Nuraval Aranore, Male Dwarf [Permalink]
Personal [hide]
Description: He prefers to wear grey pants and tee shirts. He has a slight overbite and is overall scrawny. His white hair is matted, messy, and big. His green unseeing eyes seem to look past you.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: He was born into a rich family. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: To be a Roofer again.
Flaws: Ugly, Disease. Bonds: Job, Adventurer, Rich. Occupation: Bather
Voice: Irish accent
Attributes [hide]
Medium (4'1") Dwarf, True Neutral (CR 2)
Armor Class 14
Hit Points 20 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 18 (+4) | 16 (+3) | 9 (-1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +5 / 1d6+3, Ranged +6 / 1d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 0 | 0 | 0 | 0 |
Possessions: 370 gp.
Euron Grief, Male Tiefling [Permalink]
Personal [hide]
Description: A plain young-adult man, he is generally shirtless and showing off his tattooed chest. His broad hat is riddled with cuts and holes. His eyes, though not visible through his cowl, are silver.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: The child of northern immigrants he idolized his father. He was an athlete and attended two major summer competitions. He never won. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: A need for knowledge about a nearby landmark; and he has money and likes to spend it
Ideals: Athletic. Flaws: Ugly. Bonds: Religious, Immigrant, Rich, Adventurer. Occupation: Architect
Voice: Russian accent
Attributes [hide]
Medium (5'7") Tiefling, Neutral Good (CR 18)
Armor Class 12
Hit Points 102 (18d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 11 (+0) | 15 (+2) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Undercommon, Sylvan
Attacks Melee +6 / 5d6+0, Ranged +8 / 5d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 5 | 5 | 5 | 5 | 4 |
Possessions: 12000 gp. Gold cup set with emeralds (6000 gp). Carved bone or ivory statuette (30 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (30 gp). A miniature golden chest with tiny emeralds lining the top (50 gp). Jeweled anklet (2000 gp). Black velvet mask with numerous citrines (50 gp). Silver comb with moonstones (500 gp). Silver comb with moonstones (500 gp). Large well-done wool tapestry (400 gp). Silver comb with moonstones (500 gp). Jeweled anklet (2000 gp). 1 Medium magic item. 1 Medium magic item.
Sapply Murnig, Male Gnome [Permalink]
Personal [hide]
Description: He dresses in collared shirts and wears a proper scarf over his head. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His hair is blonde and curly. He has gleaming, smiling gray eyes.
Personality: Sapply hangs on like a leech to those who appreciate him. It was this clingy personality that held back his singing career. He is used to getting what he wants. In part because he is a meticulous planner.
History: He was born on a small isolated farm. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He bought a sickle and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Balancing his hectic life and new Farmer responsibilities is difficult; and he'd like to take his coworkers down a peg
Ideals: Artistic, Professionalism. Bonds: Nature, Criminal record, Job. Occupation: Farmer
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Small (3'6") Gnome, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 28 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 18 (+4) | 13 (+1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Gnome, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 300 gp.
Nicor Knack, Male Tiefling [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears a custom-built plate barding that's adorned with red lining and desert motifs. His chestnut hair is thinning but still full. This gold eyed easterner is not easily forgotten.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. One day when Nicor was young, his mother was sewing while trying to overcome the flu, when suddenly his mother dropped to the ground dead. His mother had died from a severe disease that was unknown to the village doctor. Nicor was heart-stricken from the event, and his father started working long hours to provde for them. After a long history of fighting, Nicor and his spouse have recently divorced.
Motivation: Regain custody of his daughter; and an old rival family wants him found
Flaws: Mundane, Antagonistic, PTSD. Bonds: Attractive, Family. Occupation: Baker
Voice: Sounds elderly
Attributes [hide]
Medium (5'5") Tiefling, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 28 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 12 (+1) | 14 (+2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Halfling, Orc
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
Possessions: Just what you see.
Fenriz Love, Male Tiefling [Permalink]
Personal [hide]
Description: He wears a green armored body suit, with a simple brown line shooting up and back down. He keeps his long white hair kept up in a rat tail. He wears round tiny glasses practically rammed into his face.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: He was raised in a white middle class family as the only child. His homeland was ravaged by war and he spent much of his life rebuilding it. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.
Motivation: Wants to raise his children well; and to unite with his sister
Flaws: Mundane, PTSD. Bonds: Guardian, Family. Occupation: Shipwright
Voice: Speaks with back of mouth
Attributes [hide]
Medium (6'3") Tiefling, Chaotic Evil (CR 14)
Armor Class 10
Hit Points 100 (14d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 12 (+1) | 16 (+3) | 12 (+1) | 19 (+4) |
Senses Passive Perception 11
Languages Common, Undercommon, Draconic, Abyssal
Attacks Melee +5 / 4d6+0, Ranged +5 / 4d6+0, Grapple +0
Possessions: 4000 gp. Zircon (40 gp). Banded agate (5 gp). Jet (110 gp). Deep blue spinel (700 gp). Rhodochrosite (5 gp). Emerald (1300 gp). Obsidian (5 gp). Black opal (1300 gp). Onyx (40 gp). Silver pearl (110 gp). Deep blue spinel (700 gp). 1 Medium magic item.
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Their contribution stands as a beacon of hope for all adventurers!