | 19 (+4) |
Senses Passive Perception 11
Languages Common, Aquan, Celestial
Attacks Melee +5 / 1d6+3, Ranged +5 / 1d6+3, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 |
Possessions: 190 gp.
Gimgen Orcfoe, Male Dwarf [Permalink]
Personal [hide]
Description: This fat southern man has a bulbous nose and is dressed in earthy colors with a grey and violet handkerchief worn on his left side. His skin is also unnaturally pale. His chestnut hair is lengthy. His green eyes are slightly larger than normal.
Personality: His tongue was cut out and he uses sign language. He is lazy, self-centered, vain, and jealous.
History: Gimgen was born the youngest of three triplets. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has since lost track of the people in his past.
Motivation: He feels the way he acts is they only way to get by in the world; and doesn't want to be a brewer and was forced into it by his family
Ideals: Fighting, Impeccable. Flaws: Ugly, Disease, Selfish. Bonds: Family. Occupation: Brewer
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (4'3") Dwarf, Lawful Good (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 13 (+1) | 14 (+2) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Dwarven, Druidic, Terran
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 120 gp. Red spinel (70 gp). 1 Masterwork Uncommon Weapon.
Spear Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears a grey armored body suit, with a simple tan line shooting up and back down. His black fur is slicked back into a classic pompadour. His eyes are amber and he is always smoking a pipe.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He struck it rich when he found rare goods in large quantities. He now mingles about in high society.
Motivation: He is greedy; and money/treasure
Flaws: Shy, Disease. Bonds: Military, Rich. Occupation: Assassin
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'10") Tabaxi, Chaotic Good (CR 2)
Armor Class 14
Hit Points 10 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 18 (+4) | 8 (-1) | 12 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +4 / 1d6+2, Ranged +6 / 1d6+4, Grapple +4
Possessions: 1 Masterwork Common Ranged Weapon.
Karg Carlisle, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears a fancy brown suit. He carries a battered hand crossbow and tarnished sickle as well. His silver hair is lengthy. His face is covered beneath a completely black helmet.
Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He is a ruthless business man, a trait he acquired from his mother.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. From his teen years he was always beautiful and desirable, so people have always doted on him. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Karg fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to find somewhere to settle down
Ideals: Fighting, Entrepeneur. Flaws: Mundane, Disease. Bonds: Attractive. Occupation: Barber
Voice: Timid voice
Attributes [hide]
Medium (5'0") Half-Orc, Lawful Evil (CR 3)
Armor Class 12
Hit Points 21 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 13 (+1) | 10 (+0) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 400 gp.
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