Pirithin Tosscobble, Male Halfling [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He sports a flattop hair cut. His fair skin shows little sign of his aristocratic breeding.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. A friendly and beautiful Halfling, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.
History: The child of a Map Maker, who enjoyed hunting, Pirithin was taken on many hunting expeditions. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He bought a greatsword and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: To end his boredom.
Ideals: Fighting, Athletic. Flaws: Mundane. Bonds: Attractive, Nature. Occupation: Roofer
Voice: Strong lisp
Attributes [hide]
Small (3'3") Halfling, Chaotic Good (CR 1)
Armor Class 15
Hit Points 4 (1d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 18 (+4) | 11 (+0) | 9 (-1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +3 / 1d4+1, Ranged +6 / 1d4+4, Grapple +4
Possessions: 160 gp. 1 Banded mail.
Tod Whispermouse, Male Halfling [Permalink]
Personal [hide]
Description: He is a mite stocky and wears a black coat over a green low-cut shirt, and a Stetson hat upon his head. He has styled his auburn hair well, parting it to the left. His fair skin shows little sign of his aristocratic breeding.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He invites people to come help in his community garden.
History: His parents moved while he was still in utero so he is the first generation to be born here. Over the years he perfected his riding and shooting skills. He now spends his time doing works of charity.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he feels that his past leaves him morally obligated to help
Ideals: Philantrophist. Bonds: Attractive, Immigrant, Nature, Criminal record. Occupation: Spy
Voice: Scottish accent
Attributes [hide]
Small (2'10") Halfling, True Neutral (CR 6)
Armor Class 12
Hit Points 25 (6d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 12 (+1) | 11 (+0) | 11 (+0) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 | 1 |
Possessions: 7000 sp. 1 Minor magic item.
Nadarr Shestendeliath, Male Dragonborn [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he is dressed in a clean black cloak covering his clean studded leather. He keeps his copper crest in a flapper bob. His face is scarred and worn.
Personality: He is erratic and paranoid. He believes orcs are coming to abduct people. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: Nadarr was raised in a hard working conservative environment. He took after his father in leading caravans. Because they were valued, his father taught him to defend himself. When his father died while fighting orcs, the young Nadarr began to lead the lost caravan. He then took over the family business and is one of the better Map Maker for hire.
Motivation: Revenge; and sabotage a competitor
Ideals: Extrovert, Entrepeneur. Flaws: Ugly. Bonds: Enemies, Job. Occupation: Map Maker
Voice: Creaky witch voice
Attributes [hide]
Medium (6'2") Dragonborn, Lawful Evil (CR 6)
Armor Class 9
Hit Points 38 (6d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 9 (-1) | 12 (+1) | 14 (+2) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Abyssal, Elven
Attacks Melee +5 / 2d6+2, Ranged +2 / 2d6-1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 3 | 2 | 2 | 2 | 0 |
Possessions: 2000 sp. Black star sapphire (1400 gp).
Mûzglob Kenley, Male Half-Orc [Permalink]
Personal [hide]
Description: He has the majority of his body covered in plate. He has a moderate pudge and is not very fit. His red hair is greasy and uncared for. His ears are large.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: He got into the Tailor business at a young age. He struck it rich when he found rare goods in large quantities. He struck the Tailor job and began his own company from there.
Motivation: He'd like to take his coworkers down a peg; and he has money and likes to spend it
Flaws: Ugly, Shy. Bonds: Rich, Job. Occupation: Tailor
Voice: Speaks in third person
Attributes [hide]
Medium (5'3") Half-Orc, Neutral Evil (CR 7)
Armor Class 12
Hit Points 47 (7d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 19 (+4) | 14 (+2) | 13 (+1) | 11 (+0) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +7 / 2d8+4, Ranged +5 / 2d8+2, Grapple +3
Possessions: 1000 gp. Iolite (70 gp). Blue star sapphire (500 gp). Smoky quartz (70 gp). Silver pearl (100 gp).
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Their contribution stands as a beacon of hope for all adventurers!

