Gerbo Ironhide, Male Gnome [Permalink]
Personal [hide]
Description: This man wears a weathered and beat up set of banded mail beneath an oversized black coat. He is muscular with a powerful set of arms. He has shaved his head bald. His fierce violet eyes like to dwell on things.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.
History: Gerbo was born the youngest of three triplets. A freak accident while working with his Slave Trader mother left him crippled. Recently he has begun working with bootleggers and crooks.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and wants to raise his children well
Flaws: Antagonistic, Disease. Bonds: Criminal record, Family. Occupation: Bellfounder
Voice: Hissing voice
Attributes [hide]
Small (3'5") Gnome, Chaotic Neutral (CR 9)
Armor Class 13
Hit Points 85 (9d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 15 (+2) | 9 (-1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Gnome
Attacks Melee +4 / 3d4+1, Ranged +5 / 3d4+2, Grapple +2
Possessions: 500 gp. 1 Minor magic item. 1 Minor magic item.
Jebeddo Rofferton, Male Gnome [Permalink]
Personal [hide]
Description: This tall, slender man does not wear sleeves and tends to eschew shirts when he can avoid it. He has moderate length chestnut hair. He tend to wears goggles to shield his eyes.
Personality: He snorts whenever he laughs or is feeling confident. He is a ruthless business man, a trait he acquired from his father.
History: He was raised in a desert tribe. He was an adventurer many years ago and he formed a blood bond with his Gnomish companion (his 'brother'). He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: To reunite with his old friends; and several ex partners dislike his way of doing things and want revenge
Ideals: Entrepeneur. Bonds: Nature, Adventurer, Enemies. Occupation: Adventurer
Voice: Draws out vowels
Attributes [hide]
Small (3'7") Gnome, Chaotic Good (CR 4)
Armor Class 11
Hit Points 26 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 13 (+1) | 10 (+0) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
Possessions: 100 gp. Deep blue spinel (300 gp). 1 Masterwork Common Melee.
Baradad Fharngnarthnost, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears very tight pants and wife beaters, though occasionally he sports a blue coat. He has a slight overbite and is overall scrawny. He has styled his red crest well, parting it to the right. His ears are large.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is a font of random trivia from the lore and stories he has discovered
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He tends to his Marshal job now, and dutifully fulfills any obligations he has.
Motivation: Wants to open a new tavern; and to share knowledge with the world
Ideals: Logical, Gifted. Flaws: Ugly. Bonds: Job, Mentor. Occupation: Marshal
Voice: Pirate accent
Attributes [hide]
Medium (6'4") Dragonborn, Lawful Neutral (CR 6)
Armor Class 10
Hit Points 38 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
20 (+5) | 11 (+0) | 12 (+1) | 12 (+1) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Abyssal
Attacks Melee +8 / 2d6+5, Ranged +3 / 2d6+0, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 3 | 1 | 0 | 0 | 0 |
Possessions: 800 gp. Eye agate (16 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Nelkin High-hill, Male Halfling [Permalink]
Personal [hide]
Description: This man stands a little under 3'0" and is a bit bulky. He is very muscular particularly in the legs. He dresses in collared shirts and wears a proper scarf over his head. He is bald on top and has large golden tufts of hair around his ears. His hazel eyes dart around the room hyper actively observing anyone and anything.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is frequently practicing swordplay.
History: He was always a brilliant, if unscrupulous mind. While he appears to be a normal Halfling, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He used his abilities to travel the world and help people.
Motivation: He wants nothing more than to rejoin the army.
Ideals: Philantrophist, Logical. Flaws: Ugly, Insane. Bonds: Military. Occupation: Dyer
Voice: Pronounces O like U
Attributes [hide]
Small (3'0") Halfling, Neutral Evil (CR 6)
Armor Class 13
Hit Points 52 (6d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 13 (+1) | 19 (+4) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Halfling, Gnome, Terran, Infernal, Aquan
Attacks Melee +2 / 2d6-1, Ranged +5 / 2d6+2, Grapple +2
Possessions: 1000 gp. Aquamarine (400 gp). Malachite (8 gp). 1 Minor magic item.
Ombul High-hill, Male Halfling [Permalink]
Personal [hide]
Description: He stands about 3'1" and wears many layers of old clothing at all times. His left hand appears badly burned and disfigured. His golden hair is lengthy. His thin eyebrows rest above his beady green eyes.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He works hard and plays hard.
History: His father raised him in a mountain cabin. His mother took him hunting and taught him how to get in the mind of other creatures. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He loathes his own lifestyle; and he's repulsed by the pc
Flaws: Ugly, Antagonistic, Hedonist. Bonds: Poor, Nature. Occupation: Spice Merchant
Voice: Deep voice with rolling R's
Attributes [hide]
Small (3'1") Halfling, Chaotic Evil (CR 6)
Armor Class 11
Hit Points 42 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 15 (+2) | 12 (+1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Halfling, Celestial
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 3 | 2 | 0 | 0 |
Possessions: 4000 sp. Alexandrite (1500 gp). Coral (90 gp). Amber (90 gp). 1 Minor magic item.
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