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NPC Generator

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Advanced [show]


Merihim Rage, Male Tiefling [Permalink]

Personal [hide]

Description: He wears just a blue suit. He carries a battered trident and tarnished mace as well. His hair, while still mostly purple, has prominent grey streaks. He is missing an eye and his face is severely sunburned. His one remaining eye shines red.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: The child of northern immigrants he idolized his father. Merihim was born on a far northern mountains where he grew up under the tutelage of his father, an expert Armorer. He moves from town to town, unable to find a place to settle.

Motivation: Balancing his hectic life and new Armorer responsibilities is difficult; and he'd like to take his coworkers down a peg

Ideals: Fighting. Flaws: Ugly, Secretive. Bonds: Job, Immigrant. Occupation: Armorer

Voice: Sensual and smooth

Attributes [hide]

Merihim Rage, Male Tiefling Fighter 14
Medium (5'6") Tiefling, Neutral Good (CR 14)
Armor Class 12
Hit Points 123 (14d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 15 (+2)17 (+3) 12 (+1)16 (+3)
Skills Animal Handling +6, Sleight of Hand +7
Senses Passive Perception 11
Languages Common, Sylvan, Goblin, Abyssal
Attacks Melee +8 / 4d6+3, Ranged +7 / 4d6+2, Grapple +3

Possessions: 100 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Dustin Coleman, Male Half-Elf [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears a green shirt with thin white vertical stripes and black pants. His black hair and beard is wavy and long. His eyes, though not visible through his cowl, are brown.

Personality: He acts crazy and hedonistic. He is a logical person and will generally grow upset if things defy logic and science.

History: Born in the east to a Butcher, Dustin learned a great deal about his mother's area of expertise. His childhood dream was to be a Slave Trader, but he was a colossal failure. He struck the Butcher job and began his own company from there.

Motivation: Sabotage a competitor; and wants to open a new tavern

Ideals: Logical. Flaws: Ugly, Hedonist. Bonds: Poor, Job. Occupation: Butcher

Voice: Slurs words

Attributes [hide]

Dustin Coleman, Male Half-Elf Wizard 5
Medium (5'3") Half-Elf, Neutral Good (CR 5)
Armor Class 11
Hit Points 25 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 15 (+2)15 (+2) 14 (+2)13 (+1)
Skills Athletics +2, Intimidation +4
Senses Passive Perception 12
Languages Common, Elven, Draconic, Abyssal
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13432100

Possessions: 200 gp.


Social Check DCs


Senteq Glittergem, Male Gnome [Permalink]

Personal [hide]

Description: He wears tight fitting clothing which further accentuates his frame. He has relatively light skin and is very physically imposing due to his abundance of muscles. He wears his silver hair down. His green eyes dart around the room hyper actively observing anyone and anything.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He misses his home and complains about the freezing weather, even in summer.

History: He was born in the east, but his parents moved at a very young age to the north. Senteq abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Gnomish compassion; and he wants to meet his childhood hero

Ideals: Optimist. Flaws: Disease, Racist. Bonds: Attractive, Immigrant, Adventurer. Occupation: Interpreter

Voice: Cold and demanding tone

Attributes [hide]

Senteq Glittergem, Male Gnome Druid 4
Small (3'8") Gnome, Chaotic Good (CR 4)
Armor Class 13
Hit Points 28 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 12 (+1)12 (+1) 11 (+0)14 (+2)
Skills Nature +3, Religion +3
Senses Passive Perception 10
Languages Common, Gnome, Draconic
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Gennal Meliamne, Male Elf [Permalink]

Personal [hide]

Description: 4'10" and muscular, this southern man wears a lot of dark rich colors, with gold accents. He has done his best to style his golden hair to look like a famous performer. His eyes, though not visible through his cowl, are hazel.

Personality: He snorts whenever he laughs or is feeling confident. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-brother.

History: When he was but 8 years old his parents immigrated from the south. He was an athlete and attended two major summer competitions. He never won. Days after completing his studies, news broke out that his hometown was attacked by goblins. Gennal was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the goblins.

Motivation: Find a way to reverse the transformation of his brother.

Ideals: Athletic. Bonds: Attractive, Family, Immigrant, Enemies. Occupation: Map Maker

Voice: Timid voice

Attributes [hide]

Gennal Meliamne, Male Elf Monk 13
Medium (4'10") Elf, Chaotic Neutral (CR 13)
Armor Class 14
Hit Points 74 (13d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)18 (+4) 12 (+1)15 (+2) 17 (+3)8 (-1)
Skills Perception +7
Senses Passive Perception 17
Languages Common, Elven, Goblin, Abyssal
Attacks Melee +7 / 4d4+3, Ranged +8 / 4d4+4, Grapple +4

Possessions: 4000 gp. Amethyst (110 gp). Golden yellow topaz (1400 gp). Rock crystal (70 gp). Amethyst (110 gp). 1 Medium magic item.


Social Check DCs

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