Zedaar Lhamboldennish, Male Dragonborn [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He is wearing a long, tan, dusty cloak. He has wavy bronze crest. His eyes, though not visible through his cowl, are red.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. Around other people he will do his best to conceal his emotions and appear jolly.
History: He was born in a small plains village. After coming to the age of reason, Zedaar took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He bought a morningstar and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He has comitted a past crime that haunts him to this day; and he feels that his past leaves him morally obligated to help
Ideals: Disciplined, Gifted. Flaws: Shy. Bonds: Nature, Criminal record. Occupation: Fortune-teller
Voice: Raspy
Attributes [hide]
Medium (6'8") Dragonborn, Chaotic Evil (CR 1)
Armor Class 9
Hit Points 14 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 18 (+4) | 11 (+0) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
Possessions: 90 gp. Tourmaline (40 gp).
Kipper Murnig, Male Gnome [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He has styled his black hair well, parting it to the left. He wears a mask on his face.
Personality: Deceptive and manipulative this northern guy figured out how to best use his charms to convince people to do what he wants. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: Born the oldest of a large religious northern family, he was no stranger to responsibility. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He has dedicated himself to building a better trade route.
Motivation: A need for knowledge about a nearby landmark; and meet up once more with his childhood friend
Ideals: Athletic, Logical. Bonds: Adventurer, Attractive, Religious. Occupation: Tanner
Voice: Dark and ominous
Attributes [hide]
Small (3'5") Gnome, Lawful Neutral (CR 12)
Armor Class 12
Hit Points 137 (12d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 16 (+3) | 10 (+0) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +5 / 3d10+1, Ranged +5 / 3d10+1, Grapple +6
Possessions: 2000 gp. Deep blue spinel (500 gp). Jasper (60 gp). Hematite (14 gp). Golden yellow topaz (500 gp). Smoky quartz (60 gp). Lapis lazuli (14 gp). Obsidian (14 gp). White opal (700 gp). Fiery yellow corundum (700 gp).
Ulblyn Underfoot, Male Halfling [Permalink]
Personal [hide]
Description: His left side is far more bruised and cut up than his other. He wears suspenders and brown workpants. His shirt is red, and he wears a heavy brown leather apron most of the time. He has styled his chestnut hair well, parting it to the left. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He loves telling others what to do and how they should feel about things. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: Born in the east his family was never financially stable. As a young adult he joined a group advocating for an improvement in Halfling conditions. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is not mentally stable, and does not behave rationally; and to end his boredom
Ideals: Opinionated, Philantrophist. Flaws: Ugly, Insane. Bonds: Poor. Occupation: Servant
Voice: Hollow voice
Attributes [hide]
Small (3'4") Halfling, Chaotic Evil (CR 6)
Armor Class 14
Hit Points 43 (6d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 17 (+3) | 16 (+3) | 15 (+2) | 13 (+1) | 16 (+3) |
Senses Passive Perception 14
Languages Common, Halfling, Draconic, Undercommon
Attacks Melee +2 / 2d6-1, Ranged +6 / 2d6+3, Grapple +3
Possessions: Blue quartz (9 gp). Silver pearl (90 gp). 1 Minor magic item. 1 Minor magic item.
Adran Mellerelel, Male Elf [Permalink]
Personal [hide]
Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He tends to wear a white poncho over his likewise colored trousers and shirt. He has a long golden beard with little hanging trinkets. His eyes are likewise hazel. His teeth are white and perfect.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He was an athlete and attended two major summer competitions. He never won. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Wants to work out more often; and he is terrified, and will act out of fear
Ideals: Athletic. Flaws: Emotional, Fearful, Disease. Bonds: Attractive. Occupation: Performer
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (4'10") Elf, Chaotic Neutral (CR 11)
Armor Class 10
Hit Points 73 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 15 (+2) | 15 (+2) | 10 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Elven, Auran, Druidic
Attacks Melee +3 / 3d8-1, Ranged +4 / 3d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 |
Possessions: A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (40 gp). Embroidered and bejeweled glove (1000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (800 gp).
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