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NPC Generator

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Advanced [show]


Chay Thorngage, Male Halfling [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His chestnut hair is greasy and uncared for. His face is scarred and worn.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: Chay was born in the east. At a young age he loved to build and create. His first spouse was a Server, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has been saving his money to try and buy his sister's freedom.

Motivation: To get a good night's sleep; and regain custody of his son

Ideals: Passionate, Persistence. Flaws: Ugly, Impulsive, Insomniac. Bonds: Family. Occupation: Healer

Voice: Creaky witch voice

Attributes [hide]

Chay Thorngage, Male Halfling Commoner 6
Small (2'11") Halfling, Neutral Good (CR 6)
Armor Class 12
Hit Points 22 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 12 (+1)14 (+2) 13 (+1)13 (+1)
Skills Animal Handling +4, Insight +4
Senses Passive Perception 11
Languages Common, Halfling, Undercommon, Sylvan
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2

Possessions: 1000 gp.


Social Check DCs


Windy Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears just a black suit. His cinnamon fur, when down, is lengthy. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is able to fit into much smaller and tighter spaces than normal.

History: He was born a particularly ugly child, much to the horror of his parents. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: He feels that his past leaves him morally obligated to help; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Poor, Criminal record. Occupation: Body Guard

Voice: Low rumbling, strings words together

Attributes [hide]

Windy Wind, Male Tabaxi Paladin 8
Medium (5'4") Tabaxi, Lawful Evil (CR 8)
Armor Class 15
Hit Points 68 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)20 (+5) 10 (+0)15 (+2) 13 (+1)16 (+3)
Skills Religion +5, Sleight of Hand +8
Senses Passive Perception 11
Languages Common, Halfling, Abyssal
Attacks Melee +6 / 2d10+3, Ranged +8 / 2d10+5, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120100

Possessions: 80 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ombul Goldfound, Male Halfling [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears a violet vest and prefers brown and green shirts. His boots appear to have been at one point steel toed but are quite worn down. His golden hair is heavily combed to the left. His face is scarred and worn.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Ombul is combative with any and all who dare try his patience in the slightest.

History: He was born to a pair of big game hunters, but was frequently ill as a child. A gypsy cursed him at a young age, leading to his ugly appearance. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Wants to work out more often; and he's repulsed by the pc

Ideals: Justice. Flaws: Ugly, Antagonistic, Disease. Occupation: Mercenary

Voice: Farmer accent

Attributes [hide]

Ombul Goldfound, Male Halfling Expert 2
Small (2'10") Halfling, Lawful Evil (CR 2)
Armor Class 13
Hit Points 10 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 9 (-1)15 (+2) 16 (+3)11 (+0)
Skills Athletics +2, Nature +4
Senses Passive Perception 13
Languages Common, Halfling, Orc, Celestial
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +4

Possessions: 1400 sp. 1 Tanglefoot bags.


Social Check DCs


Mordai Fate, Male Tiefling [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears an entirely red suit with brown socks and a vest with buckled shoes. He has done his best to style his red hair to look like a famous performer. His fair skin shows little sign of his aristocratic breeding.

Personality: He is mildly Tiefling supremacist, though he does not identify as such. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. A few years later when the east was not economically sound they moved to his current location. After a long history of fighting, Mordai and his spouse have recently divorced.

Motivation: He has a rivalry with the Church that dominates his actions.

Flaws: Racist. Bonds: Attractive, Religious, Slave, Immigrant. Occupation: Navigator

Voice: Speaks fast with a slight lisp

Attributes [hide]

Mordai Fate, Male Tiefling Fighter 6
Medium (6'8") Tiefling, Lawful Neutral (CR 6)
Armor Class 10
Hit Points 35 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)11 (+0) 13 (+1)15 (+2) 12 (+1)15 (+2)
Skills Insight +4, Medicine +4
Senses Passive Perception 11
Languages Common, Halfling, Abyssal
Attacks Melee +7 / 2d6+4, Ranged +3 / 2d6+0, Grapple +4

Possessions: A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (80 gp). Sapphire pendant on gold chain (1100 gp). Silver-plated steel longsword with jet jewel in hilt (700 gp). Embroidered silk and velvet mantle with numerous moonstones (1100 gp).


Social Check DCs

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